MULTI [OT] Sekiro: Shadows Die Twice | Rise From Every Fall

Static

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Spoiler: show
this boss was just a pain, worst boss in the game IMO


Spoiler: show
and this was so far the best boss, just great back and forth, loved it
 

Static

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Apr 27, 2007
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Fully agreed on both.

That one optional boss was a typical Soulsborne "hit and run" borefest.
yeah, the only boss in the game I found to be annoying.

On a final note, beat the final boss too.

That was an amazing fight too but i still feel
Spoiler: show
Owl Father
is the best of the game.
 

Necrokiller

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Apr 16, 2009
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That was an amazing fight too but i still feel
Spoiler: show
Owl Father
is the best of the game.
Yeah its fantastic. What I really liked was that he actually has the same movesets as us, including the Mikiri counter, and then some. Really felt like you're fighting
Spoiler: show
your master.
 

Necrokiller

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[MENTION=218]CerebralTiger[/MENTION] I don't expect DMC5 fans to shy away from button mashing. Probably realised it won't work where you left playing it. But its easier to blame lack of interest :hah:
 

Necrokiller

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[MENTION=218]CerebralTiger[/MENTION]

This is what I call boring button mashing:


And over 2 weeks to reach Genichiro after Blazing Bull? :lol:

Inb4 "didn't play it much"
 

CerebralTiger

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Apr 12, 2007
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This is what I call boring button mashing
This is on the normal difficulty. You can't play it like that in Hell and Hell mode :hah:

Inb4 "didn't play it much"
Much? I didn't play it at all since the last mini-boss until I saw that Soulsborne remark from you :hah:

It's a repetitive borefest. Take this boss fight against Genichiro, for instance. It's an extremely monotonous game of spamming block and attacking during his vulnerable frames. The timing for performing a mikiri counter is extremely lenient to the point where I consider it broken. A perilous attack should, you know, feel perilous. Instead, it's nothing more than a cue to land a free hit lol. The lightning reversal, despite having extremely lenient timing, is entirely unnecessary and useless, as it's not safe. Instead, Genichiro's lightning strikes can just as easily be evaded.

Based on my experience so far, after Ashina Elite and Blazing Bull, Genichiro is the easiest and most boring boss in the game lol.
 
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Necrokiller

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This is on the normal difficulty. You can't play it like that in Hell and Hell mode :hah:
I can. But I cant suffer the monotous and boring gameplay to unlock it that superficial difficulty.

I wish I could post some blast from the past moments. This forum probably hasn't seen a bigger Bayonetta and DMC hater than you :hah:
 

CerebralTiger

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Sekiro: Shadows Die Twice Update Version 1.03 Patch Notes (PS4, Xbox One, PC)

Improvements to Strategic Approaches



  • Adjusted the efficiency and Spirit Emblem cost of the following to encourage usage and diversity of approach:
    • Prosthetic Tools: “Lazulite Sacred Flame,” “Loaded Axe” series, “Sparking Axe,” “Lazulite Axe”
    • Combat Arts: “Ashina Cross,” “Dragon Flash,” “One Mind,” “Floating Passage,” “Spiral Cloud Passage,” “Mortal Draw,” “Empowered Mortal Draw”
    • Items: “Spiritfall” series
  • Reduced the Posture damage dealt by the first hit of the Combat Arts “Senpou Leaping Kicks” and “High Monk” as it was causing more damage than intended in certain cases. Posture damage dealt in the latter-half of the combo has been increased.
  • Increased the Poison build-up dealt by the Prosthetic Tool “Sabimaru” against enemies that were intended to be weak against it.
  • Increased the drop rate of “Divine Confetti” for Fencers in Ashina Castle.
  • Adjusted loading screen tips and tutorial text, as well as adding new text.
Other Fixes

  • Slightly reduced Posture and Vitality of Blazing Bull in order to improve game pacing and balance time in combat.
  • Lowered the price of information sold by Anayama the Peddler.
  • The Chained Ogre inside Ashina Castle is now Red Eyed.
  • Fixed a bug where “Gokan’s Sugar” and “Gokan’s Spiritfall” were not mitigating player Posture damage taken while guarding or deflecting enemy attacks.
  • Fixed a bug where system crashes could cause save data to become corrupted on PC.
  • Fixed a bug where certain enemies would sometimes stop attacking the player.
  • Fixed a bug where certain actions could not be performed after reconfiguring the controls.
  • Fixed certain bugs that were allowing the player to access unexpected areas, which could result in becoming unable to obtain items or make further progress.
  • Fixed cases of certain text being displayed incorrectly.
  • Improved stability.
  • Improved performance.
  • Other various bug fixes.
Slightly reduced Posture and Vitality of Blazing Bull in order to improve game pacing and balance time in combat.
Hahah whaaaat?? :hah:
 

CerebralTiger

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So what are you saying? Sekiro is a button masher but DMC5 is not?
I'm saying that at its highest difficulty setting, DMC5 can only be button-mashed when playing as V, because his combat style is masher-friendly, much like how Sekiro is masher-friendly with its block/deflect mechanic.
 

Necrokiller

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I'm saying that at its highest difficulty setting, DMC5 can only be button-mashed when playing as V, because his combat style is masher-friendly, much like how Sekiro is masher-friendly with its block/deflect mechanic.
What percentage of people played DMC5 at this said highest difficulty setting? Barely 5%.

On the other hand, Sekiro stirred up a debate about easy modes and accessibility options and what not. Pretty clear to me which of the two is a masher-friendly game.
 

CerebralTiger

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What percentage of people played DMC5 at this said highest difficulty setting? Barely 5%.
Where did you get that 5% figure from? If by "played", you mean "finished", then only 0.5% have beaten the game on Hell and Hell difficulty on PS4 based on trophy data. It's probably a similar ratio on other platforms.

An even lesser percentage of people have 100%'ed the game on PS4 (0.2%). Meanwhile, 4.2% have done the same in Sekiro. All hail PowerPyx :hah:

On the other hand, Sekiro stirred up a debate about easy modes and accessibility options and what not.
It's the most accessible From Software game according to a UX consultant.

Sekiro: Accessibility in Games is About Far More than 'Difficulty'

And accessibility – my focus as a consultant on games, working with AAA developers like Guerrilla to Indies like Gambrinous – is an area of game design that’s often deeply misunderstood; it’s about barriers, not difficulty.
Pretty much all of the QoL improvements and existing settings lower the ‘difficulty’ for me, making Sekiro both more accessible and approachable (yes, they’re different, too). I could say the same thing about how much more forgiving the game design in Sekiro is, from timing to controls and the multiple possible play styles (stealth, charging, finesse, parrying, bashing). The fact that if I’m early for a parry most of the time that becomes a block is huge for me because I’m often way too early.
 
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    by closing down good studios
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    well he is breaking barriers
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  • iampasha iampasha:
    SolitarySoldier said:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    guys the biggest yapper in the Industry right now. All he do is yap
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  • Necrokiller Necrokiller:
    Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
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  • SolitarySoldier SolitarySoldier:
    if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
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  • SolitarySoldier SolitarySoldier:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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  • SolitarySoldier SolitarySoldier:
    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
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    why make good games when u can just buy everyone and shut them down lol
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    Microsoft deserves all the hate they can get. Seriously i can't explain how much i want to curse them out.
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    They could've sold the studios instead of closing them, but the nazi bastards just didn't want competition down the road.
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    So i just found out that f***ing s***bag Microsoft shut down Arkane Studio (makers of the brilliant Dishonored series) and Tango Gameworks (makers of the iconic The Evil Within series), among some other studios. I just want to say a giant F*** Y**! to Microsoft. THEY'VE F***ED UP BIG TIME this time.
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    Started Dead Island 2, and i find it pretty lame. The story is shit. The characters are either cringe or bland (all 6 of them), The gameplay isn't fun. Even the goddamn zombies don't behave like proper zombies. They're all fast & intelligent unlike how zombies are supposed to be like. Any fan of "zombie" genre cannot possibly like this shitfest of a game. Dying Light 2 was million times better than this shit.
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    Sad indeed
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    what a sad day
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  • faraany3k faraany3k:
    Necrokiller said:
    MS one upping Sony in catching the biggest L in gaming
    tbh gaming industry as a whole is failing much like tech industry. They have buckled down too much to Corporate suites then relying on passionate and innovative people. A corporate only believes in financial growth and shareholders.
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  • Necrokiller Necrokiller:
    MS one upping Sony in catching the biggest L in gaming
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    NaNoW NaNoW: by closing down good studios