Frame rates are derived from frame times, not the other way around. The "last a longer period of time" information is covered by the percentage of the time frames are delivered at a certain frame time.
TOTK delivers frames at higher than the intended frame time 3.9% of the time. Completely fine and performs well.
Bayonetta 3 delivers frames at higher than the intended frame time 17.17% of the time w/ an additional 0.4% of stutters. The stutters are a bummer, but what are my options for playing the game in a better state? None.
Jedi Survivor delivers frames at higher than the intended frame time 25.63% of the time w/ an additional 0.4% of stutters. The stutters are a bummer, but what are my options for playing the game in a better state? None. The PC version is a disaster, and the Series X version performs worse than PS5.
Ultimately, I'll play the game I want to play on the best possible platform. That is why "best performing" is very meaningful