[Unboxing] BAAP GPU Calibre X560TI DF - Xigmatek NRP PC-502 - Some more Sh*t!!!!!

Ali Man

Devilz Mafia
Oct 1, 2008
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Exactly,even with no AA, you're only getting 40Fps .........My first comment in this thread is proven right :)

You really need a CPU upgrade hassanj.
 

hasanJ

Expert
Nov 24, 2007
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At 3.33Ghz in Single Player it matches the results from Guru3d and possibly Techspot.com
The game is not scaling from Quad Core Processors

But in multiplayer the Processor is really falling behind on performance

Kher GTX560Ti is not enough anyway to max out BF3 on 1920X1080 its a Beast of a Game

---------- Post added at 04:16 PM ---------- Previous post was at 04:13 PM ----------

Check it out
 

Ali Man

Devilz Mafia
Oct 1, 2008
4,955
1
43
Islamabad
At 3.33Ghz in Single Player it matches the results from Guru3d and possibly Techspot.com
The game is not scaling from Quad Core Processors

But in multiplayer the Processor is really falling behind on performance

Kher GTX560Ti is not enough anyway to max out BF3 on 1920X1080 its a Beast of a Game
A GTX-560DF is good enough for maxing out BF3 regardless of the fact that a bit lesser AA or AF would be used.

2xAA and 4xAF with everything else ultra are the best settings for any OC'ed GTX 560 ti which would produce decent frames.
 

hasanJ

Expert
Nov 24, 2007
10,684
0
41
34
Karachi
Running fine without AA but im mainly concerned with Multiplayer

Regardless of CPU Benchmarks a more powerful processor is needed for those 64 Player Mayhem (sm1)
 

Ali Man

Devilz Mafia
Oct 1, 2008
4,955
1
43
Islamabad
Running fine without AA but im mainly concerned with Multiplayer

Regardless of CPU Benchmarks a more powerful processor is needed for those 64 Player Mayhem (sm1)

Come on man, Multiplayer or Single player..... don't the graphics stay the same or something extra happens in multiplayer that of what we don't know of?

Multiplayer depends more upon the internet connection speed upon which causes the lag factor if the system is perfect in its spec's, so of course, benches in the multiplayer mode
is just unreliable.
 

Pleasant

Expert
Jul 19, 2008
15,304
13
44
Dubai, UAE
Come on man, Multiplayer or Single player..... don't the graphics stay the same or something extra happens in multiplayer that of what we don't know of?

Multiplayer depends more upon the internet connection speed upon which causes the lag factor if the system is perfect in its spec's, so of course, benches in the multiplayer mode
is just unreliable.
You need to try yourself i used to say the same but mp the scenario is different games gets optimized for SP
when you are playing with 64 players GIANT map with lots of VEGETATION that you dont usually get in SP Scenes the bigger scale maps
4 jets and 3 chopper Bombarding here and there 4 to 5 tanks Bombarding here and there Destruction everywhere Bullets being hit to you and There Goes Bazooka On your Face the FPS Does Drop Drastically
becoz its Not Planned story like SP
 

Ali Man

Devilz Mafia
Oct 1, 2008
4,955
1
43
Islamabad
You need to try yourself i used to say the same but mp the scenario is different games gets optimized for SP
when you are playing with 64 players GIANT map with lots of VEGETATION that you dont usually get in SP Scenes the bigger scale maps
4 jets and 3 chopper Bombarding here and there 4 to 5 tanks Bombarding here and there Destruction everywhere Bullets being hit to you and There Goes Bazooka On your Face the FPS Does Drop Drastically
becoz its Not Planned story like SP

Yea what you're saying is true, but it doesn't happen the whole time in the game, may be at some parts of the game (A lot of activity at one point) when playing a particular map.
Its also nothing that a GTX 560DF can't handle, like seriously.

Lastly, multiplayer games are usually based on how low your ping is, the better and smoother your gameplay would be.
And as many people use PTCL here on PG, they're ping is pretty much screwed up which in-turns causes all the laggy stuff to appear.

I'am using NayaTel and ping's are usually always below 50, depending when the game is being played.
 

Pleasant

Expert
Jul 19, 2008
15,304
13
44
Dubai, UAE
Yea what you're saying is true, but it doesn't happen the whole time in the game, may be at some parts of the game (A lot of activity at one point) when playing a particular map.
Its also nothing that a GTX 560DF can't handle, like seriously.

Lastly, multiplayer games are usually based on how low your ping is, the better and smoother your gameplay would be.
And as many people use PTCL here on PG, they're ping is pretty much screwed up which in-turns causes all the laggy stuff to appear.

I'am using NayaTel and ping's are usually always below 50, depending when the game is being played.
Net plays the role but Net doesnt have to do anything with FPS
as i said you have to expereince it, this happens alot the bigger maps like caspian border e.t.c those are heavy maps Vegetation terrains on dx 11 the fps bound to get decreased on MP you wont be getting same FPS like U were having on SP
 
Last edited:

hasanJ

Expert
Nov 24, 2007
10,684
0
41
34
Karachi
Come on man, Multiplayer or Single player..... don't the graphics stay the same or something extra happens in multiplayer that of what we don't know of?
As Pleasant has said Multiplayer adds 64 Players

i tell u man the FPS difference between 32 Player and 64 Player Server is quite big
Also the grand scale of the maps in Multiplayer with so much shit happening is very different from SP

Caspian Border comes to mind (sm1)

Ive been playing Multiplayer Games for a long time and the Lag from a Crap Internet Connection is entirely different
 
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