SF IV Comparison: PC Vs 360

azharkhan

# Runnig Away
Jul 16, 2008
2,820
0
41
Lahore
Tech Comparison: Street Fighter IV PC vs 360


While the PC version of Street Fighter IV is lagging months behind its console brethren, the core codebase for the computer version is actually much, much older. The arcade game from which the PS3 and Xbox 360 games are derived is based on PC architecture, so in essence this home game is an enhanced rendition of the "real thing". That being the case, it's equally as brilliant as the console games in terms of the raw gameplay, but the graphical assets can be scaled up to whatever your system can handle. For the Street Fighter IV purist (and we know how many of those there are), the difference could be remarkable - I mean, kit yourself out with the right equipment and you can play SFIV at 120FPS if you want. However, for the rest of us, the improvement will be marginal at best.

As it is, the arcade board on which Street Fighter IV was designed is somewhat underpowered by enthusiast standards. Designed to be cheap to build and even cheaper to fix should something go wrong, the spec is exceptionally modest - a 2.13GHz Intel Core2Duo CPU powers the show while a 256MB GeForce 7900GS provides the visuals, which are rendered at 720p at 60 frames per second.

This gives you some idea of the base spec that'll give you arcade-perfect gameplay. Capcom reckons you'll get something playable on a 2.0GHz Pentium 4 with a GeForce 6600 GPU (yeah, good luck with that), but what is interesting is that its maximum recommended spec remains light - a 2.0GHz Core2Duo with an 8600GT. That said, there are a range of additional graphical options and post-processing features built into the game and amusingly, should you ramp absolutely everything up to the limits and run at 1080p, the built-in benchmark program still manages to rate my Core i7 set-up with top-of-the-line GTX295 as merely "efficient", with a B rating. However, as you'll see later, while the options can impose exponentially larger loads on the GPU, the actual visual results shows only minor improvements over the console game.

Multiplayer support is in there too, based on Games for Windows Live. Online performance is essentially a match for the Xbox 360 version from what I can tell, and the GfWL interface also means that there's another 1,000 gamerscore to glean. The Achievements appear to parallel exactly what's on the 360 version. Which effectively sums up the entirety of what we have here - everything that was in the 360 game with a bit of bonus graphical glitz. This is no crappy port, it's the best fighting game you can buy on PC.










And so, if this were a review, we would come to the final score. I can't help but feel that the original 10/10 was somewhat generous. There's no doubt that for me, this is the best one-on-one fighter of this generation, and the game is much more fun to play than Virtua Fighter 5 and Soul Calibur IV, but the fact is that those titles are literally the only worthwhile competition on the market, and both are really just graphical upgrades of PS2-era games.

Street Fighter IV is orders of magnitude more appealing than both of them, but underneath the graphical facelift, it's essentially just a smoother, more refined version of what we've played before. As it is, I'm still waiting for the next-gen gameplay to match the visuals. Every attack is a pre-baked animation - there's no smooth, flowing movement from technique to technique, and thus no real customisation in how you can fight. Strategy in these games is a case of matching predefined techniques and combos against another. Surely, 17 years after the debut of Street Fighter II, Capcom can do better than that?
The 3D visuals are superb, but they're still bound by the limitations of the hand-drawn sprites that made up the first one-on-one fighting game created decades ago. We have 3D characters here and developers should be able to simulate proper movement of the human body. From that base, developers should be able to make a game that matches the raw exhilaration of the best martial arts movies. It's an obvious evolution of the fighting game, but nobody's doing it.

For Comparison Video: http://www.eurogamer.net/articles/street-fighter-iv-tech-comparison
 

abobobilly

$heeda Pastol ™
Dec 3, 2008
14,732
3
44
Lahore
There is only a minor difference b/w 360 & PC. Only the colors are a little bit dull, Nothing much to notice. The gameplay with better framerates on PC is all I need :D
 

hasanJ

Expert
Nov 24, 2007
10,684
0
41
34
Karachi
^ notice how they used a 2.0Ghz C2D and a MoenjoDaro kay zamanay ka 3D Card like 7900GS

cheap the rig iz cheap less than 20k :lol:

5k for processor and 4k for second hand 8600GT

and it gives 720p with solid 60FPS
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
2,201
129
S.S Normandy
the dude has more hair on his chest in the 360 version :p
PC players girly men who wax their chests confirmed.

edit : :lol: 360 version actually looks sharper with more vibrant colors.

cue random people claiming how the game looks much better on more expensive machines.
 
Last edited:

pApArOACh

Nothing matters now
Feb 26, 2008
565
0
21
38
Karachi
Take a look at Geif's right shoulder (our left when we see the pic) and you'll know which platform wins
 

kensid

{MeTal} NME
May 20, 2009
936
2
23
Hyderabad/Karachi
^chandoo is right the colors on the pc do look washed out in these pics..but i have sf4 installed on my pc and they dont seem as dull as they are shown here...
 

Leon

Seasoned
Feb 26, 2009
3,127
529
129
By watching the right shoulder of Zangief it seems the PC pic has more Dark Shaders on it.
Correct me if i am wrong...
 

BeLoShI

Born to Be Wild Away On a Ride
Dec 8, 2007
6,776
2
43
Germany
Well I think if u r comparing those Pics than I must say Bad idea. From What I see 360 Version sure has Vibrant Colors.:)

Correct me If I m wrong. ;)
 

xDevilzFurYx

Intermediate
Oct 10, 2008
215
0
21
Islamabad
Both versions look same to me, from both graphics and game play part. Although 120 FPS may put some difference but again 60 FPS @ 720p is more than enough for a decent play
 
Dec 9, 2007
5,224
488
89
Karachi
Both are same i think.... yeah, same.

Correct me if I'm wrong.

^ notice how they used a 2.0Ghz C2D and a MoenjoDaro kay zamanay ka 3D Card like 7900GS

cheap the rig iz cheap less than 20k :lol:

5k for processor and 4k for second hand 8600GT

and it gives 720p with solid 60FPS
As i said, PC don't have a big advantage over 360 version, almost same.

But yeah some PC fans have different sight. :p
 
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