Microsoft’s developing new technology for Xbox 360 which uses a system called Mega Meshes that will be supporting tessellation units of Xbox 360 and will increase the polygon count and level of detail by a huge margin for upcoming Xbox 360 exclusives.
The very first game, supporting this tech is Lionhead’s Project Milo, which is unfortunately only a tech demo and won’t be seeing the light of the day as a retail release.
However, Lionhead’s lead programmer, Ben Sugden showed off a presentation at GDC 2011 which showcases some of this revolutionary tech in use for Project Milo and gives us a glimpse into the future as far as visuals goes.
You can read about it in detail over here and we have screengrabs from the video below which was shown behind closed doors at GDC and features of this tech on display, including the use of tessellation:
Source:
http://www.gamersmint.com/microsoft-shows-off-future-graphic-tech-for-xbox-360
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