MULTI Battlefield 1 OT | DLC 1 Free on Xbox and PC

Spartan 117

PG Spartan
Mar 28, 2011
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Abbottabad
This game looks awesome. I hope the campaign is good, which I have a feeling it will be since BF3 one was meh, BF4 one was improved upon a lot and this most likely be further improved upon. Will be a good bonus as we all know everyone will buy it for the multiplayer.
 

manigamer

Respect Ma AuthoritA!!!
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Jun 28, 2007
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On earth...Lahore
[h=2]Play Battlefield 1 first on Xbox One on Oct. 13[/h][h=3]Want to play Battlefield 1 first? Better own an Xbox One[/h]




EA is doing a great job of building hype for Battlefield 1 at E3 this year, and Microsoft just announced that Xbox One players will be the first to play it on Oct. 13 through the EA Access program.
It's not surprising news, but Microsoft fans with EA Access should still be pretty satisfied by getting the game first. Run up those levels!




Battlefield 1 is coming to PlayStation 4, Windows PCs and Xbox One on October 21 of this year.
 

manigamer

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Jun 28, 2007
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On earth...Lahore
Hands on with the Battlefield 1 closed alpha

We spent ten hours with this varied World War I shooter





The general vibe amidst the mud and rubble of Battlefield 1's closed alpha this week is highly positive, as you'd expect from a game that enjoyed a good showing at E3, where the shooter impressed attendees and media.
This World War I-themed game follows the essential pattern evolved by developer DICE over its 15-years worth of making hit shooting games, which translates into large battle spaces, lots of vehicles, as well as environmental damage, dubbed "levolution" by Electronic Arts' marketing people. It's all familiar stuff, well wrought and polished.


Based on this Conquest mode alpha, the Battlefield faithful are happy with the how Battlefield 1 is shaping up. Most of the comments I saw during my ten hours were glowing with praise. You can get a sense of the action, from our video stream (below), posted yesterday and hosted by Russ Frushtick.






Whatever lessons the developers are learning will likely be at a data-centric level, as opposed to anecdotal. After all these years making Battlefield games, DICE has a pretty good handle on what fans like, and what they don't like.



Huge and varied map

DICE says it's learned a lot from shipping an unfinished Battlefield 4 back in 2013. And judging from the fun I've had so far with this alpha, there've also been advances in creating memorable spaces.
The alpha's massive battle arena, dubbed St Quentin Scar, all takes place on a single map, pitting Germans against British. Players take turns on each side. There are a number of well defined classes to play — Assault, Medic, Support and Scout — each with their own weapons, vulnerabilities and special abilities. Basic upgrade paths lead to a limited selection of improved weapons which are, nonetheless, chunkily pleasing.


Based on my time with the game, it seems to take the best of previous Battlefields, while improving on those aspects that previously seemed half-baked, most notably, use of environment to create action, and big narrative moments.
It's this advancement that makes Battlefield 1 feel like a genuine advance in multiplayer shooting games. So much of the world is mutable, chaotic and uncertain. There were moments this week, sitting in an armored car and watching stooped Tommies and broken buildings flash by, when I felt a palpable sense of the Great War, if only in its most fantastical, fictionalized form.



Environmental damage

When battles roar, mud, brickwork, buildings and even chunks of land spew into the air, changing terrain and firing lines as well as tactical redoubts. This happens in a way that feels organic and not, in the case of Battlefield 4, carefully scripted.
I'm a poor marksman and so games like Battlefield 1 can be a major challenge. I struggled with the sniper Scout, though it was evidently a popular choice. Medic is also well armed with a sturdy rifle.


I managed to find a class I really liked, one that played to my strengths. Support can lay down major suppressing fire from a high distance if he is well hidden, allowing more mobile units to flood a target.
I got a huge kick out of taking a position on a hill and clearing out alleys and streets for my comrades, before someone came along and staved my head in with a shovel, or mashed me up from an armored car.
Even as Assault, I enjoyed being part of massed attacks on enemy positions. With half a dozen flag points to conquer and defend, this map is a rolling mess of battles. But in the games I played, it often hit a point where you could clearly identify a front, between allies and enemies.
There's also fun to be had with static gun emplacements, though I didn't really get a sense of how much damage my artillery was doing, such was its firing distance, in comparison with more immediately effective machine gun nests.



Vehicles and defenses

Armored cars and tanks are also extremely useful spawn points, getting the player into the thick of action. That said, it's never a good idea to ride in these vehicles for too long. As in previous DICE games, they soon get blown to smithereens.
I had a mixed time in the air. The single-seater fighter planes are difficult to control at first, and they tend to fly over the map so quickly, it's hard to really get a bead on anything moving on the ground. They are clearly designed for pure air combat.
Larger, slower aircraft are more fun in that regard, most especially the zeppelin, which gives the player a leisurely machine gun shot at enemies scurrying around on the ground.


Undoubtedly, the decision to go with WWI represented something of a risk for DICE. For most of us, the 1914-1918 conflict is about pale lads pouring out of trenches only to be cut down by machine-guns. Even as we remember the Battle of the Some, a hundred years on, we think and speak of the horrible waste of WWI, and not its individual gallantry and adventure. To be sure, there are trenches in this map, but they are situated in a non-crucial position, and seem more like a decoration than a serious tactical factor. It'll be interesting to see how they are used in other maps and modes.


This map had a wide variety of environments, from the convincingly absolute waste of a WWI battlefield to bombed out villages, to nests of buildings that, at the start of each game, seem almost untouched by war. There are houses and hills, bomb craters and windmills, barns and fields, all of which soon reveal their own pros and cons as battle terrain.

It's something of an achievement for DICE to bring us a game that not only includes the guns and uniforms of the period, but also a sense of its inchoate madness.

Battlefield 1 is bloody, brutal and immensely good fun. Ten hours of playing a single map in a single mode gave me plenty of variety and adventure
 
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manigamer

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Jun 28, 2007
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[h=2]Battlefield 1 returns to the roots of modern combat with tanks and planes[/h][h=3]“We want you to be scared of it”[/h]

https://www.youtube.com/watch?feature=player_embedded&v=N1wTLlh_Hz0

DICE has released a new behind-the-scenes video of Battlefield 1 featuring new gameplay footage of the World War I era land and air vehicles coming to the title.
The Battlefield series has been known to place special emphasis on vehicular combat, and this upcoming entry will feature special player classes for operating the tanks and planes, respectively.


The video frames the game’s tanks as ultra-powerful rolling behemoths. According to multiplayer producer Andreas Morell, "We want it to be a big, physical, brutal beast that essentially dominates the battlefield, and you should be scared of it."
Battlefield 1 will also include a variety of different warplanes, reflecting the types of aircraft present at the time. Standard fighter planes, as well as twin-seaters and heavy bombers, will all make appearances in the final release. The video shows developers and artists from DICE spending time with real-life historical aircraft in order to best represent them in the game.
Battlefield 1 will launch on Oct. 21 for PlayStation 4, Windows PC and Xbox One, although Xbox One owners will be able to play starting Oct. 13 on EA Early Access. For more on Battlefield 1, check out our article on everything we know about the game so far.


 

venom

Lado-K-Lashkary
Mar 15, 2007
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Karachi
Is the open beta live on the PS4 ? I tried finding the beta on both US and UK PSN but couldn't find it.
 
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    First Fallout 4 update and now this 🤡
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    by closing down good studios
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    well he is breaking barriers
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    SolitarySoldier said:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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    Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
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    if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
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    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
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    why make good games when u can just buy everyone and shut them down lol
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    Necrokiller Necrokiller: First Fallout 4 update and now this 🤡