XBOX The Official Halo: Reach HYPE Thread: Game leaked! Workable on any modded console!

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Yasir

Poondify Yourself
Jul 25, 2009
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Well if this game is gonna outsell Halo 3 , it's gonna outsell evrey game this year.
Since the VGAs are decided by the users themselves, this game is surely gonna be the GOTY.
MW2 wasn't the GOTY last year so GOW3 still has a chance.
 

Conscript

I <3 Bungie
Jan 20, 2007
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Mw2 sold 6 million + and UC2 sold a 1-1.5 million, which one was GOTY?
MW2 sold more than 9 million just on the 360. And UC2 to date has sold around 3 million. Game sales do not define a game. UC2 deserved the award because it was a very well polished, very adrenaline boosting game. Btw Choloe was hot, hated that other reporter chick, Elena.
 
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USUF

Dont use -blam!-™
Jan 19, 2007
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LOOOOOTTTTTSSSS of pics, courtesy of some guy named vladimir356 from the Official Halo Reach forums on Bungie.net. He was kind enough to point out some of the interesting things in the pictures.

































































Original Album can be found here




 

Journeys End

No Compromises!
Jun 16, 2008
7,652
3
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Donno i m lost!!
ok this is what i can make out of the screens,
1.Lock down ability causes instant spread damage and also makes the bearer invincible when activated.
2.REVENGE medal is just like one in TF2....u hve to kil the person who killed u after spawning.
3.Elites r for hardened players ONLY.
4.Maps r gona be HUGE.hence the need of dynamic location identifier.
5.itz gona be AWESOME dude!!!!!
 
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Conscript

I <3 Bungie
Jan 20, 2007
10,283
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Reach
Elites vs. Spartans could be akin to Survivors vs. Infected in L4D, turn based that is. One turn you get to be Spartans, the other Elite. Btw Elite appear to be weaker, but that might be augmented by faster speed or some other feature.
 

Gizmo

Expert
May 6, 2009
12,636
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^^The Elite will probably have better shields, they are bigger so they should be stronger and more resistant to bullets or something.

And HOLY SHIT! I might actually buy an Un Banned console for REACH! By the looks of the shots and vids It'll be worth it.Looking forward to Beta Impressions from ya Conscript.
 

USUF

Dont use -blam!-™
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Latest from the Dev Blog



Here we are, working at 11pm. Today was a pain in the ass because the engine was busted. But we got a clean build through at 5 and now we’re back in business!
 

Conscript

I <3 Bungie
Jan 20, 2007
10,283
6
43
Reach

Damn. Bungie is going all out with REACH. I'm thinking best Halo game yet after Combat Evolved?

DAMN!!! they work their asses off & we just pirate it!!! =|
This Halo fan intends to get original copies of both ODST and REACH, i.e. if my pocket allows.

Btw missed bubble shields in ODST. Also invisibility boosts.
 
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USUF

Dont use -blam!-™
Jan 19, 2007
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From the Latest Bungie weekly update.....DAMN! :mad: They're not giving out any answers/explanation about the latest Multiplayer trailer!

Step into My Office

“Hey,” Urk said, romantically leaning back in his luxurious office chair, “I totally think we should at least give the good natured members of our community some tasty tidbits in the update. They’ve been really patient. What do you think, Brian?”

“We’re dark, bro,” replied Brian darkly, a dark cloud of cloudy dark anger casting a dark shadowy cloud across his darkly furrowed brow.

“Well,” replied Urk meekly, “I can at least explain Headhunter, right?”

“Dark, bro!” Brian snapped sharply. Thunder crashed.

Urk gulped. “Maybe clear up the speculation surrounding Invasion?”

“Dark!” Brian roared, ropes of slick spittle lashing out from his angry, down-turned frown of anger.

Urk, silently and stoically, struggled to hold fast against the rising tide of his gently welling tears.

So, yeah. We’re dark. For now. All I can tell you is that sometime between now and May 3rd, we’ll systematically produce answers to a whole mess of pressing questions and concerns. You should definitely stay tuned if you want more.
lol urk....Just lol

Reach Alpha playtest was conducted this week as well.

Starting Small

Though the trailer’s reception has been really energizing, the Reach team isn’t resting on its laurels. Nope. They don’t even know what laurels are. Alpha went live this week to a few thousand fortunate folks and we’re watching with feverish focus and intent to make sure that everything continues to shape up just right as we plunge into Beta and beyond.

Maps are being explored, gunfire is being exchanged, and bugs are being filed and reviewed as we speak. Like this gem, for example:

Title: Teabagging / humiliation moves impossible

Type: Bug

Opened: 3/4/2010 8:53:13 AM

“The respawn camera flies back to the spawn location immediately after dying, so your opponents can't teabag / shoot / melee your body and have a possibility of you seeing it.”
:lol:

Music from the Latest trailer up for download

We’ve had a lot of questions about the trailer’s soundtrack. Originally, C Paul scored “Uphill, Both Ways” for the Halo 3: ODST Soundtrack. If you have the disk (and you should), you’ll find it occupying the third slot inside the “Office of Naval Intelligence” Suite. This version’s unique, though. C Paul and Ivan Ives slathered on some extra thick bass and added some tasty new arrangements to bring the energy up to match the high intensity action in the trailer.

I think it’s pretty sweet. Snag it for yourself by clicking on the link below. Get somebody to turn your headphones up.

Uphill, Both Ways (Multiplayer Madness Remix)
Update on Halo: Reach Voice overs.....Almost done!

Adventures in VO Recording


You may have found yourself saying, over the last week, “Hey, where are Marty and Lieber?” Well, we’ve been in Los Angeles, recording hours and hours of Voiceover for Reach’s Mission and Combat dialog with our final cast of actors.

We’ve got one more session this Sunday, but after that’s complete, we will have recorded dialog for every single combat dialog trooper in the game, with one single exception. That’s well over 7,500 lines of dialog in just over five days.

The best news is we’ve been feeding it all back up to Bungie after every session for editing, which is keeping up at an insane rate. At last report on Thursday, all the actors we had recorded up to that day were already in progress and almost done with editing, and by the end of the weekend, Jay and the boys expect to be able to have some portion of all the edited combat dialog integrated into the game.

We’ve also completed recording with our first full Covenant combat character this week, recording an entire Grunt in the Sangheili language. I’d share the content with you guys, but it hasn’t yet been designed and processed as it will eventually end up in the game. Suffice it to say, the Grunts will sound nice and alien with plenty of feral yips and growls mixed in with their Covenant Language lines. As a side result, Marty and I now have a new toast: ‘Pi Rutsu!’

This next week, Lee Wilson joins us as we record all the mission and combat dialog for the main story Spartan characters and our male/female Noble Six voices. Once that’s done, it’s just a few stragglers left up at Bungie’s internal voice booth, and all dialog recording for Reach will be complete and in the process of Editing, implementation, and Localization! Crazy!

All in all...Looks like progress is good!
 
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Journeys End

No Compromises!
Jun 16, 2008
7,652
3
43
Donno i m lost!!
DAMN!!! they work their asses off & we just pirate it!!! =|
NOT this fan here also...i haz original ODST and plan to buy original Reach no matter what the cost:). this is the least i can do to encourage the devs

Adventures in VO Recording


You may have found yourself saying, over the last week, “Hey, where are Marty and Lieber?” Well, we’ve been in Los Angeles, recording hours and hours of Voiceover for Reach’s Mission and Combat dialog with our final cast of actors.

We’ve got one more session this Sunday, but after that’s complete, we will have recorded dialog for every single combat dialog trooper in the game, with one single exception. That’s well over 7,500 lines of dialog in just over five days.

The best news is we’ve been feeding it all back up to Bungie after every session for editing, which is keeping up at an insane rate. At last report on Thursday, all the actors we had recorded up to that day were already in progress and almost done with editing, and by the end of the weekend, Jay and the boys expect to be able to have some portion of all the edited combat dialog integrated into the game.

We’ve also completed recording with our first full Covenant combat character this week, recording an entire Grunt in the Sangheili language. I’d share the content with you guys, but it hasn’t yet been designed and processed as it will eventually end up in the game. Suffice it to say, the Grunts will sound nice and alien with plenty of feral yips and growls mixed in with their Covenant Language lines. As a side result, Marty and I now have a new toast: ‘Pi Rutsu!’

This next week, Lee Wilson joins us as we record all the mission and combat dialog for the main story Spartan characters and our male/female Noble Six voices. Once that’s done, it’s just a few stragglers left up at Bungie’s internal voice booth, and all dialog recording for Reach will be complete and in the process of Editing, implementation, and Localization! Crazy!
WOW...bungie is on FIRE!!!!
 
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USUF

Dont use -blam!-™
Jan 19, 2007
9,960
1
43
33
Karachi
Latest from the Dev Blog

In honor of Marcus’ birthday (today), we present to you a special creative-director themed ring tone in mp3 and m4r flavors. Keep those neurons firing!

Happy birthday buddy! I hear prunes are great for incontinence.


- Joe
Happy Birthday Marcus! We're willing to pay you cold hard cash in exchange for the best Halo ever made kthxlol
 
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    SolitarySoldier said:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    guys the biggest yapper in the Industry right now. All he do is yap
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  • Necrokiller Necrokiller:
    Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
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  • SolitarySoldier SolitarySoldier:
    if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
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  • SolitarySoldier SolitarySoldier:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    Link
  • SolitarySoldier SolitarySoldier:
    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
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  • SolitarySoldier SolitarySoldier:
    why make good games when u can just buy everyone and shut them down lol
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  • XPremiuM XPremiuM:
    I'm gonna say one last time, F*** Microsoft to infinity!
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  • XPremiuM XPremiuM:
    Microsoft deserves all the hate they can get. Seriously i can't explain how much i want to curse them out.
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  • XPremiuM XPremiuM:
    They could've sold the studios instead of closing them, but the nazi bastards just didn't want competition down the road.
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  • XPremiuM XPremiuM:
    F*** Microsoft, and F*** their fanboys.
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  • XPremiuM XPremiuM:
    What's the f*** is wrong with them? I mean really? Have they completely lost it? F***ing retards.
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  • XPremiuM XPremiuM:
    So i just found out that f***ing s***bag Microsoft shut down Arkane Studio (makers of the brilliant Dishonored series) and Tango Gameworks (makers of the iconic The Evil Within series), among some other studios. I just want to say a giant F*** Y**! to Microsoft. THEY'VE F***ED UP BIG TIME this time.
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  • Necrokiller Necrokiller:
    MS: Hold my trillion dollars
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  • Necrokiller Necrokiller:
    Sony: We can f**k up a totally good situation.
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  • XPremiuM XPremiuM:
    Started Dead Island 2, and i find it pretty lame. The story is shit. The characters are either cringe or bland (all 6 of them), The gameplay isn't fun. Even the goddamn zombies don't behave like proper zombies. They're all fast & intelligent unlike how zombies are supposed to be like. Any fan of "zombie" genre cannot possibly like this shitfest of a game. Dying Light 2 was million times better than this shit.
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  • NaNoW NaNoW:
    so Baldurs Gate 3 is pretty great!"
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    So who here is waiting for Senua Hellblade 2. Prequel was a true mind fuck experience.
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  • GloriousChicken GloriousChicken:
    Sad indeed
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  • NaNoW NaNoW:
    what a sad day
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  • faraany3k faraany3k:
    Necrokiller said:
    MS one upping Sony in catching the biggest L in gaming
    tbh gaming industry as a whole is failing much like tech industry. They have buckled down too much to Corporate suites then relying on passionate and innovative people. A corporate only believes in financial growth and shareholders.
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  • Necrokiller Necrokiller:
    MS one upping Sony in catching the biggest L in gaming
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  • NaNoW NaNoW:
    oh
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    iampasha iampasha: Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada...