Playstation The PS4 PRO Thread ! Let the Super-Charged PS4 Pro Lead The Way

venom

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@Chandoo @CerebralTiger I'll be going for a 4k hdr display tomorrow and have short listed 2 displays for the final purchase. Will take my pro along to test both displays. Can you guys recommend which game to test in order to best judge the display quality. I have the following games atm Uc4, TLOU, KNACK, First Light, Primal, Dishonored 2.
 

CerebralTiger

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@Chandoo @CerebralTiger I'll be going for a 4k hdr display tomorrow and have short listed 2 displays for the final purchase. Will take my pro along to test both displays. Can you guys recommend which game to test in order to best judge the display quality. I have the following games atm Uc4, TLOU, KNACK, First Light, Primal, Dishonored 2.
TLOU for testing 4K (in 30fps mode), UC4 for testing HDR.

If you have FFXV, that's an even better test for HDR.
 

NarutimateTaha

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@Chandoo @CerebralTiger I'll be going for a 4k hdr display tomorrow and have short listed 2 displays for the final purchase. Will take my pro along to test both displays. Can you guys recommend which game to test in order to best judge the display quality. I have the following games atm Uc4, TLOU, KNACK, First Light, Primal, Dishonored 2.
What CT said, but try out First Light too. The game is visibly better in 4K with HDR as you'd expect it to be, and the improvements are very easy to tell.
 

Chandoo

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What CT said, but try out First Light too. The game is visibly better in 4K with HDR as you'd expect it to be, and the improvements are very easy to tell.
This.

Infamous specially the DLC is good for HDR. FFXV according to DF is one of the best tests for HDR. People have said RE7 fits well with HDR too.

Generally I'd recommend check on digital foundry, check back their articles, they have plenty of videos and articles on HDR calibration.
 

manigamer

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[h=1]Report: PS4 Pro ‘Boost Mode’ improves performance on some older games[/h]

[h=2]It’s part of PS4 firmware 4.50[/h]


Sony’s next major PlayStation 4 firmware includes a new system setting, Boost Mode, that reportedly enables the PlayStation 4 Pro to deliver better performance for games that don’t explicitly support the beefier console.
The reports come from PS4 owners who are testing a beta of the upcoming system software update, version 4.50. A screenshot of the PS4’s settings menu from a tester named Mladen Tapavicki mentions Boost Mode, and describes it while offering a caveat:
Experience improved gameplay, including higher frame rates, for some games that were released before the introduction of PS4 Pro (CUH-7000 series). Turn this off if you experience unexpected behaviour during gameplay.
You can see the Boost Mode in action in the comparison video above, which shows the opening of Tango Gameworks’ The Evil Within — a game that has not been patched with PS4 Pro support — running with and without Boost Mode enabled. Boost Mode offers a clear frame rate improvement from the very choppy performance of the standard game. Reports from players suggest that Boost Mode would only help games in which the frame rate is unlocked.
PS4 firmware v4.50 will reportedly add a Boost Mode for the PS4 Pro. Mladen Tapavicki/Abload.de The PS4 Pro, which was released in November, plays every PS4 game. However, developers must specifically patch their games with PS4 Pro support to offer higher-fidelity visuals such as 4K resolution. Even though the PS4 Pro is more than twice as powerful as the original PS4, the Pro doesn’t currently use that extra juice if a game has not been coded to support the system.


Sony’s engineering team designed the PS4 Pro that way on purpose. Mark Cerny, the lead system architect of the PS4, said in an interview with Digital Foundry last year that the company wanted to ensure that every PS4 game would be compatible with the Pro. The simplest way to do that was to beef up the PS4’s GPU while keeping the CPU relatively similar.
Related
[h=4]PS4 Pro’s additional RAM frees up memory for game developers[/h]

“We doubled the GPU size by essentially placing it next to a mirrored version of itself, sort of like the wings of a butterfly,” said Cerny. “That gives us an extremely clean way to support the existing 700 titles.” In essence, the PS4 Pro switches into a non-Pro compatibility mode when it’s running a game that hasn’t been patched to support the console. It only uses half of its GPU at a clock speed similar to that of the launch PS4’s GPU.


That solution avoids problems that can arise by simply throwing more power at a game that wasn’t developed with that increased capability in mind, Cerny explained.
“Moving to a different CPU — even if it’s possible to avoid impact to console cost and form factor — runs the very high risk of many existing titles not working properly,” Cerny told Digital Foundry. “The origin of these problems is that code running on the new CPU runs code at very different timing from the old one, and that can expose bugs in the game that were never encountered before.”
It appears that with Boost Mode, Sony is allowing players to throw that caution to the wind if they want to try to eke higher frame rates out of their games.
Sony has not officially announced a Boost Mode for the PS4 Pro, let alone when it will be released. We’ve reached out to the company for comment, and will update this article with any information we receive.
 

manigamer

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Update: A Sony representative confirmed to Polygon that Boost Mode is part of the PS4’s v4.50 firmware update. Here’s how the company describes the feature:
Boost Mode lets PS4 Pro run at a higher GPU and CPU clock speed for smoother gameplay on some PS4 games that were released before the launch of PS4 Pro (and has not been updated to support PS4 Pro).
Games that have a variable frame rate may benefit from a higher frame rate, and load times may be shorter in some games too.
We’ve edited the article to reflect the statement.
Update 2: Sony is apparently bringing lots of players into the PS4 v4.50 beta, because gameplay videos with Boost Mode enabled are flooding the web from PS4 Pro owners — and as you might expect, results vary from game to game.
It’s also worth noting that Boost Mode will probably only affect frame rates and loading times, as opposed to an actual PS4 Pro patch, which could offer visual improvements like higher resolution and texture detail. But games that use dynamic resolution scaling, like Wolfenstein: The New Order, will likely be able to run with less frequent drops in resolution.
One of the highlights is Avalanche Studios’ Just Cause 3, which ran very poorly on consoles when it launched in December 2015 and didn’t fare much better after five patches. The game is much smoother in Boost Mode, hitting its target frame rate of 30 frames per second much more reliably:



The Witcher 3: Wild Hunt is another game with trouble spots — most notably, swamps like the one in this video from the Blood and Wine expansion. Players who are familiar with The Witcher 3 say that Boost Mode seems to deliver much smoother performance in these areas.



Last but not least, we have FromSoftware’s Bloodborne. Boost Mode seems to provide varying benefits to this action game, and it won’t address the game’s frame-pacing problems. But this video demonstrates a night-and-day difference in the Lecture Hall, especially at the end of the segments (the non-Boost clip is the first one):


 

NarutimateTaha

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Batman: Arkham Knight:

Screen tearing issues are pretty much non existent when boost mode is on. Another great difference out of all the games with boost mode on.


Battlefield 4 (MP):

Battlefield 4’s online was plagued with framerate drops online and dropped to as low as 35 FPS. It’s now running at a very stable 60FPS and looks great! Maybe the best of them all?


Rainbow Six Siege:

After more testing. There is a hard 60FPS cap in Versus mode. There is no cap in Terrorist Hunt. It ranges from 70FPS to 100FPS in game, even during fierce firefight


Until Dawn:

Runs smoother, framerate on the original PS4 version would dip down to 20FPS but now is at least 30-40FPS due to unlocked framerate. Still suffering from stuttering issues.


Yakuza 0:

Framerate drops and screen tearing issues are gone when playing the game in boost mode.

 

manigamer

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fu** sony for shafting their original ps4 owners :(

if i hear sony talk about their console cycle next time i'd be sure to give them sh*t on twitter and all social media :mad:

the new promode is tempting but i won't get it, JUST WON'T...
 

JANARIOO

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fu** sony for shafting their original ps4 owners :(

if i hear sony talk about their console cycle next time i'd be sure to give them sh*t on twitter and all social media :mad:

the new promode is tempting but i won't get it, JUST WON'T...

ya agreein here.. i only got console for exclusives.. even when these consoles will gay out it wll just b plain bad. FQ U SONY FQ THIS WORLD AND FK EVERYONE WHO WANTS TO GET FQD ...j/k

- - - Updated - - -

Here’s A List Of PS4 Games That Have Been Tested Using Boost Mode; What Has Changed? – ThisGenGaming

that is a long list and I am expecting a bunch of more

interesting to note is how loadtimes are also affected by this
and thus console becomes PC's but much useless
 

NaNoW

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ya agreein here.. i only got console for exclusives.. even when these consoles will gay out it wll just b plain bad. FQ U SONY FQ THIS WORLD AND FK EVERYONE WHO WANTS TO GET FQD ...j/k

- - - Updated - - -



and thus console becomes PC's but much useless
how ?? in what world ??

In what PC can you play ps exclusives ?

Its a business, the games on pro are developed for ps4 and then optimized for pro...if pro was getting exclusive titles then I would agree with you, but you cant bash a company for optimizing software on a product
 
Last edited:

Necrokiller

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Its a business, the games on pro are developed for ps4 and then optimized for pro...if pro was getting exclusive titles then I would agree with you, but you cant bash a company for optimizing software on a product
Theres no optimizing going on here as such. When you upgrade your PC all your games will perform better due to better hardware. Same case with PS4 Pro. Instead, being a locked platform you had to wait for patches on a per basis but now Sony has allowed even unpatched games to make use of the extra horsepower.
That exhaustive list of games benefiting goes to show the terrible state of games being launched on the original hardware. Developers won't bother optimizing for that and Sony has no issue with that because they want people to buy the Pro. Its not just business, but dirty practices as well.
 

JANARIOO

DEMONxSHADOW
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how ?? in what world ??

In what PC can you play ps exclusives ?

Its a business, the games on pro are developed for ps4 and then optimized for pro...if pro was getting exclusive titles then I would agree with you, but you cant bash a company for optimizing software on a product

yes making games 720p for base ps4 owners
and

making exclusive like the last guardian run wid 22-27fps on base ps4.. is really not somthing to blame the company for LOL
 
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NaNoW

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Theres no optimizing going on here as such. When you upgrade your PC all your games will perform better due to better hardware. Same case with PS4 Pro. Instead, being a locked platform you had to wait for patches on a per basis but now Sony has allowed even unpatched games to make use of the extra horsepower.
That exhaustive list of games benefiting goes to show the terrible state of games being launched on the original hardware. Developers won't bother optimizing for that and Sony has no issue with that because they want people to buy the Pro. Its not just business, but dirty practices as well.
Then why is Sony pushing PS4 with awesome bundles consistently...PS4 deals worldwide are indicative of how aggressively sony wants to sell PS4 ?
Coming to the point of "devs wont optimize for that " = what developer will want to, ignore or make unhappy, the 80% or so majority userbase (who have a normal ps4).
Sony also said that all games will have to be developed for ps4 in mind and then optimized for pro, not the other way around.

That list only showcases the improvements loadtimes, it doesnt mean that "terrible state" of gaming. For 95% of those titles no one was complaining about anything, its just that they obviously
become faster..It isnt like games live in two domain of "Terrible State " or " BOOST MODE"
 

deltoid61

impossible itself says i m ...
Jul 23, 2007
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Remarks based on Promises (I am not saying this to gamers as we didnt made any commitments )

Consoles = Cheaters

PC = Professional cheaters (perfect Cheaters)

"WE ARE ThE SuFferrers "
(ocelot style)
 

NaNoW

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yes making games 720p for base ps4 owners
and

making exclusive like the last guardian run wid 22-27fps on base ps4.. is really not somthing to blame the company for LOL
Look at what you are actually doing..using exceptions and trying to impose that they reflect a rule. Which isnt true..Most games run fine on PS4, without people burning down shops or venting their anger out on forums.

The same can be said about PC games. If I bring one badly optimized PC game, which ran better on a PS4 then would that reflect the rule or will that be somewhat an exception ?

Dont make vast fleeting generalizations, it would only cloud your own judgment.
 
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