[PG Review] Fight Night Round 4

Durran3

Beginner
Apr 1, 2008
44
0
11
London, Ontario


Being a very old school Fight Night Round fan as well as a boxing fan and having won $150 on bet365 in the recently mega hyped Manny Pacquio vs. Hatton match while at the same time having the [ame="http://www.youtube.com/watch?v=NTiwRd_cBbQ"]HBO 24/7 Boxing theme[/ame] stuck in my head that my friends and I had been listening to for almost a week prior to the big match up thus all added to my anticipation for the fourth sequel considering it had the two new welterweight fighters well as Mike Tyson.

Those who love the franchise already know that this is by far one of the most gruesome looking boxing games you will witness. What’s better than two big heavy sweaty men furiously going at it while, breathing heavily into each others face followed by each powerful haymaker that lands and sends the swirling spit from his mouth? I personally can confirm with my utmost confidence that its one of the most beautiful things you will ever see in a sports game. Forget UFC, forget those cocky wrestling games, this here is the real deal folks where skill, precession, endurance, timing and fast reflexes are your friend and foe.

Gameplay
If there is one thing that the Fight Night Round franchise is known for its the great game play at the core hidden under all the glitz and glamour. FNR4 does many things differently first being the obvious which was getting rid of the buttons entirely as I personally found those who used buttons to put it in good words 'cheat' their way to victory by button mashing really fast jabs. Everything now seems to be more balanced and the game is actually played the way it’s meant to be played via the thumb sticks, so this makes the game a lot more balanced especially online.

What really sets FNR 4 apart from its predecessors is the new physics engine which really gets you up-close to the fighter in a way that we’ve never seen before. Your ability to literally throw punches under your opponent’s hands/blocks makes it quiet revolutionary. There is a sense of connection between the two boxers as you are really able to penetrate your punches inside & out while at the same time trying to maintain your balance and disrupting your opponents. A variety of punch types are assigned to appropriate directions on the right stick, so punches are assigned towards the side of the body you want to hit just like the previous FNR games but remember FNR4 is definitely much harder and has a much higher learning curve than FNR3 which I found to be a rather easy game.

The biggest draw in the solo campaign is obviously going to be the Legacy mode where you create your own boxer or already choose an existing boxer like Ali and fight your way up the ladder to become the champion, you than train your fighter, organize different matches, some fighters will challenge you for titles etc. I haven’t played the game enough since I’ve only had it for a day to really see what the legacy mode is like. So far it’s been pretty decent but nothing out of the ordinary. I still think that this game is meant to be played with friends and online more than as a single player.



Sound
Sports game commentaries aren’t that spectacular and FNR4’s commentary isn’t that fantastic either but it’s relatively much better than any other sports game commentaries that you’ve listened to. In fact it’s rather quiet identical to FNR3’s commentary so we can’t really complain about that, but what’s really great to listen to is the heavy breathing and sounds that boxers make when literally up close to each other thanks to the new engine which make it a very immersive experience.

Graphics
Simply put Fight Night Round 4 has by far the best character models created in a videogame to date and if that’s not enough you’ll be amazed at the new physics engine. There is no stopping you from completely breaking your opponents frontline bulwark defense and getting into his teeth. No force fields, no shields, no invisible barriers, its just good old fashioned brawl.

Skin tones, height, sweat, breathing are all made to such detail that I wouldn’t be surprised when you walk down the uncanny valley. Dramatic improvements to animations over its predecessors seem a lot more convincing and pretty authentic and real. The busted faces are still fairly comical but in a good way. There is one fun element in the game that you should look out for, If you have the Xbox 360 Live webcam you can even create a boxer that looks like you although you need to spend some time detailing your character but its still pretty convincing and quiet fun. I am not sure about this feature on the Playstation version but I am sure that it should be there if you have the PS3 cam. So yea you can look like a big hairy muscular guy if you so want or make yourself look quiet feminine depending on how you want to look (we’ll just keep these personal ideas to ourselves). Definitely the best use of the Live cam that I have seen in a game. The arena details are really good to and all the major arena's like the MGM Grand in Las Vegas are there and fantastic to look at.



Conclusion
There really isn't much to say here other than if your a fighting game fan or are an avid supporter of the FNR franchise and like the good old human competition you owe it yourself to play this game. I can confidently say that its one of the most deepest fighting games that you will play and which ever way you play you will soon find out that its one of the most intense, heartpounding fighting games out there. From its technical excellence to the core gameplay and the newly revamped Physics engine its a package that rest assured you won't be dissapointed with given that you take the time out and go beyond the hefty learning curve.

UPDATE:- I've just discovered that EA completely Omitted two Major high caliber boxers which is fairly disappointing if your a boxing fan. EA omitted both Oscar De Lay Hoya (The Golden Boy) as well as the current undefeated Welterweight champion Floyd Mayweather Jr. for some odd reason
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Gameplay-- 9/10
Graphics-- 10/10
Sound--9/10
Over experience-- 9/10
 
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daniyal7

....we will walk alone....
Jul 3, 2008
549
1
21
31
Islamabad
Got this game today?
Havn't opened the seal yet, not sure if i shouldd play it or sell it o_O
And yeah nice review dude :)
 
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BeLoShI

Born to Be Wild Away On a Ride
Dec 8, 2007
6,777
2
43
Germany
Very Well written there Brother!

They have Put Reality more closer in this game.

And its nothing But Sheer FUN to Play FNR.
 

Bad Mofo

Frakkin' Toaster!
May 27, 2008
5,397
0
41
What’s better than two big heavy sweaty men furiously going at it
you have your priorities all wrong!

anyway, awesome review. you wrote it yourself, right? i'm adding a pg-review tab to this one, it's a keeper!

keep them coming durran.

EDIT:

on a side-note, i downloaded the demo about two days back myself.

i've never been a fan of the series, and this did not make me change my mind. sure, it looks totally amazing, but i found the controls were over-complicated. but that's just me i guess! the game's been getting amazing press everywhere.
 

Durran3

Beginner
Apr 1, 2008
44
0
11
London, Ontario
Thankyou and yes i wrote this myself after playing it quiet extensively for one day lol (2nd day today actually) and i can say i am very much satisfied with the game. As long as you give it some time and get past the hefty learning curve you won't look back i can assure you. I suggest you start with the singe player normal Legacy mode (the training part is a bit weak and doesn't tell you much about how to protect your stamina which is by far the most cruicial element in the game). After 4 or 5 matches you will definately get the hang of how the controls work.

What i am really happy about is that they removed the button system that the previous FNR games had which made it very easy to just button mash your way to victory. FNR was always meant to be played with thumbsticks from the start, as it actually feels like how you would move your hands in real. Hey isn't boxing all about intensive training and perfection ;)

you have your priorities all wrong!
hehe subtle humour doesn't hurt i suppose :)

P.S I am just really happy that they added Manny Pacquio he's one of my favourite boxers of all time
 
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Shyber

PG Pioneering Member
PG Pioneering Member
Oct 11, 2007
16,826
2
44
39
The Land Down Under
Fantastic work Durran3. That's what I love when someone passionate about something reviews that game. Pouring your natural enthusiasm into writing makes it all the more interesting to read.

The closest thing I've watched to a boxing match was Cinderella Man and I know nothing about this sport but I enjoyed your review. You don't need to necessarily break'em into sections with big headings, let it flow in a seamless manner. Expecting more from ya!
 

Durran3

Beginner
Apr 1, 2008
44
0
11
London, Ontario
The closest thing I've watched to a boxing match was Cinderella Man and I know nothing about this sport but I enjoyed your review. You don't need to necessarily break'em into sections with big headings, let it flow in a seamless manner. Expecting more from ya!
Thanks!!
I've reduced the size of the headings to make it seem a bit more appropriate... Now how is it that you haven't seen the Rocky movies. You don't have to be a fan of boxing to like Rocky Balboa, he's a cinematic icon (1)
 

amaga

X Trophies Hunter
Member Sellers
Oct 22, 2008
9,566
2
43
45
lahore
i didnt try it yet.even its free demo is available on PS store.but didt play it yet.


btw,review is good.specially i didnt saw ant review abt sports title on pg.
good work man:wink2:
 

radd

Screww you guys, im going home
Jan 20, 2007
7,853
1
43
36
Karachi !
sup3rkat.spaces.live.com
i didnt bother with the buttons anyways, sticks are the way to go.

last time i had some latency issues with the sticks, maybe i was just moving them in random patterns but i expect there is none in this one. the core game has always been solid, cant wait to break some jaws! great review
 

daniyal7

....we will walk alone....
Jul 3, 2008
549
1
21
31
Islamabad
The Legacy mode is really nicely done and some fights are really easy especially in the beginning but whenever i go online in a ranked match i am put up against a person who is in the top 100s/50s and get beaten up really badly :(
 

Durran3

Beginner
Apr 1, 2008
44
0
11
London, Ontario
Don't worry you'll do fine, Legacy mode is good as it trains you enough so you can get used to the controls and atleast become fluent in maneuvering and best of all blocking. Its going to get a little bit tougher as you progress up the ladder which is good because its going to test your reflexes. Obviously the computer AI will become a tad bit predictable compared to Humans but there is one thing that you will always notice about Human FNR players after playing for some time, unlike the AI which reacts to which button you've pressed, i noticed that when i pressed the button to hit them in the lower body before even hitting them they would lower their hands and block the abdomen which was a clear signal that they react to the buttons your pressing abit proactively.

Human Players can't do that and their are weaknesses to exploit, if your playing against the same opponent for the 2nd or 3rd time you will notice which part of the body the player doesn't block or has a hard time doing it. For e.g When i am standing on the Left side facing the enemy i have a hard time blocking my Right side and some of my friends realize that and they exploit it all the time, those kinky bastards lol.. but than at the same time my left side blocking is pretty strong.
 
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