Nearly all shipping UE5 titles only use the software iteration of Lumen, which doesn't leverage the hardware in modern GPUs to accelerate the speed of ray tracing calculations - with performance optimisations that hurt things like reflection quality as a result.
While Lumen, Nanite and Virtual Shadow Maps (VSM) are core features of UE5, most UE5 releases haven't used all three. Remnant 2 doesn't use Lumen (despite its randomised layouts being a logical fit for Lumen's dynamic lighting), Lords of the Fallen 2 skips VSM, and Layers of Fear eschews both Nanite and VSM.
[....] just because a game uses Lumen, it doesn't mean every scene has the level of lighting fidelity we saw in the initial reveal - it really is down to the developer to leverage the technology in a good high-fidelity way that also serves gameplay.