MULTI [OT] Death Stranding | Tomorrow Is In Your Hands

Necrokiller

Expert
Apr 16, 2009
13,573
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I have seen Death Stranding at Gamescom and I finally understand what's going on
To understand Death Stranding – the intent behind its narrative and the type of game that it is trying to be – you need to forget about the BBs, BTs, and strangely captivating urination systems.

Hideo Kojima has long attempted (somewhat unsuccessfully) to explain that Death Stranding was a game about connection, and it has taken a new behind-closed-doors demonstration finally gave me a clear idea of the intent behind his laboured explanations.

The thing that really stood out to me was just how simple this game is at its core. Death Stranding is a game about walking. As Sam Porter Bridges (or as you probably know him, Normal Reedus trapped in the uncanny valley), you are tasked with walking from the East coast of America to the West, reactivating various communication nodes along the way in an effort to spread a message of hope to a nation that has become fragmented and disconnected, taking the idea of unity to pockets of an isolated populous that trades in ambivalence rather than love. That is Death Stranding.

And so you will walk. You will retrace the steps of Amelie, daughter of the President of the United Cities of America, who embarked on her own East to West journey with a convoy sometime before the game kicks into gear. She did this in an attempt to establish a network of communication relays across the country, a network that could deliver a message of unity from her mother, Bridget, who also happens to be on death’s door. That message is that every problem in the world needn't be solved by force; instead, it is hope that can bring us all together.

This is necessary after Central Knot City was destroyed in a terrorist attack – through the use of irresponsible 'Void Outs', the act of coming back from the 'Other Side', from the game's central antagonists. This has pushed pockets of civilisation to disconnect themselves from the government and from each other in fear, choosing to instead go it alone in the wildlands.

Off on the edge of the Pacific is Edge Knot City, home to a group being painted as a decentralised force – separatists and terrorists, the Homo Demens – who are intent on ensuring their own independence. It's on the road to Edge Knot City – on the road to building a bond with the most dangerous and disconnected portion of this vision of a fractured America – where Amelie was captured; she appears to Sam as a hologram projection in everything that we have seen so far, never ageing, looking to him as she did on "back on that beach". She's safe, she tells Sam, and she's free to talk to him and use the facilities as much as she likes – she isn't in a prison, she is keen to note – she just isn't able to leave the confines of Edge Knot City.

Connect the country up to the communication network, see if you can rescue Amelie from the Homo Damens and their leader, Higgs – the 'Man in the Golden Mask' played by Troy Baker – and spread the message of a dying president to halt the otherwise irreversible fracture of society. There's your story in Death Stranding; it's no more confusing than that. It's the drive to get you moving through the world and the core tenant to the gameplay.

The rest of it is all noise – a collection of gamification and esoteric sci-fi concepts to introduce conflict. Death Stranding is a game about a pilgrimage, about activating communication relays, and about delivering parcels to isolated corners of America in an attempt to establish social strands – building bonds with your fellow man in an effort to inspire hope in a dying society.
Death Stranding is a game about walking.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
2,201
129
S.S Normandy
Lmao exactly what I thought it would be

Sent from Mobile
Among other things, it is also:

- a baby caring simulator:




- how to socialize 101 simulator:




- Tactical Urination simulator:




- Disappointed dad seeing son's report card simulator





- Accidentally putting it in the wrong hole simulator:





- Getting your friends to do stupid shit for you simulator:












all hail Kojima, the savior of video games.


 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
2,201
129
S.S Normandy
At this point I think it's safe to say anyone who has interest in all things Kojima will play this even if it's a 20 hour non stop cut-scene :p

I'm definitely there day 1.
 

CerebralTiger

Expert
Apr 12, 2007
19,688
5,868
129
Islamabad

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
2,201
129
S.S Normandy
Kojima is asking fans to skip the TGS presentation to remain completely spoiler free, the TGS presentation is meant for people who aren't convinced about Death Stranding's gameplay

venom

Lado-K-Lashkary
Mar 15, 2007
2,739
256
88
Karachi
Just saw the complete presentation. Finally, a much better understanding of the game mechanics. It still feels very MGS Vish and thats awesome.
 

Necrokiller

Expert
Apr 16, 2009
13,573
5,128
129
Strange that the game is 2 months away and they chose to show a huge chunk of the game instead of letting the press play it.

Doesn't matter though. I am getting the game for free for the purposes of critical analysis. Come Nov 8th, I'll be ready to take a pee standing :hah:
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
2,201
129
S.S Normandy
Death Stranding will reportedly have a "very easy" mode as per Kojima, designed for people who like movies.

https://arstechnica.com/gaming/2019/09/every-game-should-copy-death-strandings-very-easy-mode/?amp=1

Last week, the team behind Death Stranding discussed the game's "Very Easy Mode" publicly for the first time. The mode, according to Director Hideo Kojima's assistant Ayako Terashima, is designed for "[people] who usually don’t play game, movie fans or RPG fans. Normal or Hard Mode is for action game fans." Kojima later added that the new mode was designed for "movie fans since we have real actors [starring]. Even [writer Kenji Yano], who never completed the 1st stage of Pac-Man, was able to complete the game on Very Easy Mode."

 
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  • M murtaza12:
    XPremiuM said:
    Why? Was the site hacked or something?
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    GloriousChicken said:
    Everyone, please change your passwords.
    Why? Was the site hacked or something?
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    Everyone, please change your passwords.
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  • Necrokiller Necrokiller:
    The only valid thing from his pov he said in the video is AC dead since Black Flag. According to woke police that game was woke too. Welsh man in West Indies. So atleast he's consistent I guess lol
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  • XPremiuM XPremiuM:
    Necrokiller said:
    It's based on an actual real life person so I don't think the woke police have a valid case here.
    Nope. They have a very valid case. The above video explains it all.
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  • Necrokiller Necrokiller:
    It's based on an actual real life person so I don't think the woke police have a valid case here.
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  • XPremiuM XPremiuM:
    Meanwhile Ghost of Tsushima PC version is out now. Looks 100 times better than ASS Creed already.
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  • XPremiuM XPremiuM:
    Did y'all see the new Assassin's Creed trailer? They finally made a AC set in Japan & then they put a negro as the male protagonist. Ubisoft is taking cues from Disney, and it isn't gonna end well for them, just like Disney. Go woke, go broke!
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  • Necrokiller Necrokiller:
    First Fallout 4 update and now this 🤡
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  • Necrokiller Necrokiller:
    MS and Bethesda continuing their streak of massive Ls 😬
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  • funky funky:
    Hello
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  • NaNoW NaNoW:
    by closing down good studios
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  • NaNoW NaNoW:
    well he is breaking barriers
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  • iampasha iampasha:
    SolitarySoldier said:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    guys the biggest yapper in the Industry right now. All he do is yap
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  • Necrokiller Necrokiller:
    Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
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  • SolitarySoldier SolitarySoldier:
    if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
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  • SolitarySoldier SolitarySoldier:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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  • SolitarySoldier SolitarySoldier:
    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
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  • SolitarySoldier SolitarySoldier:
    why make good games when u can just buy everyone and shut them down lol
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  • XPremiuM XPremiuM:
    I'm gonna say one last time, F*** Microsoft to infinity!
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  • XPremiuM XPremiuM:
    Microsoft deserves all the hate they can get. Seriously i can't explain how much i want to curse them out.
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  • XPremiuM XPremiuM:
    They could've sold the studios instead of closing them, but the nazi bastards just didn't want competition down the road.
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    M murtaza12: Why? Was the site hacked or something?Yes