The weaponry at my disposal was fairly basic--a handgun, assault rifle, and shotgun--but each one felt rewarding to use. Unloading bullets into enemies felt weighty at the trigger pull and satisfying at the point of impact. This might not sound too exciting, but in RPG-focused shooters where numbers fly off enemies and you're chipping away at health or shields, it's not a guarantee that shooting enemies feels good. Borderlands, for example, doesn't work for me, while Destiny does. Cyberpunk 2077 is more of the latter than the former, with guns that feel empowering and feedback that proves they are.