Gears 5 does not have any shader compilation stutters. Coalition repWhich open world Unreal Engine game are we talking about?
Gears 5 does not have any shader compilation stutters. Coalition repWhich open world Unreal Engine game are we talking about?
Correct. And pre-compiled shader cache is something Steam Deck does as well and has been a feature on Desktop client for Open-GL and Vulkan based applications for like 6 years now. Fixed hardware is not a solution. Tons of games and game engines out there don't exhibit this and have actually solved the issue.This is not a PC hardware problem.
Which open world Unreal Engine game are we talking about?
Gears 5 (note: not an open world game)
pre-compiled shader cache is something Steam Deck (note: a fixed piece of hardware) does as well.
Fixed hardware is not a solution.
"Tons of game engines" lmaooooo. Hain kitnay AAA game engines iss waqt market mein (Red Engine tou gia )? Unreal Engine is by far the most popular.Tons of games and game engines out there don't exhibit this and have actually solved the issue.
Pretty much every Ubisoft studio has its own proprietary engine and none of them have shader compilation stutters"Tons of game engines" lmaooooo. Hain kitnay AAA game engines iss waqt market mein (Red Engine tou gia )? Unreal Engine is by far the most popular.
Days Gone is an open world game on Unreal Engine 4 and does not have any shader stuttersOpen world games tend to have a larger variety of assets, which means more shaders and more dependencies, especially if the shaders were created using a visual graph. Moreover, if the player is able make changes to said assets (Fortnite?), each shader would likely have many permutations. Pre-compiling each and every one for every PC config out there is simply not possible. And them needing to be re-compiled after every title update or driver update only makes matters worse.
Which is an engine issue and occurs on consoles as well.Stuttering (in open world games especially) can also happen due to streaming issues, and some of Ubisoft's games tend to have those. Far Cry's Dunia engine comes to mind.
Incorrect. Besides Days Gone, there are plenty of open world UE4 games:Which has an extremely limited number of open world games to begin with.
Most of the games I listed above either don't have issues on consoles or their issues are less severe than on PC.And almost all of them have underlying engine issues which translate to consoles as well.
Same issue with Watch Dogs Legion, which means Ubisoft games aren't stutter-free either, regardless of the cause of stuttering.Which is an engine issue and occurs on consoles as well.
LMAOOO at Ghostwire Tokyo. Even Gears 5 is more of an open world game compared to thatIncorrect. Besides Days Gone, there are plenty of open world UE4 games:
- Gotham Knights
- Ghostwire Tokyo
- Dragon Quest XI
- Atomic Heart
- State of Decay 2
- Sea of Thieves
- Redfall
- The Sinking City
- Ark
- Fortnite (originally UE4)
- PUBG
- Vampire: The Masquerade - Bloodhunt
- Rumbleverse
- Solar Ash
lol @ most. Traversal stutter is universal to the engine regardless of the platform.Most of the games I listed above either don't have issues on consoles or their issues are less severe than on PC.
Neither is it limited to PC.Same issue with Watch Dogs Legion, which means Ubisoft games aren't stutter-free either, regardless of the cause of stuttering.
It isn't. Remnant 2 is terrible on consolesIf Fortnite is anything to go by
Comparing that one open section of Gears 5, which you can't even return to, to an actual open world game. Is this a joke? No wait, it's just NecrokillerLMAOOO at Ghostwire Tokyo. Even Gears 5 is more of an open world game compared to that
The statement said nothing about the ratio of linear vs open world UE4 games, and is, therefore, invalid. Also, what's the most popular choice of engine for open world games? Please share.I mean, now list all the linear games on it. My statement is still valid.
Where did I list Arkham Knight? Is this another joke? No wait, it's just NecrokillerAnd Arkham Knight is highly modified UE 3.5, not UE4.
No it isn't. There's no traversal stutter in Atomic Heart, SIFU, Fortnite, and more UE4 games on console, whereas there is on PC.lol @ most. Traversal stutter is universal to the engine regardless of the platform.
Numbers aren't based on perception.Lmao @ less severe. That's a matter of individual perception
Using a game made by whoever vs one developed by the engine makersIt isn't. Remnant 2 is terrible on consoles
I said it makes a better case than Gears 5. Have you even played Ghostwire Tokyo ? Oh no wait, it's just CerebralTiger pretending to have played something so he can argue about it onlineComparing that one hub section of Gears 5, which you can't even return to, to an actual open world game. Is this a joke? No wait, it's just Necrokiller
Most games on UE4 are linear and not open world. You shifted the goal post as alwaysThe statement said nothing about the ratio of linear vs open world UE4 games, and is, therefore, invalid. Also, it isn't the mo, by far, the most popular choice
Right. Gotham Knight. Alongwith Redfall and Ghostwire Tokyo, all technical mess. Common denominator? UE4 open world gameWhere did I list Arkham Knight? Is this another joke? No wait, it's just Necrokiller
Wrong. Sifu and Fortnite both have stuttering issue on PS4/Pro/XB1/X1X.No it isn't. There's no traversal stutter in Atomic Heart, SIFU, Fortnite, and more UE4 games on console, whereas there is on PC.
And every individual's perception will be different regardless of the numbers. You can measure 26.5C and 26.7C. You can also measure 54fps vs 55fps. How many people will be able to perceive the difference?Numbers aren't based on perception.
How is that even relevant? Weren't you celebrating the engine's adoption? Perhaps file a petition for Epic to re-release Remnant 2 because you're gonna be getting alot of UE5 games by "whoevers"Using a game made by whoever vs one developed by the engine makers
It doesn't. It's not an open world game.I said it makes a better case than Gears 5.
Nah the goal post shifting happened here:IMost games on UE4 are linear and not open world. You shifted the goal post as always
[UE4] has an extremely limited number of open world games to begin with, as per Necrokiller. No mention of in comparison to linear games on the engine.The issue is, by and large, limited to UE4. Which has an extremely limited number of open world games to begin with.
Please enlighten me and let me know which is the most popular engine for open world games.It's not a popular choice for open world games.
Ghostwire doesn't have shader compilation or streaming stutters on PS5/Series X.Right. Gotham Knight. Alongwith Redfall and Ghostwire Tokyo, all technical mess.
Joke post? I'm obviously not talking about last gen consoles, just like I'm not talking about outdated PC hardware being able to run these games well. I literally wouldn't have said this in my previous post if I were including last-gen consoles lolWrong. Sifu and Fortnite both have stuttering issue on PS4/Pro/XB1/X1X.
If the issue could've been tackled via engine-related streaming optimizations alone, there wouldn't have been the need for faster access to storage and GPU decompression.
Indiviiiidual perception lmao. Argument has fallen so flat that it has come down to thisAnd every individual's perception will be different regardless of the numbers.
It does. Ghostwire Tokyo also happens to be filled with loading screens.It doesn't. It's not an open world game.
This is where it happened, initiated by you:Nah the goal post shifting happened here:
And yet, there are tons of complex games on game engines that do not have this issue at all, inclooooding Unreal Engine. Huh, fancy that.
There was no mention of open world games either in your post I commented on, or on my post.Which open world Unreal Engine game are we talking about?
Its a technical mess still, which stutters as well as poor responsive in controls which isn't present on PC with a mouse+kb.Ghostwire doesn't have shader compilation or streaming stutters on PS5/Series X.
Classic goal post shifting. You mentioned consoles and those games are cross-gen.Joke post? I'm obviously not talking about last gen consoles
We don't care about what is perceptible to you, esp when you're okay with enjoying shit like Jedi Survivor, ToTK and Bayonetta 3 (to name a few)I don't care about individual perception.
But its not "all" good, as proved by Remnant 2.There will also many major AAA developers alongside those whoevers, so it's all good.
Never said anything about open world games having or not having loading screens. Making stories out of thin air is a classic Necrokiller pastime.Ghostwire Tokyo also happens to be filled with loading screens.
There was no mention of open world games either in your post I commented on, or on my post.
I referred to open world games as large-scale games in that post.the dependencies between them can be significant in large-scale games.
Note: whenever I use the term "console", I refer to current-gen consoles. It's not at all goal post shifting when in my previous post, I mentioned the need for faster access to storage and GPU decompression.Classic goal post shifting. You mentioned consoles and those games are cross-gen.
No one cares what you can or can't perceive either. Hard numbers matter. Period.We don't care about what is perceptible to you
Tell me when Remnant 2 is actually a big enough deal for it to be a widespread concern lolBut its not "all" good, as proved by Remnant 2.
That's why I'm saying Gears 5 makes a better case. You would know if you have played Ghostwire Tokyo. Maybe refrain from commenting on it until then?Never said anything about open world games having or not having loading screens.
LMAOOOOOOOOOOOOOOOOOOOOOOOO so why did the term switch when you replied to me?I referred to open world games as large-scale games in that post.
LOL, try again next time. Those games are all last-gen first.Note: whenever I use the term "console"
Numbers don't always tell us what is perceptible, only what is measurable.No one cares what you can or can't perceive either. Hard numbers matter. Period.
So now the goal post is shifting to only UE5 games made by "AAA developers" where a game is a "big enough deal". PredictableTell me when Remnant 2 is actually a big enough deal for it to be a widespread concern lol
When you can prove that you've played and finished all previous Armored Core games, I'll gladly prove I played Ghostwire Tokyo. Until then, maybe refrain from thinking I played every single thing on a PlayStation consoleThat's why I'm saying Gears 5 makes a better case. You would know if you have played Ghostwire Tokyo. Maybe refrain from commenting on it until then?
It's interchangeable for me. I don't consider a linear game to be large-scale, as, by design, you can't return to previous areas. They can be wide-linear or have a level portrayed as a mini-open world, but that doesn't come off as large-scale to me.LMAOOOOOOOOOOOOOOOOOOOOOOOO so why did the term switch when you replied to me?
Don't try so hard. It doesn't matter what their primary target platform is, they run best on a current-gen console. Better than PC as well.LOL, try again next time. Those games are all last-gen first.
Perception is subjective, numbers are objective. There is no room for subjectivity in this caseNumbers don't always tell us what is perceptible, only what is measurable.
Yes? I mean, the studio isn't even known for its technical capabilities. The engine can only go so farSo now the goal post is shifting to only UE5 games made by "AAA developers" where a game is a "big enough deal". Predictable
But I'm literally asking if you've played it and you cannot seem to answerWhen you can prove that you've played and finished all previous Armored Core games, I'll gladly prove I played Ghostwire Tokyo. Until then, maybe refrain from thinking I played every single thing on a PlayStation console
And LMAO @ bringing in an issue affecting an insignificant number of users for a totally unrelated game. Classic Necrokiller
The argument was whether Unreal Engine 4 games stutter on consoles, which I proved they do. Not my fault you have to change your goal posts, as alwaysDon't try so hard. It doesn't matter what their primary target platform is, they run best on a current-gen console.
Perception is subjective, numbers are objective. There is no room for subjectivity in this discussion
Where was this stipulation when you curated a list of UE4 "large scale" games? LMAOOO at the double standards hereYes? I mean, the studio isn't even known for its technical capabilities. The engine can only go so far
Cool, now comes the question: do those mentioned games stutter on current-gen consoles?The argument was whether Unreal Engine 4 games stutter on consoles, which I proved they do. Not my fault you have to change your goal posts, as always
Lack of technical expertise can certainly be considered in the case of that list, but the fact remains that not even Epic Games has been able to solve the issue in its own game on PCWhere was this stipulation when you curated a list of UE4 "large scale" games? LMAOOO at the double standards here
Cool, now comes the question: do those mentioned games stutter on current-gen consoles?
On that note, they can't solve traversal stutter on their own engine on current gen consoles eitherthe fact remains that not even Epic Games has been able to solve the issue in its own game on PC
I know about this, and it has since been fixed. How are the PC fixes coming along?On that note, they can't solve traversal stutter on their own engine on current gen consoles either
Gonna need the receipts for thatI know about this, and it has since been fixed.
guys the biggest yapper in the Industry right now. All he do is yapSolitarySoldier said:Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
tbh gaming industry as a whole is failing much like tech industry. They have buckled down too much to Corporate suites then relying on passionate and innovative people. A corporate only believes in financial growth and shareholders.Necrokiller said:MS one upping Sony in catching the biggest L in gaming