XBOX The Official Halo: Reach HYPE Thread: Game leaked! Workable on any modded console!

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IamLegend

PG JiN
Jan 15, 2009
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Article with bunch of new assets for Reach. There won't be much new singleplayer stuff until E3, everything until then will be MP.

http://gameinformer.com/b/features/archive/2010/03...

One of the biggest changes is how the shield barrier and transition state is being handled. Previously you could get a headshot through shields – if your opponent had 10 points of shields and you did 15 points of damage, the remaining 5 points would bleed over to the head. That is no longer the case in Reach.

HAMRICK: If the shields haven’t popped, you won’t be getting headshots or melee kills.
You’ll have to pop the shields first; it reads a lot better, certainly as we juggle the health and shield differences in Elites and Spartans in multiplayer. This is true for all weapons except the sniper rifle.


Fantastic. Add to this the fact that shields now take even longer to recharge and that health, which will regenerate in thresholds, but will never entirely regenerate unless you get a health pack, and I love this even more :)
MERRILL: Think about load-outs as kind of a “dynamic class” system. We liked some of the elements you get with a class, but we’re not changing your base model or locking you into that choice. You drop in with your preferred play style, but if you decide your chosen load-out isn’t working, the next time you spawn you can select something different.

HAMRICK: That’s the nice thing because it happens a lot – as a match progresses, you and your team will shift to different load-outs and so will your opponents.


I like that they've included this.
If your opponent closes on you with a shotgun or is about to land a melee blow or run you over with a vehicle, you can engage Armor Lock and become temporarily invulnerable. You can’t move, aim, or shoot. You’re stuck there, but you can’t be killed. You can do that up to three times on one charge or you can do one sustained lock for a few seconds.

There is also a knockback and EMP blast component. The longer you hold your Armor Lock, the more pronounced the effect will be. There are three different tiers – if it’s just a short lock, I’ll get a small knockback and a tiny bit of EMP up to the max level, which is a much larger knockback and EMP blast. It’s really intended to say, “hey, you better not mess with me, I’m extremely dangerous even though I’m trapped in here!” It’s particularly effective against vehicles as well. Also, if you’re stuck with a plasma grenade or have needles in you, they’ll be knocked off when you engage Armor Lock


Wow Bungie are going all out with MP yet again.

More Halo: Evolutions.
The Return Trailer - just for you
Yesterday, we mentioned that 'The Return', a story from the Halo: Evolutions collection, would begin appearing on Halo Waypoint this Saturday. Later tonight, the teaser for this series will appear on Waypoint's YouTube channel... but we're here to give you an early taste. You can download it from us, in glorious 720p, in either WMP9 (23.5 mb) or QuickTime (25 mb) formats - enjoy! (And thanks to the Waypoint crew!) (Louis Wu 22:14:07 UTC) (permalink)
http://halo.bungie.org/




 

USUF

Dont use -blam!-™
Jan 19, 2007
9,960
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Karachi
New Halo: Reach Multiplayer Vidoc!
HOOOLLLYYYYY FFFUUUUCCCKKKKIIIINNNNNGGG SHIIIIEEEEEEETTTTTTTTTTT @ 1:04 THE ELITE CHARACTER MODEL :eek::eek::eek::eek::eek::eek::eek::eek:
 

Lars

nofuturenopast
Oct 6, 2008
5,566
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Chess , Woah ! That would be pretty awesome fun :D Hahahaha !

:lol: Fools 2010
 

USUF

Dont use -blam!-™
Jan 19, 2007
9,960
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Karachi
I almost believed it was true and threw up in my mouth lol :p

Anyway....A couple of shots and gifs from the latest Vidoc made by the masters of April fools day













Courtesy of Neogaf
 

USUF

Dont use -blam!-™
Jan 19, 2007
9,960
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I can't believe i missed posting this entry from the Developer Blog

Today was a good day to see a bunch of amazing things coming together in the campaign.


The AI took some fantastic strides forward and are now fully utilizing some of their brand new capabilities. They are now looking more believable than ever.


We’ve also been building a bunch of what we’re calling “mega ambient moments” throughout the campaign. Sounds grandiose, I know, but some of them really do live up to the title. In the past games, we’ve been able to cram a few of these kind of moments in, but we went all out for Reach and have far more than before. They will really help make the campaign a richer experience.


Just saw some new assassination animations as well. Unbelievable. We may have to tone some of them back a bit, since I don’t really promote gratuitous violence, and we don’t want to get banned in some countries, hah! But, the variety we so far exhibit some that are strong and powerful and some that are hilarious – which is always fun.


-Marcus
 

Journeys End

No Compromises!
Jun 16, 2008
7,652
3
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Donno i m lost!!
less than a month to go people!!!!
so who is CONFIRMED as of nw???by confirm i mean who hve got their stuff ready and wil download the BETA on first day.
 

USUF

Dont use -blam!-™
Jan 19, 2007
9,960
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Karachi
so who is CONFIRMED as of nw???by confirm i mean who hve got their stuff ready and wil download the BETA on first day.
I probably won't be downloading it on the first day....Gonna lay low for a couple of days and see if the banhammer is out or not.
 

Journeys End

No Compromises!
Jun 16, 2008
7,652
3
43
Donno i m lost!!
^^ABAY YAR!!!!
oh wel u knw ur prob...wouldn't want to get ur long term investment to get crippled :p
umm maybe then when u do come on it,il gve u a tour lol
 

Conscript

I <3 Bungie
Jan 20, 2007
10,283
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Reach
Halo: Reach -- The Beta Maps

I had the opportunity to chat with Chris Carney and Lars Bakken, Multiplayer Design Leads at Bungie, about the four maps which will serve as the killing grounds for the Beta. There's Swordbase and Powerhouse, two maps that will feature "party" game types like Headhunter and Slayer in the Beta. Backing them up is Overlook, a space pulled from the campaign that will feature the Generator Defense test situation. And then there's Boneyard, a map that Bungie is staying relatively quiet about for now.

Jetpack balancing, design choices, fall damage, game modes, the man cannon and more -- this huge interview is chock full of brand new info.

IGN: Why did you choose these specific maps for inclusion in the beta?

Chris Carney:
All four maps were chosen in order to test a specific selection of gametypes and team sizes. Sword Base and Powerhouse cover the Slayer, Headhunter, end of the spectrum, Overlook is perfect for the NT 1* ("Generator Defense") game type, and Boneyard is a great landscape custom built for Invasion. Each map brings unique elements that we want to evaluate and hopefully contain enough variety to be appealing for the duration of the Beta.

*"Network Test 1", the not-so-fancy name for one of our targeted tests/experiences in the public beta.

Welcome to Overlook.

IGN: Which of these four Beta maps is your personal favorite?

Lars Bakken:
You know, I'm really growing to love Powerhouse. That's kind of our outdoor, pioneer aesthetic -- which is what the pioneer structures look like on Reach. The artists have done a lot of work background concepting what that space would look like. Those buildings and that area of Reach and that particular map I find really fun to run around in. It's kind of a cool nice, breezy outdoor space. I love the sightlines in it and I love the mix of indoor and outdoor combat that you get in it. It's quickly becoming my favorite in the Beta maps.

Chris Carney: It's cool because it's built for four on four Slayer, which I think is all of our favorite game type, so we play a ton on that map. I like Boneyard which is completely crazy and probably one of the biggest maps we've done. I think we were inspired by the beaches in Bangladesh where they pull in those oil tankers and other big ships and cut them apart. We're doing that essentially with space frigates on Boneyard.

That's for Invasion, which is our six on six game type.

Boneyard concept art. More details on this puppy will be revealed soon.

IGN: All four of these maps are human themed, and Reach takes place on a human planet. Does that leave much room for Covenant or Forerunner themed maps?

Chris Carney:
All of the maps in the Beta are human themed, but several of the other maps have different themes that I think are really cool. I don't really want to talk about them because it would talk about things that are happening in the single-player story. But, yes, we have come up with a cool palette of environments for ship for multiplayer.

IGN: With the inclusion of things like jetpacks and sprint armor abilities, it seems like you would have to take a whole new approach to level design. How did you begin the process and how did you ensure that you were constantly thinking about how to incorporate the new gameplay elements properly?

Chris Carney:
Jetpacks and Sprint definitely change the way players move through the environment. We started much of the level design before these elements really came into their own, so they did not initially impact the design of the levels. However, as we have expanded the capabilities of all of the armor abilities, we have had to react somewhat. That one jump that used to be "challenging" is now "forgotten" with Sprint. But we have also tried to balance each armor ability appropriately so their simple use does not dominate the environment. This has required extensive testing and iteration and hey, everyone will be continuing to assist us in this process by playing in the Beta!

Rest of the arcticle here
Damn. My ODST copy is on the way. Looking forward to the Beta. Now the only problem is my laggy DSL. Any recommendations?
 

USUF

Dont use -blam!-™
Jan 19, 2007
9,960
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Karachi
^ Switch to PTCL nao!....I've been playing on XBL with a few Pakistani friends and its soooo awesome! Lagless online play FTW!

Plus it works great on Matchmaking as well! A European host is the best!

---------- Post added at 09:02 AM ---------- Previous post was at 08:47 AM ----------

Images of the MP maps that will be appearing in the Public Beta, courtesy of IGN.





























 

USUF

Dont use -blam!-™
Jan 19, 2007
9,960
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Karachi
Latest from the Developer Blog. Joe Tung shares his thoughts on the latest Campaign playtest conducted inside Bungie studios.

Today I got to attend a playtest sesssion at the user research labs. Over the last couple of weeks we’ve had about 40 folks come in and play our “Playtest 4” milestone build. We’ve been talking a bit on this site about our progress on the multiplayer side of things, but a lot has been going into campaign in parallel. Although we don’t test campaign at anywhere near the scale of the multiplayer Beta, we do do our fair share of testing campaign with real users.



PT4 wasn’t even the first lab test of campaign, and in fact, much of campaign has been playable in rough form for some time now, but for this milestone the team really cranked up the level of polish, with environments receiving lots of love across the board, AI getting smarter, a lot more cinematics showing up, and real mission dialogue getting in for the first time ever - in other words a lot of things falling in to place that make the campaign feel real. Although there’s a million things left to do in the time we have remaining, PT4 is the first time it felt like a pretty fair snapshot of the game.


Internally it’s very difficult to look at the game with fresh eyes. When you’ve run through the environment a thousand times you know exactly where to go and how you’re going to tackle the encounters. So for that reason there’s nothing like seeing people play through the campaign for the very first time with no preconceptions. Wish we could say more but wouldn’t want to give away any details…
Meanwhile the Public Beta is just around the corner. The team has been putting serious hours into the Internal Beta, making all sorts of final tweaks so that when it goes out to you all (in less than a month, holy blam!) it’s as polished an experience as it can be. On that note, off to get my Arena rating for the day.


- Joe
 

USUF

Dont use -blam!-™
Jan 19, 2007
9,960
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Karachi
Check out this Preview of Halo: Reach by 1UP guys (y)

http://www.1up.com/do/previewPage?pager.offset=0&cId=3178811&p=

Its contains detailed information about 4 new game-types that have never been discussed before! :eek: These gametypes will be making their way into the MP Beta coming on May 3rd!

*******

Also, don't forget, Halo: Reach invades GTTV this friday.

"Be among the first to see new footage of Halo: Reach Multi-Player gameplay..."

Promo video: http://www.gametrailers.com/player/64455.html

A few new screnneez to go with the Preview as well, check it out!
 

USUF

Dont use -blam!-™
Jan 19, 2007
9,960
1
43
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Karachi
Latest from the Halo: Reach Developer Blog

This week, we solved some big E3 plans that have been cooking for a while now. It wasn’t easy at all. I had some different ideas as to what I wanted to show, but our marketing folks did a great job of pulling me up off the ground – far enough away from the project that I could see what they thought would be the best thing for us to present. Damn, I can’t wait for you all to tune in for what we have to show.


I just got done playing one of our final Beta take-home tests. The test team does an amazing job of burning through build after build of the game, finding all the tough to find bugs and whacking us over the heads until we fix them all. Then, they coordinate these massive tests on custom dev kits for us to take home and play during the night hours. Holy Crap, tonight was fun. Many uncontrolled outbursts of hilarity amongst our team.


So, the weather tomorrow is looking good enough that I think I’ll break out the chopper from the garage for my ride into work. Looking forward to that!


-Marcus
Noble Actual
 
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  • iampasha iampasha:
    SolitarySoldier said:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    guys the biggest yapper in the Industry right now. All he do is yap
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  • Necrokiller Necrokiller:
    Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
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  • SolitarySoldier SolitarySoldier:
    if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
    Link
  • SolitarySoldier SolitarySoldier:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    Link
  • SolitarySoldier SolitarySoldier:
    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
    Link
  • SolitarySoldier SolitarySoldier:
    why make good games when u can just buy everyone and shut them down lol
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  • XPremiuM XPremiuM:
    I'm gonna say one last time, F*** Microsoft to infinity!
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  • XPremiuM XPremiuM:
    Microsoft deserves all the hate they can get. Seriously i can't explain how much i want to curse them out.
    Link
  • XPremiuM XPremiuM:
    They could've sold the studios instead of closing them, but the nazi bastards just didn't want competition down the road.
    Link
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  • XPremiuM XPremiuM:
    F*** Microsoft, and F*** their fanboys.
    Link
  • XPremiuM XPremiuM:
    What's the f*** is wrong with them? I mean really? Have they completely lost it? F***ing retards.
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  • XPremiuM XPremiuM:
    So i just found out that f***ing s***bag Microsoft shut down Arkane Studio (makers of the brilliant Dishonored series) and Tango Gameworks (makers of the iconic The Evil Within series), among some other studios. I just want to say a giant F*** Y**! to Microsoft. THEY'VE F***ED UP BIG TIME this time.
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  • Necrokiller Necrokiller:
    MS: Hold my trillion dollars
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  • Necrokiller Necrokiller:
    Sony: We can f**k up a totally good situation.
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  • XPremiuM XPremiuM:
    Started Dead Island 2, and i find it pretty lame. The story is shit. The characters are either cringe or bland (all 6 of them), The gameplay isn't fun. Even the goddamn zombies don't behave like proper zombies. They're all fast & intelligent unlike how zombies are supposed to be like. Any fan of "zombie" genre cannot possibly like this shitfest of a game. Dying Light 2 was million times better than this shit.
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  • NaNoW NaNoW:
    so Baldurs Gate 3 is pretty great!"
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  • faraany3k faraany3k:
    So who here is waiting for Senua Hellblade 2. Prequel was a true mind fuck experience.
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  • GloriousChicken GloriousChicken:
    Sad indeed
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  • NaNoW NaNoW:
    what a sad day
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  • faraany3k faraany3k:
    Necrokiller said:
    MS one upping Sony in catching the biggest L in gaming
    tbh gaming industry as a whole is failing much like tech industry. They have buckled down too much to Corporate suites then relying on passionate and innovative people. A corporate only believes in financial growth and shareholders.
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  • Necrokiller Necrokiller:
    MS one upping Sony in catching the biggest L in gaming
    Link
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  • NaNoW NaNoW:
    oh
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    iampasha iampasha: Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada...