This development is very exciting to all at AMD who have worked to deliver these effects into the hands of even more developers – and we will continue to strive for our highly optimized effects to be at the forefront of cross-platform game development.
Xbox Game Developers interested in getting started with AMD FidelityFX can do so with the latest Game Development Kit (GDK), where samples for Contrast Adaptive Sharpening, Variable Shading, and Raytraced Shadow Denoiser technologies are available.
For more information, see our content over at
Microsoft® Game Stack Live, including the following sessions:
- "Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX" details the implementation of the AMD FidelityFX Denoiser, and optimizations which benefit both Xbox Series X|S and PC.
- "AMD Ryzen™ Processor Software Optimization" dives into CPU internals across multiple Zen generations to uncover best practices for your projects.