XBOX The Official Halo: Reach HYPE Thread: Game leaked! Workable on any modded console!

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USUF

Dont use -blam!-™
Jan 19, 2007
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Karachi
lol! Found some really interesting Halo 3 forges....ROBOTS!!!



Halozord!


The Bigger They Are...


Ginger Bread Madness


Vehicular Madness


Death Yawn
 

CerebralTiger

Expert
Apr 12, 2007
19,818
5,868
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Islamabad
Halo: Reach beta matchmaking and UI details surface




Up until now, we were content with what few details we had about the Halo: Reach beta: its date of arrival and all of that sexy jetpack stuff. According to some details over at Shacknews, there's plenty more to get excited about than just atomic teabagging: new matchmaking and UI features, of course!

The first big addition is Arena playlists, a set of Slayer and Team Slayer playlists for the more hardcore players, complete with its own ranking system. Ranks will be determined through a variety of factors, and will section off players into one of five groups: Onyx, Gold, Silver, Bronze, and Steel. As such, Ranked and Social will now be one combined playlist.

Other improvements come to the lobby system, giving players the power to vote on potential games that come up in matchmaking and an auto-queue feature that lets you join friends immediately after they complete a match. There's even a throwback to Halo 2 in the Active Roster screen, an area that shows all of your friends who are playing the game.
Source: Joystiq

Original source w/ full story: Shacknews
 

USUF

Dont use -blam!-™
Jan 19, 2007
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Karachi
Wow. Que-joining is probably one of the smartest things Bungie has done with Reach....Its not much, but it will save lots of hassle which i face sometimes playing Halo 3 online.

Also, more streamlined party system as well as the option of rating your own self to find players of your type....Wow...

So many opsh0nz! Things are looking good on paper!

---------- Post added at 12:49 PM ---------- Previous post was at 12:43 PM ----------

Latest from the Halo: Reach Developer blog

So much focus on the Beta has been amazing and we’ve made some major improvements to the engine and many across multiplayer. So, now we’re beginning the shift toward focus on the campaign again. I’m super excited about giving some love to the huge number of new campaign features that have been waiting patiently for the Beta dust to settle.


Even in the absence of getting 100% engineering support, our next full campaign playtest is nearly ready to be hammered on at the labs. It is already in a state of major improvement over our last playtest, which was just a few weeks ago. This is the most fun part of a project – when all the planes circling around in development space begin landing.


-Marcus
 

USUF

Dont use -blam!-™
Jan 19, 2007
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Karachi
^ Latest Bungie weekly update says that most of the stuff we're seeing in the Menu right now is a place-holder....Meaning alot of the things will be changed (or will get more stream-lined) in the Beta....

Edit: Btw the information in the shacknews article is nothing compared to what urk has given out in the weekly update....Awesome stuff in there! Go read it for detailed info.
 

USUF

Dont use -blam!-™
Jan 19, 2007
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Karachi
^ Your question has been answered in the Dev Blog on 18th March
So much focus on the Beta has been amazing and we’ve made some major improvements to the engine and many across multiplayer. So, now we’re beginning the shift toward focus on the campaign again. I’m super excited about giving some love to the huge number of new campaign features that have been waiting patiently for the Beta dust to settle.


Even in the absence of getting 100% engineering support, our next full campaign playtest is nearly ready to be hammered on at the labs. It is already in a state of major improvement over our last playtest, which was just a few weeks ago. This is the most fun part of a project – when all the planes circling around in development space begin landing.


-Marcus
Tomorrow the latest Bungie weekly update will be up...I am hopeful they'll show something about the campaign.
 

USUF

Dont use -blam!-™
Jan 19, 2007
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Karachi
Credits...Look closely in one of the pics...There is a breakdown of challenges the player has to complete to earn Credits....
 

Journeys End

No Compromises!
Jun 16, 2008
7,652
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Donno i m lost!!
^^so once again only the best wil get the most rare parts.thats the halo i remember :p
anyway i haz got my elite finally along with a sealed copy of Halo ODST....i m locked and loaded for MP BETA nw:dance1:


 

Conscript

I <3 Bungie
Jan 20, 2007
10,283
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Reach
The Armour looks really awesome. Looks real, roughed up with use i.e.

btw what is this cr thing anyway???
The credit, abbreviated as "cR", is the standard currency of the UNSC. It is the only currency used by the UNSC that has yet been mentioned, and it is unclear if it is based off of any older money systems. As of 2552, cR is still in use.
 

USUF

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Jan 19, 2007
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Karachi
Latest from the Developer Blog. Creative director, Marcus Lehto scratches the surface on the development of Halo: Reach\\\'s Campaign...
The weather cleared for a bit today, so I just got back from an afternoon ride on the Hog. You all have so many good questions, some of which I can talk about and many I can’t. I’ll focus on campaign/sandbox and some process regarding that for a bit, since most of the safer questions revolved around that. For everyone with MP questions, we’ll be spilling the beans about many details coming up soon when the Beta releases – so hold tight. The Reach campaign has maintained a very strong vision from the beginning. We started pre-production with a very small team just after Halo3 finished. We built this massive military campaign at first, just so we could understand what all was happening on the planet and make sure we weren’t stomping on the huge back story that we created. At the same time, we were building completely independent mission ideas – things that just got us super excited – things we’ve never done before in our Halo games. Then, we began the process of building a story with all of these building blocks. As we solidified mission ideas, we kept everything fluid and modular, so we could move things around and really build out a player experience that has well controlled phases, breather moments, highs and lows, with a well integrated fiction wrapping it all together. As the story solidified, so did the mission progression. This was the point where we had to make some tough choices. Some of the crazy mission ideas just didn’t fit in with the overall scope of the game. It was sad to see some of these go away, but the game and story all benefited by us focusing on what we believed was the right thing to do. It wasn’t until after we had solidified the mission progression that we started building anything for real. We start with what we call a “mass-out”, where we block out very large brush strokes to get a sense of the mission’s scale, pace and potential for combat. After that, we head into “architecting”. This is where we spend a bulk of our time. The design team and mission architects work very closely over many months to develop the perfect playable spaces within their missions. It isn’t until the mission has been painstakingly playtested and proven, that we take it into “finishing” – this is where the missions really come to life. During this entire time, we are also hard at work on the sandbox and it’s integration into campaign – where players will first see new and returning items, how we will train them to use the new items, and how we balance these items for both campaign and MP. The process of building sandbox items is one of the most fascinating parts of building games, and often the most difficult since there are so many moving parts to keep in mind and so many disciplines involved. And, it’s true that we continue to push and get new items developed for the sandbox – way past when we really should – but that’s just part of what’s fun about making games. OK, it’s obvious to me right now, that I could go on forever about this topic. I’m going to touch back this week with more on this topic and spread it out a bit. Cheers! -Marcus
 
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IamLegend

PG JiN
Jan 15, 2009
126
0
21
Lahore
Some cool info from the latest Bungie podcast:


Bungie's latest podcast is up on the Bnet and with it latest details and changes to Halo:Reach. All you halo aficionados get ready for some juicy Halo:Reach info after the jump.



1. The FOV is 78 degrees in Reach, Halo 3 was about 60 degrees.
2. At the basic level, you move slower than the Chief (not including Sprint).
3. Jump heights are "a little more realistic." It's a little more grounded.
4. Lunge range is shorter than it was in Halo 3, but it's not really noticeable.
5. It takes two melees to kill a player: one to take down the shields, the other to kill.
6. You are not invulnerable when carrying out an assassination animation - you can still be killed.
7. Five headshots to kill someone with the DMR, five headshots to kill someone with the magnum. Differences between the guns are mainly rate of fire, accuracy, and range. The DMR fires more slowly but it can reach you from farther away. The range of the magnum "plays right outside ideally AR range": magnum a very skilled user can take down a guy with an AR.
8. Frags are more dangerous in Reach, they're more scattered on the map. Less grenade spam than in Halo 3. Larger blast radius.
9. As others have mentioned, you can shoot grenades and have them explode.
10. The grenade arc in Reach is different from Halo 3. It's not that much of a difference, but "you're going to have to relearn some stuff." If you're sprinting and you throw a grenade, you'll throw it farther.
11. Secondary fire on the grenade launcher
12. You "gotta be trying to hurt yourself" to receive fall damage in Reach. The stun is back if you hit the ground hard.
13. For health and shields, it'll take a longer time than in Halo 3 for them to recharge. Health also recharges, but it recharges "at thresholds." If you're about to die, your health is going to regenerate so that a single scratch is not going to kill you, but you'll still have to go out and search for health packs.
14. Health and shields on Elites and Spartans are different. Elites are larger, so they have more health and more shields. The time it takes to kill an Elite with the AR on the open battlefield is very close to that of a Spartan. It takes 6 DMR headshots to kill an Elite.
15. The beta will only feature on Spartan Spartan whereas the final product may feature on Elite Elite as well.
16. Player encounters in REACH will be longer than it was in Halo 3.
17. Almost everything that is coming back from Halo 3 has been tweaked in some way.
18. There have been changes made to the sword combat.
19. In regards to sandbox changes, there is no "uber weapon." There is no particular load-out that dominates all the rest.
20. As I suspected, there are no Spikers or SMGs in Reach.
21. Aim Assist is on a "for weapon setting."
22. Sniper is "even more of a weapon for adults."

A new Vidoc is also coming very soon! Thanks to Dax01 at Neogaf for the information.



http://themindchannel.blogspot.com/2010/03/brand-n...
 

USUF

Dont use -blam!-™
Jan 19, 2007
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Karachi
^ Yeah i listened to the podcast 2 days ago when it released.....Sage just dropped the fucking bomb on Reach's Sandbox :eek::eek::eek: HOLY SHIITT!!!!

8. Frags are more dangerous in Reach, they're more scattered on the map. Less grenade spam than in Halo 3. Larger blast radius.
7. Five headshots to kill someone with the DMR, five headshots to kill someone with the magnum. Differences between the guns are mainly rate of fire, accuracy, and range. The DMR fires more slowly but it can reach you from farther away. The range of the magnum "plays right outside ideally AR range": magnum a very skilled user can take down a guy with an AR.
As others have mentioned, you can shoot grenades and have them explode.
In regards to sandbox changes, there is no "uber weapon." There is no particular load-out that dominates all the rest.
TTHIIIISSSS!!!!!!!!!!!


@Sage
:bow2::bow2::bow2::bow2::bow2:

And his beard fucking pwns!
 
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USUF

Dont use -blam!-™
Jan 19, 2007
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Karachi
whats the reach sandbox bomb????
You're looking at it....or better yet, go listen to the latest Bungie podcast and skip to some where in the middle where sage enters.
 

USUF

Dont use -blam!-™
Jan 19, 2007
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Karachi
Latest from the Developer Blog



and - here’s an example of what I’m getting to see more of on a daily basis. This is a small clip of screenshot sent from one of our environment architects. Enjoy!


-Marcus
Lookinng gooooood! (y)
 
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    SolitarySoldier said:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    guys the biggest yapper in the Industry right now. All he do is yap
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    Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
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    if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
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  • SolitarySoldier SolitarySoldier:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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  • SolitarySoldier SolitarySoldier:
    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
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    why make good games when u can just buy everyone and shut them down lol
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    They could've sold the studios instead of closing them, but the nazi bastards just didn't want competition down the road.
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    F*** Microsoft, and F*** their fanboys.
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    What's the f*** is wrong with them? I mean really? Have they completely lost it? F***ing retards.
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    MS: Hold my trillion dollars
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    Sony: We can f**k up a totally good situation.
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    Sad indeed
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    what a sad day
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  • faraany3k faraany3k:
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    MS one upping Sony in catching the biggest L in gaming
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  • Necrokiller Necrokiller:
    MS one upping Sony in catching the biggest L in gaming
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  • NaNoW NaNoW:
    oh
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    iampasha iampasha: Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada...