Gamasutra Analysis: The Conundrum of Final Fantasy XIII
- Some Context
- The Essence of Final Fantasy
- What it Does
- What it Doesn't
- The Question of Player Control
- The Breaking Point
Full Article: http://www.gamasutra.com/view/news/26643/Analysis_The_Conundrum_of_Final_Fantasy_XIII.php
Sub-headingsGamasutra features director Christian Nutt predicts Final Fantasy XIII will be one of the most polarizing games of 2010 -- in this column, he explores what's left when "RPG elements" are removed from an RPG.
It's an established tenet of game development these days that you can add "RPG elements" to a game to bring extra depth and stickiness. In fact, you could call it a cliche.
"RPG elements" are a big part of what separated and elevated Castlevania: Symphony of the Night from its predecessors in 1997. On the other hand, cinematic presentation is what attracted a huge number of gamers to Final Fantasy VII that same year -- gamers who would never have dreamed of playing an RPG otherwise.
But when you start subtracting RPG elements from a game that people think of as an RPG, what does that get you? That's the question that Final Fantasy XIII raises, and is likely to be why it's one of the most polarizing games of 2010 when it's released in the Western market.
- Some Context
- The Essence of Final Fantasy
- What it Does
- What it Doesn't
- The Question of Player Control
- The Breaking Point
Full Article: http://www.gamasutra.com/view/news/26643/Analysis_The_Conundrum_of_Final_Fantasy_XIII.php