MULTI Cyberpunk 2077 - Base game + Phantom Liberty sales cross 30 million copies!

Necrokiller

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Apr 16, 2009
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"labeled version" not shown...but still got an indication of what the current consoles will do :lol:

 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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We're talking about Xbox X and PS4 Pro level consoles, not the switch. Outside of expected downgrades like texture resolution/quality and the 'etc', yes it's a decent indication :laugh1:

Common sense shouldn't be this difficult Necro.
 

Radical

FUCK Y 'all !
Jan 25, 2009
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April 16th! I like it just for that (sm1)

A PS5 version is more or less confirmed later that year I guess. In 2020!
 

CerebralTiger

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Apr 12, 2007
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RPS: Cyberpunk 2077's E3 demo has weak gunplay and unimaginative stereotypes

On a very different note, the shooting looks limp. Bullets pile into people as their healthbars tick down, each shot lacking impact despite goon after goon tumbling to the floor. I’m hoping I won’t need to resort to my gun too often, though: abilities like that turret manhandling spice up what looks like piddly gunplay.
How the media can come to conclusions regarding the gunplay being good or bad without having even touched the controller is beyond me.
 

Necrokiller

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regardless of whether the impressions are positive or negative.
I agree actually but I don't disregard the opinions just because they're hands-off. Fortunately the 50 mins demo has enough for me to form an opinion. Contrast this with The Outer Worlds, another shooter from a developer with no FPS background, and it's easy to reasonably judge if its good or bad.
 

Necrokiller

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CDPR gonna CDPR

CerebralTiger

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Apr 12, 2007
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Positive impressions:

Easy Allies



PC Gamer | This year's Cyberpunk 2077 gameplay demo is staggering in scope and detail


I left the demo feeling like I had played many games like this before, just never with such a striking attention to detail. The combat looks great, Night City is a grim and gorgeous open world, the RPG systems are deep and varied, and Keanu Reeves isn't just some goofy sidequest NPC—he'll harass you for a good part of the journey.The only thing we need to know now is whether all the time and money and effort to develop such a detailed, fully-featured RPG will actually prop up an interesting story with meaningful character choices. And we'll need to play the whole damn thing to find out.

Positive impressions w/ concerns:


Eurogamer | We've seen another 50 minutes of Cyberpunk 2077 gameplay - is it cyberpunk yet?

It's incredibly hard to say without actually feeling it, of course, but the gunplay here did look a little stiff.
I've had a mental vomit break from all the limb chunking - talking to others who saw the presentation I think I might have had a particularly stab-ho demonstrator - and am way, way back on board. It feels more real, but by the end of demo it still, for the most part, feels just as astonishing.

Mixed impressions:


Everyeye.it | Gameplay Demo Impressions


In this case, far from isolated, we had the distinct impression that the trajectories of the blows, as well as the movement of the weapon and the subsequent collisions, were far from the technical levels reached elsewhere by the title and, more generally, by the current standard of the videogame panorama. A defect that, as far as the battle brought into the field a good range of interesting dynamics (different attack patterns and weak points to hit), it significantly affected the perceived enjoyment of the action on screen. Findings that also involve gunplay, characterized by animations, at present, still to be finished. Impressions a little different from those raised by the first demo shown by the team, with a more intense and engaging combative dynamism. There is a lack of climbing on the walls with blade blows seen in the first trailer, as well as smart weapons and many contextual animations, in the context of significantly more static gunfights.
A year after that first wonderful taste of Cyberpunk 2077, in addition to the usual enthusiasm, the new demo has caused us some doubts and unexpected doubts. From the artistic point of view the title of CDPR continues to offer sensations of constant wonder, amplified by a magisterial narrative component which is accompanied by an imposing ritualistic thickness. It is a pity that the last sequence of the game showed some failures related to the animation sector and, more generally, to a combat system as promising on paper, as clumsy and qualitatively uneven on the screen. Fortunately, the developers still have 10 months to fix all the problems related to this specific aspect of production and, if we can't reach the goal, our hope is to see a return to the old motto, so dear to CD Projekt RED, "The game will be released when it is ready". The stakes are too high to do otherwise.
 
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Necrokiller

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Yes, You Can Complete Cyberpunk 2077 as a Pacifist Who Doesn’t Kill

Want to pull a Deus Ex and play through Cyberpunk 2077 on a “pacifist” run? Apparently, it will be possible. Every weapon in CD Projekt RED’s upcoming sci-fi title will have a nonlethal option, barring weapons like bazookas, of course. Lead Quest Designer Paweł Sasko confirmed as much during an E3 2019 interview with PC Gamer.

According to Sasko, this gameplay decision stemmed from fan feedback and survey responses given during last year’s E3.
Oh wow, that's a nice addition.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
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S.S Normandy
Some people were really against the idea that day on the shoutbox though :p

That being said, I played Mankind Divided as a pacifist in my very first play through of the game. It's certainly a lot more interesting and often-challenging than simply running in guns blazing (that and Mankind Divided wasn't exactly a game known for it's combat).





Will definitely give this game's Pacifist mode a try as well.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
2,201
129
S.S Normandy
Chalo compliment hi samjho, the addition of a similar pacifist mode also shows the developers want to give homage to it.

Outside of the Deus Ex games and maybe Undertale, I can't think of much games which have full pacifist modes.
 
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    It's based on an actual real life person so I don't think the woke police have a valid case here.
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    Meanwhile Ghost of Tsushima PC version is out now. Looks 100 times better than ASS Creed already.
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    Did y'all see the new Assassin's Creed trailer? They finally made a AC set in Japan & then they put a negro as the male protagonist. Ubisoft is taking cues from Disney, and it isn't gonna end well for them, just like Disney. Go woke, go broke!
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    First Fallout 4 update and now this 🤡
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    MS and Bethesda continuing their streak of massive Ls 😬
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    by closing down good studios
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    well he is breaking barriers
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    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    guys the biggest yapper in the Industry right now. All he do is yap
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    Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
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    if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
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    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
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    why make good games when u can just buy everyone and shut them down lol
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