MULTI [OT]No Man’s Sky coming to PS5 and Xbox Series X on launch day with free upgrade

JKhan

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That would be unfair to games like Inside, Doom, Overwatch and Deus Ex: Mankind Divided (and upcoming Dishonored 2), but yeah, overall I agree, this year pales in comparison to 2015.

Never had any hope from NMS, so can't say I'm disappointed by how it turned out.
Only played DOOM and despite getting it on almost full price, only played a little bit of it. Overwatch was pretty underwhelming to say the least. Didn't play Inside, not really my kind of game. Was really looking forward to pre-ordering Mankind Divided, but judging from the reviews, it tanked pretty hard. With the exception of Tomb Raider which I've yet to play, the rest have been pretty much "meh"...

if u were looking for a mature quality game that pushed the envelope for story telling and gameplay then do give quantum break a try. so far that game is the only worthy(and surprising) title of this year for me

other than that...yeah ur on point. so many potential hits were a miss. this game in particular was hyped to shit by the devs themselves. i say it deserves all the flak its getting!
Remedy really dropped the ball on Quantum Break. I mean how could they not see that sticking to UWP is going to raise a shitstorm they wouldn't be able to shovel out of ??? They've got nobody but themselves to blame for it. The game releasing on steam is just damage control, nothing more.

EDIT: Let's not forget the absolutely phenomenal "Blood & Wine" here. CDPR has raised the bar that is yet to be surmounted.

EDIT 2: Get a taste of absolutely free "No Man's Sky".. Sure it doesn't have story or interesting species, but this is simulation at its best as far as I can tell.

 
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venom

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Well we did have Dark Souls 3, Uncharted 4, Overwatch, Doom, Xcom2, SF V, the witness, Quantum Break, ROTR, Division, Deus Ex and not no mention Recore, Gears 4 ,Mafia 3, BF 1, TLG, Dishonored 2, WD2 and FF 15 that are yet to come out. So its not that bad tbh.
 

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[h=2]No Man’s Sky players find discoveries wiped when returning to old planets (update)[/h][h=3]Animal, plant names aren't saving[/h]




The No Man's Sky community is currently swapping stories about what could be another of the game’s issues: animals, plants and other discoveries no longer appearing logged in the journal after revisiting planets. Several players report that their starting planets and other charted territories aren’t saving their finds, although the reason why is unclear and in dispute.
A Reddit thread by user Dark_Nexis kicked off the complaints. In a post, the player wrote of managing to make it all the way back to their first planet, only to find that everything other than the system and planet names was gone.


"I check a few neighboring stars I discovered and their [discoveries] were wiped," Dark_Nexis wrote. "So none of my named animals [or] plants were ever saved."
Others chimed in about similar issues. A user known as Ultasilvanus wrote that they returned to a planet that appeared to be in the process of corrupting saved data, with only a handful of waypoints logged and just three animal species detailed, even though the explorer said they’d found many more on their last visit.
Still, "I memorized the planet, and went on playing and discovering new stuff," Ultrasilvanus continued. "The next day, browsed the list again. The planet was wiped clean and so were a couple more."
It’s possible that the game’s server connection could play a part in this; players can upload their discoveries if the game’s online service permits, and it can sometimes be finnicky. It’s also possible that discoveries cycle out, just as the list of found waypoints does. (Only six waypoints show in an explorer’s journal at a given time.) Members of Polygon staff also confirmed that their oldest animal discoveries are still viewable in the journal, but it’s unclear whether this changes only upon returning to the planet where they were found.
We've reached out to developer Hello Games about the issues and will update accordingly. Whatever the cause, No Man’s Sky has proven to be an oft-perplexing title for many. The development team behind the procedurally generated adventure game has gone mostly quiet since the game launched, addressing issues on occasion, like when there are upcoming patches. There’s a support page that charts reported glitches, however, and the studio recently hired on more members for its quality assurance team.


We’ve made an effort to understand No Man’s Sky and share our learnings with you. Our guide contains much of this knowledge and tips to better understand the game yourself.
Update: It turns out that the missing discoveries were due to a server error, Dark_Nexus reported after posting the initial thread. The post has since been removed, but a notice alerting players and Redditors that discoveries are not actually disappearing has surfaced in its stead.
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[h=2]No Man’s Sky players push for returns outside of Steam and Sony's official policy[/h][h=3]When do you deserve your money back?[/h]




Social media went into a frenzy over the weekend as it seemed that Steam was willing to refund copies of No Man’s Sky, even if the game had been played for an extended period of time or purchased at launch.
This post from Reddit has detailed information on how to improve your chances of a refund from Steam:



  • Open an actual ticket to try and get into contact with a REAL user, not an automated system.
  • Mention about how the game was advertised and draw comparisons to the final product, make comparisons on the trailer & screenshots compared to in-game.
  • Cite sources, cite interviews with Sean, youtube and article links.
  • Make sure you give the game a negative review on STEAM, be constructive in this review as it will be compared against your case.
  • Give specifics on your rig, specifics on crashing, frequency and performance issues.
  • Be sure to emphasize how long you've been with STEAM and how you use their service and how you will seriously consider purchases with them in future if the refund isn't resolved (do this with PSN too)
  • Be patient and sincere with your request, any profanity or outrage will automatically get your request ditched
  • I imagine 10-15 hours of playtime is probably their threshold, if you've played 20+ I wouldn't bother.
"Tacking onto this BE FIRM AS A CONSUMER," the post stated. "Put your foot down but don't be aggressive, remind them that you spent money on a product and you were misled. Remind them that you use/used their service for X amount of years, metaphorically remind them that their service depends on you spending money and feeling satisfied."
It may be a moot point, however, as Steam has edited the No Man’s Sky page to include the following warning:
The entire return policy can be read on the official site, but normally a game isn’t eligible for a refund if it had been bought over 48 hours ago or had been played for over two hours. "There are more details..." Steam states. "But even if you fall outside of the refund rules we’ve described, you can ask for a refund anyway and we’ll take a look."
Many players are defending the push for refunds from Sony or Steam outside of the normal return policy due to the game’s often buggy performance and a lack of features that were discussed before launch.
"50 hours for what No Man’s Sky promised to be is nothing," one player on NeoGAF stated. "A drop in the hat. A lot of people were expecting to play this game for hundreds and hundreds of hours. The game wasn't as advertised. Many products give you a month or more for a full refund and this in my opinion is no different."


[h=3]How Big Is No Man’s Sky?[/h]



 

TrueCoolGuy

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I really love it when something as hyped as NMS completely falls to the ground and then catches on fire. Schadenfreude aside, these kind of fuck ups always lead to good things. The sobering feeling you get when you're catapulted out of the hype train makes you learn a few things or reinforces things you already knew. Like, don't get overly hyped. Hype's fun in small doses but you're asking for trouble when you lose yourself in it. Never preorder anything is another thing, this drum can not be beaten enough times. People will still probably preorder the next big thing though.

All that stuff are lessons probably learned on previous burns such as this but were ignored because "it's different this time". Maybe this will finally be the last straw for some people but if it isn't then that's okay because there will definitely be more burns to come. The lesson to really learn and focus on from this wildfire is the consumer right to a refund. I'm really glad people are trying to get their money (rightfully) refunded because it's a consumer right that's been severely lacking in the gaming industry. Having a mass refund on NMS will spread the word out of this right to other people. People will want it more and have it in the back of their heads when another fuck up happens.

Refunds are great for consumers but they absolutely suck for the producer. Not only do you lose a sale that you made from a refund, you also lose money just for the operational costs of the transaction of refunding. That's why it's presence has been so scarce in the industry. It's a huge blow to producers that can really fuck shit up. If everyone that bought NMS refunded it because it was not the game that was advertised then the producer would have virtually made more money if they had never greenlit NMS in the first place. This is a power that consumers should be more aware of and be more in control of. It holds producers accountable for the dumb shit that they pull off. So thanks, Sean Murray. We'll probably never see your name or face again after everything has died down since both have been basically dragged through the mud. But thanks for the game, it did unintentional good. And remember, 18,000,000,000,000,000,000.
 

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[h=1]Sony exec criticizes Hello Games’ marketing for No Man’s Sky[/h]

[h=2]Yoshida likes the game despite the broken promises[/h]

The narrative around No Man’s Sky has solidified in the five weeks since its release: Many players believe that they were misled by the marketing for the game, that developer Hello Games promised more than it delivered with the open-ended space exploration and survival game. Shuhei Yoshida, president of Sony’s Worldwide Studios, said in an interview with Eurogamer that while he "really enjoyed" what he’s played of No Man’s Sky, he feels for those players.
"I understand some of the criticisms especially Sean Murray is getting, because he sounded like he was promising more features in the game from day one," Yoshida told Eurogamer at the Tokyo Game Show. He was referring to Hello Games studio head Sean Murray, the public face of No Man’s Sky.
"It wasn’t a great PR strategy"
Yoshida said that the massive day-one patch for No Man’s Sky made him sympathize with Hello Games’ efforts to make good on its promises. But he believes that the developers’ promotional plan for the game didn’t serve them well because of the incredible, unsustainable amount of hype that it built up. Yoshida blamed the situation on Hello Games being an indie team — an indie team that didn’t know how to market its game appropriately, and should’ve had a public relations apparatus on hand for guidance.


"It wasn’t a great PR strategy, because he didn’t have a PR person helping him, and in the end he is an indie developer," said Yoshida.
Of course, Sony did its fair share of hyping up No Man’s Sky, giving the game prime placement at multiple PlayStation Experience conventions and E3s. The company marketed No Man’s Sky as if it were a first-party PlayStation 4 title, even though it only published the disc-based PS4 version — Hello Games developed and published the digital versions for PS4 and Windows PC.
Yoshida noted Hello Games’ promises of expanding No Man’s Sky with new features, and said he’s "looking forward to continuing to play the game." Some players are fed up, however, and they have no recourse if they bought No Man’s Sky digitally — try as they might, they are not receiving exceptions to the standard PlayStation Store and Steam refund policies from Sony or Valve.




 

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[h=1]No Man’s Sky under investigation for false advertising[/h]

[h=2]Steam store page besieged with complaints[/h]

No Man's Sky’s promotional material has come under fire since launch, and it’s now the subject of an ongoing investigation. The U.K.-based Advertising Standards Authority (ASA) confirmed to Polygon that it’s received "several complaints about No Man’s Sky’s advertising," which angry customers have criticized as misleading.
"I can confirm we have received several complaints about No Man's Sky advertising and we have launched an investigation," the ASA told Polygon.
A representative for the ASA declined to comment on the particulars of the investigation, but a thread on the No Man Sky’s subreddit details some of the most prominent issues Steam users have with the game’s store page, which they passed on to the organization.
Screens and video on Steam suggest a different type of combat, unique buildings, "ship flying behaviour" and creature sizes than what’s found in the actual game itself. The store page overall has also been criticized for showing No Man’s Sky with higher quality graphics than can be attained in-game.


The Reddit thread notes that the ASA is holding responsible both developer Hello Games and Valve, which runs the Steam platform, for No Man’s Sky's controversial advertising. We’ve contacted both for more information and will update accordingly.
On Steam, No Man’s Sky has an overwhelmingly negative user response. Ahead of launch, the game was touted as a sprawling, procedurally generated adventure through the galaxy; players have found the finished product to be less than what they were expecting, with mixed reviews and an especially vocal player base calling out Hello Games for No Man’s Sky’s "false promises."
[HR][/HR]


 

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[h=1]No Man’s Sky studio cites hack, after tweet that game was ‘a mistake’[/h]

[h=2]Emails appearing to be from Sean Murray stir confusion over tweet[/h]

Hello Games’ Sean Murray says his studio’s Twitter and email account have been hacked, after the studio account tweeted this morning that the space exploration game No Man’s Sky was “a mistake.” The tweet was later deleted and the studio’s account set to private, while emails purporting to be from studio founder Murray claimed responsibility for the message. The Twitter account is now back online and in control.


The tweet is from me, but somebody from the team took it down,” an email to Polygon from Murray’s account reads. “We have not been coping well.” A suspicious email sent to two Polygon staffers, neither of whom corresponded directly with Murray previously, contained an “apology” for the game. The email apes frequent community criticisms, and includes a tell in the spelling of “apologize” (British English would spell it differently, as Sean Murray does in this post). Here’s the email:
No Man's Sky was a mistake.
I have contacted you because the silence from Hello Games has been unwarranted and unprofessional. The community has asked me to speak up, and I have a confession to make. The game was simply unfinished upon arrival. Our hand was forced by not only Sony, but the community as well. The constant harassment and absolute gross misconduct on the community's part has made it hard to fulfill our artistic vision, while the pressure from Sony to release the game as soon as possible forced us to cut key features. I want to apologize for what we did not deliver on, as the game does not meet up to what our artistic vision was.
However, we do wish that the community was more understanding of our situation. Many people have asked for refunds despite our promise to continually improve and update No Man's Sky. We are just a small studio that has poured our blood, sweat, and tears into this project. The complete lack of respect when it comes to the work we have done absolutely saddens not only myself, but the team as well. We want to improve the game to the point we dreamed of it being and beyond.
I hope everyone affected understands,
Sean Murray

Murray hasn’t responded to follow up emails, phone calls and texts and his formerly active personal Twitter account hadn’t been used since Aug. 18, until the following tweets were sent, nearly five hours after the deleted tweet:
Server hacked. We're binging Mr Robot Episodes as quickly as we can looking for answers. Ep05 is a cracker
— Sean Murray (@NoMansSky) October 28, 2016
If anything was a mistake, it was using Linked In without 2FA.
— Sean Murray (@NoMansSky) October 28, 2016
.@hellogames are you still hacked and stuff?
— Sean Murray (@NoMansSky) October 28, 2016
The studio has also removed the Twitter feed sidebar from its website which, thanks to caching, was still showing the deleted tweet hours later.


Some six hours after the original tweet was released, the Hello Games Twitter account appears to be back under control.


.@NoMansSky 100% not hacked anymore... obviously those mails and that tweet were fake. Back to work
— Hello Games (@hellogames) October 28, 2016
The Hello Games tweet comes as the game continues to receive vitriolic comments from players.
On Steam, No Man’s Sky has an overwhelmingly negative user response. Ahead of launch, the game was touted as a sprawling, procedurally generated adventure through the galaxy; players have found the finished product to be less than what they were expecting, with mixed reviews and an especially vocal player base calling out Hello Games for No Man’s Sky’s "false promises."
The game received an average score in the 70s on Metacritic. We gave the game a 6.
Developing … We are still working on further verification that Murray's tweet and email aren’t the result of a hack.
Update: Forbes is reporting that they have spoken to a representative who verified that the tweet was sent from a “disgruntled employee.” Mashable is reporting that Sean Murray told them, “The tweet came from a disgruntled employee” and “We're currently trying to solve the issue internally.” We’ve updated this story throughout with new information, including Murray’s follow-up tweets.
 

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[h=1]No Man’s Sky gets gigantic update with new modes, features, fixes and more[/h]
[h=2]The Foundation Update is so big, it broke Sean Murray’s silence[/h]


A huge, free update for No Man’s Sky has gone live on PlayStation 4, adding a ton of content to the space exploration game. Version 1.1, also known as the Foundation Update, introduces three different “rule sets,” the ability to build bases, save points, new technology and other important items, cargo freighters and a plethora of smaller additions and improvements to the base game.
An overview video, above, breaks down these hefty changes over the course of six minutes. The game’s website also goes in-depth on everything that’s part of the Foundation Update, but here’s a sampling:

  • There are now three different game modes: Normal, which is the original gameplay experience; Creative, which promises an unlimited universe and big bases; and Survival, which ups the challenge and tests explorers’ endurance.
  • Players can now establish home bases, which are used for shelter, storage and alien technology research
  • Players can farm crops, including new plants and resources
  • Players can add save points anywhere they want
  • Messages can be left for other explorers at communications terminals
  • Freighters can be bought and manned by aliens for added storage — and overall storage capacity has been increased in inventory slots as well
  • A streamlined quick menu is available to make looking through inventory easier
  • The PS4 version has a photo mode, while the PC has several bug fixes and visual improvements
In short, the patch notes detail a lot of new stuff. So much stuff, in fact, that the game’s notoriously quiet lead designer Sean Murray has broken his silence on social media to hype up the patch:
If you could have lived our lives over the last months, you'd know how meaningful this is.

Here's update 1.1http://www.no-mans-sky.com/foundation-update/
— Sean Murray (@NoMansSky) November 27, 2016
That’s his first tweet about the game since Aug. 18, just after it launched. As the team at Hello Games mentioned when introducing the Foundation Update earlier this week, the weeks that followed were filled with backlash and drama.


No Man’s Sky received scorn for what many saw as a dearth of promised features upon release. Disappointed players directed their ire at Hello Games specifically, culminating in a hack of its Twitter account, as well as an investigation into the developer’s possible false advertising of the game.
The Foundation Update — the first of what Hello Games says is “many free updates” to come — may please some who wished for a more substantive set of things to do in No Man’s Sky, which was touted as a gigantic space adventure before it arrived in August. It’s not yet live on Windows PC; we’ll update when those players can check it out too.
 

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[h=1]No Man’s Sky update files could be hinting at ground vehicles to come[/h]

[h=2]Player finds a buggy hidden in plain sight[/h]

No Man’s Sky developer Hello Games teased that Sunday’s massive 1.1 update was just the start of more to come to the game, and one player has unearthed what could be arriving next. Reddit user eegandj has discovered textures and a model for a possible space buggy, which could shake up travel in the intergalactic adventure.
After the Foundation Update hit PlayStation 4 and Windows PC Sunday morning, players began to excavate No Man’s Sky’s files to see what the new version could portend for the game’s future. As eegandj detailed in a pair of Reddit threads, hidden away inside the update is a folder labeled “BUGGY” — as in a four-wheel, all-terrain vehicle, perfect for traipsing through the game’s many planets.
At first, eegandj only found textures for tire tracks, which supported the idea that this was a new land vehicle. He later found textures matching those included in-game, as well as some that clearly depicted a possible ground vehicle in that same folder. After that, the player discovered an actual, partial 3D model matching the buggy textures, which he imported into the full game.



https://www.youtube.com/watch?feature=player_embedded&v=pRKphzH8OcU


The video above shows the model and textures, which eegandj was able to import into the game. The “land vehicle test” is available to download as a PC mod for other interested players as well.


Although there are textures tucked inside the game’s file folders, it’s unclear whether the buggy is making it into No Man’s Sky any time soon. Hello Games spent more than two months working on version 1.1, which introduces base-building, cargo freighters, new difficulty settings and other tweaks. Although the developer said there were more content updates where that came from, time will tell how long it takes until we see the game’s next set of features.
 

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[h=1]No Man’s Sky creators cleared of false advertising allegations[/h]

[h=2]UK’s ASA investigated and found no breach[/h]

Hello Games did not use misleading ads or exaggerate the features of No Man’s Sky on its Steam sales page, according to an investigation by U.K.-based Advertising Standards Authority.
“We understood that the screenshots and videos in the ad had been created using game footage, and acknowledged that in doing this the advertisers would aim to show the product in the best light,” according to the findings released today on the ASA website. “Taking into account the above points, we considered that the overall impression of the ad was consistent with gameplay and the footage provided, both in terms of that captured by Hello Games and by third parties, and that it did not exaggerate the expected player experience of the game.
“We therefore concluded that the ad did not breach the Code.”


We reached out to Hello Games for comment and will update this story when the developers respond.


In September, the ASA kicked off an investigation into the way the game was advertised on Steam after receiving 23 complaints about ten or so specific features that were said to be missing or not the same as what was shown in the ads for No Man’s Sky.
The ASA spoke with Hello Games which provided video the team captured and video players captured to refute the complaints, according to the ruling.
Hello Games also pointed out that since the game was procedurally generated, the content found in the game may not exactly match what was in the ads, but that it was essentially the same.


18 quintillion planets
“This computer process embodied algorithms that determined, for example, the probability of a player encountering a creature with a particular physiology, exhibiting a particular behaviour or existing in a particular habitat,” Hello Games told the ASA according to the report. “They said the game contained 18 quintillion planets, each with its own terrain, weather, flora and fauna, and was effectively infinite in size or scope. It was unique, therefore, in that the user experience was not scripted and each user would have their own individual experience.
“Hello Games said that, as each user’s experience would be very different, it would be difficult to recreate the exact scenes from the ad. However, they believed it was fairly straightforward to locate content of the type shown in the ad and to demonstrate that such content was commonly experienced by all users who played NMS for an average period of time.”


The report details ten sorts of general complaints filed with them and the results of their investigation:
User interface and aiming systems
Hello Games: The appearance changed, but not the operation.
ASA: While the interface design underwent cosmetic changes since the ad footage, the ASA sees them as “superficial and incidental components in relation to the core gameplay mechanics and features.”
Not upheld.
Missing structures
Hello Games: Video was provided showing buildings and structures similar to those seen in the ads, including large bodies of water.
ASA: The structures are consistent with what was shown in the ads.
Not upheld.
Large-scale battles
Hello Games: The larger the battle the more unusual and harder to find they are.
ASA: Provided footage shows larger battles in action.
Not upheld.
Spaceships and sentinel behavior
Hello Games: Provided footage replicated similar behavior to what was found in the ads.
ASA: The ASA wasn’t able to find footage or replicate a ship flying under a rock formation, but this missing element was found insignificant.
Not upheld.
Animal behavior
Hello Games: Footage shows similar animal behavior to what was seen in the ads.
ASA: No gameplay or footage shows animals moving large trees, as was seen in the ad, but that is considered a “fleeting and incidental scene” that wouldn’t likely mislead a consumer into buying the game.
Not upheld.
Graphics quality
Hello Games: The ad was created using a computer that matched Steam’s survey of typical user hardware. The videos were uploaded with a resolution of 1080p at 30 fps using anti-aliasing.
ASA: While two screenshots showing water and a type of illumination seemed to by in a higher fidelity than found in the game, the ad footage in general shows a quality that can be not only replicated by bettered.
Not upheld.
Speed of galaxy warping
Hello Games: The warping time is impacted by the computer used and the complexity of the galaxy being warped to. The ad shows a warp to a sparse system with a single planet, one moon and hardly any life which takes three to five seconds. That warp was not edited and they provided an example of a five second warp to the ASA.
ASA: While the ASA experienced warp times that too as long as 16 seconds, they also found that warps to less complex systems took less time. In the context of a general gameplay ad, they felt that the short warp was not misleading.
Not upheld.
No loading screens
Hello Games: The environments and characteristics were generated in real time while a player moved through the game, including when they warped between systems, during which time the player could continue to interact with the game.
ASA: While the warp screen is used to give the game time to generate a new system and could be viewed by some as a sort of loading screen, it did not represent an interruption to the gameplay experience. Warping is also not used nearly as much as other systems in the game and is shown in an ad.
Not upheld.
Trade convoys
Hello Games: Footage shows trade ships warping into systems after travelling between solar systems.
ASA: The feature exists in the game.
No upheld.
Factions vie for territory
Hello Games: Solar systems are each occupied by one of three factions. Factions sometimes tell players about their dislike of other factions and players can take part in fights between factions.
ASA: Noting the footage and Hello Game’s explanation, the description doesn’t differ materially from the gameplay features.
Not upheld.


The findings come just days after a massive, free update for the game hit the PlayStation 4, which added quite a bit of new content to the game.
The update, which Hello Games says is the one of many free updates to come, along with the findings of the ASA are the first bits of good news to hit the game in quite some time.
Since the game’s Sept. 24 release, the team at Hello Games has been the subject of player outrage about the game and social media hacks.
In announcing the Foundation Update which went live over the weekend, the team at Hello Games wrote that “The discussion around No Man’s Sky since release has been intense and dramatic.
“Positive or negative feedback, you have been heard and that will truly help to make this a better game for everyone.”
 

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[h=1]No Man’s Sky’s Foundation Update is promising, yet frustrating[/h]

[h=2]The more things change, the more they stay the same[/h]

Last week, Hello Games finally broke nearly three months of self-imposed silence about No Man’s Sky and released version 1.1 of the game into the world. Known as the Foundation Update, it brings in some significant changes to the way No Man’s Sky works, as well as plenty of tweaks that make life better for players.
The Foundation Update will be too little, too late for plenty of people. Yet as someone who played No Man’s Sky for hours upon hours during its launch week in early August, but quickly soured on the experience — until last Monday, my most recent save file was dated Aug. 27 — I thought I’d hop back in and check out the much-ballyhooed patch. The game I returned to was alternately delightful and frustrating, tugging at the curious explorer in me while stifling my progress with poorly explained obstructions.
Hello Games has repeatedly described No Man’s Sky as a “chill game,” saying it was designed as an experience that can be whatever you want it to be. Of course, one person’s “open-ended” is another person’s “aimless,” and for my tastes, the original game had too few worthwhile objectives to achieve and too many arbitrary roadblocks along the way. The Foundation Update is definitely a step in the right direction, but it’s not transformative.


[h=3]The infinite beauty of the universe[/h]As colorful and unique as the planets of No Man’s Sky could be, they weren’t all that different when you got down to exploring each one. If you started hopping from planet to planet, they began to run together in a haze of barren deserts and underground mineral deposits, and the cookie-cutter man-made structures on each one certainly didn’t help.


The structures haven’t changed, exactly — more on that in a bit — but the Foundation Update undeniably introduces a greater level of variety throughout No Man’s Sky. In the update’s patch notes, Hello Games listed dozens of tweaks to the algorithms for generating worlds and the flora and fauna on them, and it shows; the combined effect is a palpable improvement in the diversity of the universe, on multiple levels.


Planetary topography is more varied, with bodies of water now including rivers, not just lakes, as well as tall rock formations that you could properly call mountains. There are wide-open plains dotted with groups of plants, and not just on featureless, boring worlds.
Everything is more colorful; in fact, the patch notes specifically mentioned that Hello Games reduced the amount of brown-colored terrain. It seems like there are fewer animals that look like abominations against nature, and many plants now grow in clusters of foliage rather than in seemingly random spots.


This increased diversity applies after you take off into the sky, too. You’ll see thicker clusters of asteroids, and they’ll sometimes differ in size and shape from galaxy to galaxy. Groups of freighters hovering near planets are veritable fleets now, with a large capital ship leading many smaller vessels.
In essence, what you see in No Man’s Sky is finally approaching the gorgeous screenshots and trailers that Hello Games used to promote the game.
[h=3]There’s a lot more to do ...[/h]If you wanted a more structured, goal-oriented experience out of No Man’s Sky — and I certainly did — then you will be at least somewhat satisfied by the Foundation Update.
Its most significant new feature is the ability to plant your flag on a planet by building a base. This process begins at a new building type, a “habitable base,” which will show up on some planets but not all of them. The nice thing is that if you start somewhere but later find a more hospitable world — or just a prettier one — you can pull up stakes and set up shop on the new planet, and you’ll get back all the resources you put into your original base.
The initial base consists of a single round anteroom from which you build outward. Thankfully, the anteroom includes a portal, so you’ll always be able to teleport back to your home base from wherever you are in the cosmos. Constructing the facility is simple, even with a controller; it’s perhaps the most user-friendly activity in a game that is notoriously, annoyingly obtuse. You’ll want to build at least four of the round rooms, since you can only put one specialist in a single room.



You may be wondering what a “specialist” is. Well, in addition to constructing a base, you can fill it with other people by hiring alien comrades — a builder, scientist, armorer and farmer — from space stations. This is the meat of the base-building part of the Foundation Update: a lengthy chain of quests in which you staff up your facility and expand its capabilities.
Farming is perhaps the best reason to build a base. Resources are great for surviving in No Man’s Sky, but you’re usually better off selling rare minerals like emeril for a tidy profit. The Foundation Update adds more than 10 new resources to the game, and it’s possible to farm many of the exotic ones by growing plants in your facility’s lab — along with valuable items like Gravitino Balls and Albumen Pearls.
This should help you get rich more quickly, which is necessary to take advantage of another major addition in the Foundation Update: freighters. The first freighters, which have around 13 inventory slots, cost more than 7 million units.
I haven’t gotten close to being able to afford a freighter
Thirteen slots may sound like a ripoff for that much cash, but a freighter’s storage bays can hold twice as many resources as your spaceship: 1,000 in a single slot instead of 500. What’s more, you can use the base-building interface inside your freighter to build more cargo holds, and can also hire specialists — as you would at your home base — for activities like onboard farming.
So far, I haven’t gotten close to being able to afford a freighter; my bank account is sitting somewhere north of 1.5 million units. Then again, I haven’t kicked my farming operation into full gear yet, so I’m hopeful that I’ll soon be rolling in the dough.
If you don’t want to worry about constraints, though, you can check out Creative mode, one of two new ways to play No Man’s Sky. You have unlimited health and resources in Creative mode, and while the game still says that you have to spend materials to build parts of your base, doing so actually costs no resources. The other option is the polar opposite: Survival mode, where resources are much more limited and using your jetpack, or even running, severely depletes your life support system.
[h=3]... and what’s there is more fun ...[/h]Much of the Foundation Update is focused on delivering quality-of-life improvements to No Man’s Sky. Additions include the sound of raindrops hitting your spaceship, groups of multiple aliens inside space stations, and the ability to scan planets from space to see which resources they hold, and they all go a long way toward making the game more fun to play.


Many of the new features also demonstrate that Hello Games has been listening to No Man’s Sky players. There’s still no in-game map for any planet you’re exploring, but now it’s possible to mark locations for future reference with color-coded waypoints. The drudgery of mining by hand remains a major part of the game, but you can now craft a tool that automatically extracts ore from large mineral deposits. People complained about inventory management, so Hello Games made it possible to stack items in slots everywhere except in your exosuit, and added a quick access menu.
I rarely engaged in pirate battles before the Foundation Update, so it’s hard for me to confirm this, but space dogfighting feels more dynamic now. I’m seeing pirate vessels fly in formation as they attack me and other ships, and shooting them down is challenging because of smarter AI rather than poor controls. (To be clear, there’s still no lock-on targeting, which means the combat is more difficult than it could be.) Plus, if you rescue a freighter from a pirate attack, you now get rewards from the ship’s commander.
[h=3]... but it’s not meaningfully different[/h]As I eased myself back into No Man’s Sky last Monday and played more on Tuesday, I noticed I was starting to enjoy myself. I kept finding increasingly beautiful planets and coming across stunning vistas in outer space. I hovered in place, taking in the sight of a gigantic freighter and its accompanying fleet before landing in one of the vessel’s docking bays.
I thanked my lucky stars for the new quick access menu when I needed to recharge my shields while fending off pirates. And after collecting my rewards for defending a freighter from those evildoers, I flew to the star system’s space station and teleported back to my base on Kodosia, the planet I call home. (Don’t blame me for this election, America; I voted for Kodos.)


But then I began running into the frustrating issues and constraints that still exist in No Man’s Sky. I needed to recruit a scientist, and science specialists are always of the Korvax race of aliens. It turns out that you can only find a scientist in a Korvax star system, and there’s no indication on the universe map of which race calls a particular system home. I warped to four or five different star systems before I encountered one inhabited by Korvax aliens, expending plenty of materials to craft Warp Cells along the way.
The Foundation Update appears to have greatly limited the abundance of certain resources. Some of them are as vital as plutonium, which is the only thing that will recharge your ship’s launch thrusters. Other naturally occurring resources, like chrysonite and titanium, can no longer be harvested from the environment without a couple of equipment upgrades.
You unlock those upgrades by filling out your base’s staff of specialists and completing tasks for them. But those exercises amount to little more than a series of fetch quests: They’re all about hunting down resources to unlock crafting recipes, which allow you to ... pick up more resources and recipes. I’ve also received as “rewards” plenty of recipes that I already have.
the same question has plagued No Man’s Sky all along: What’s the point?
All of this eventually falls victim to the same question that has plagued No Man’s Sky all along: What’s the point?
I suppose a freighter (and the large bankroll necessary to purchase one) is something to strive for. But unlike with spaceships, you won’t come across crashed freighters that you can salvage. That means that you’ll soon be spending tens of millions of units for each incremental upgrade — a couple of slots, maybe — to freighter storage.
And ... that’s it, at least at this stage. Neither bases nor freighters currently serve any purposes beyond farming and storage, although you can certainly build some incredible facilities and buy some awesome-looking vessels.
To be clear, the Foundation Update — which, as far as we know, was developed in just three months — does include all kinds of changes and improvements that have a noticeable positive impact on No Man’s Sky. And in fairness to Hello Games, the studio said that the v1.1 patch is named thus because it is “a foundation for things to come,” and will be “the first of many free updates” to the game.
For now, the Foundation Update definitely makes No Man’s Sky a better game — just not a different one, at heart. But after spending a couple of days with it, I’m once again excited about No Man’s Sky’s future prospects.
 

manigamer

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[h=1]No Man’s Sky’s next update is imminent, adds a planetary vehicle[/h]

[h=2]Prepare for the Path Finder Update this week[/h]

The Foundation Update for No Man’s Sky, which Hello Games released in late November. Hello Games The next content update for No Man's Sky, the Path Finder Update, will be released this week, developer Hello Games announced today.
“It introduces a new vehicle that will aid home planet exploration, building on the Foundation Update to hint at a path ahead for the future,” Hello Games said of Path Finder. No Man’s Sky’s previous content update included files that hinted at an upcoming ground vehicle.
Hello Games did not provide any other information on the contents of Path Finder, but said it will release full patch notes when the update goes live.
Related
[h=4]No Man’s Sky’s Foundation Update is promising, yet frustrating[/h]

This will be the second major post-launch update for No Man’s Sky. The game’s debut on PlayStation 4 and Windows PC in August was met with a firestorm of controversy, with players feeling like they had been misled as to the nature of the experience. After fixing some critical issues, Hello Games went dark for months and didn’t resurface until late November, releasing the Foundation Update on Thanksgiving weekend.


The Foundation Update made significant changes to the way No Man’s Sky works, introducing freighters that players could purchase for large sums as well as the ability to build a planetary base and staff it with specialists. The specialists also brought proper quests to the game, giving players objectives on the way to earning upgrades. But the update ended up serving as more of a glimpse of No Man’s Sky’s future rather than delivering an entirely new experience.
 

manigamer

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[h=1]No Man’s Sky Path Finder Update trailer details PS4 Pro support, base sharing, permadeath mode[/h]

[h=2]The free update is available right now[/h]


Since release, the team at Hello Games has been steadily expanding the feature set of No Man’s Sky, and today it has shared the contents of the upcoming Path Finder Update. Notable additions include: PS4 Pro support “optimized for 4K” and with HDR support, planetary vehicles to “aid home planet exploration,” base sharing and Steam Workshop support, permadeath mode and more.
The above video details much of the update’s feature set, and the update’s official website goes into way more detail on everything that’s included. It’s ... a lot. The website has it broken down like this:

  • Visual updates
  • Online base sharing
  • Own multiple ships
  • Starship specializations
  • PlayStation 4 Pro
  • New vehicles — exocraft
  • Exocraft races
  • New shops and traders
  • Base building variety
  • Multi-tool specialization and classes
  • New weapon modes
  • Permadeath mode
  • Photo mode
  • Discovery menu
  • Music from 65daysofstatic
  • Quality of life improvements
We told you it was a lot. Here’s what one of those exocrafts looks like. This one is called the Roamer:
Your browser does not support HTML5 video.


The Path Finder Update will be the second major post-launch update for No Man’s Sky following the game’s controversial release in August, and the Foundation Update, which was released on Thanksgiving weekend last year. In our extensive impressions on that patch, we wrote that the patch added new features but without clear purpose.


To be clear, the Foundation Update — which, as far as we know, was developed in just three months — does include all kinds of changes and improvements that have a noticeable positive impact on No Man’s Sky. And in fairness to Hello Games, the studio said that the v1.1 patch is named thus because it is “a foundation for things to come,” and will be “the first of many free updates” to the game.
The Path Finder Update — apparently following a similar three-ish month development cycle — looks to iterate on some of what Foundation started, including being able to share the bases that Foundation let you create.
Update: Added information after the Path Finder Update page went live on the No Man’s Sky site, and noting that the patch is available right now. So go get it.
 

r3aper

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Jul 23, 2007
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Anyone here playing this gem of a game? Yes it has changed drastically after the foundation update, still the game plagued with lack of content I had made around 40 or so million units thanks to farming but stopped playing after a game crash corrupted my save data, didn't touch the game after that (I might just try to rebuild the databases it might restore the save file).

Seeing this Path finder update, I just cannot hold myself from booting up the game again..even if I have to start all over. The land vehicles and class items have given the exploration a new soul.
 

manigamer

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[h=1]No Man’s Sky update lets you drive around any planet[/h]
[h=2]Geobays for all[/h]




No Man’s Sky developer Hello Games recently patched the game with a minor update concerning exocraft, the pilotable vehicles that the studio introduced in last week’s massive Path Finder Update.
The Path Finder Update gave players new navigation options in the form of three types of exocraft, which could be generated by building a pad called a “geobay.” However, it was only possible to construct geobays on one’s home planet. If you visited another planet, you’d be stuck with the old method of getting around: flying across the world, which requires a lot of plutonium to fuel your aircraft’s launch thrusters.
Hello Games recently released the version 1.22 patch for No Man’s Sky, which allows players to build a geobay on any planet. Now it’s possible to summon a vehicle anywhere in the universe. The patch is available for both the PlayStation 4 and Windows PC versions of the game.


The patch debuted before the weekend as an experimental update on Steam, just two days after Hello Games released the Path Finder Update. For as long as the studio takes between major patches like Path Finder and November’s Foundation Update, this is an example of a very quick turnaround that’s responding to an immediate request from the No Man’s Sky community.



Everyone welcomed the addition of vehicles, but their excitement soon soured when they realized they could only use exocraft on their home planet. That limitation is now gone. Of course, plenty of problems remain — check out the Steam thread for people continuing to complain about PC performance issues — but this is an encouraging step.
 

manigamer

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[h=1]No Man’s Sky update coming to improve story, add quick travel[/h]
[h=2]Hello Games teases Atlas Rises content update[/h]



Hello Games will release an update for No Man's Sky this week that will focus on improving the game’s story and letting players quickly travel through its universe via portals.
The update (version 1.3), which Hello Games is calling Atlas Rises, is timed with the one-year anniversary of No Man’s Sky’s release on PlayStation 4 and Windows PC. Atlas Rises,like previous updates, will be free, according to an email sent by developer Sean Murray.
In the email, Murray thanks players who have stuck with No Man’s Sky through its sometimes tumultuous first year and those who participated in a recent alternate reality game, Waking Titan.
Hello Games hasn’t specified the full breadth of the Atlas Rises update, but you can read Murray’s email to players below.
Hello Citizen Scientists,
It’s been a year since No Man’s Sky first released, and it’s been an exciting, intense and emotional year for us at Hello Games. We have been quiet, but we have been listening intently.
We've spent that year working hard on free updates for this game our team cares about so much.
Update 1.3 will release this week and will be available for free to all No Man’s Sky players. We're calling it Atlas Rises. It focuses on improving the central story of No Man’s Sky and adds the ability to quick travel between locations using portals. Patch notes will be made available shortly before the update goes live. What we do is much more important than what we say, but since launch we have sometimes focused too much on that.
We wanted to reach out and celebrate the devoted community that means so much to us. We launched Waking Titan to try to do that.
When we posted those cassettes we didn't know what to expect. In the last eight weeks a quarter of a million players from across the globe (174 countries, to be precise!) have come together - united by a shared love of mystery and science fiction - to form the Citizen Science Division. You’ve travelled great distances both real and virtual, undertaken complex tasks, and explored the depths of simulation theory. New friendships have been forged, and a tight-knit community has been created. Most importantly a cute hamster has a new home.
You've become part of the No Man's Sky origin story.
It's been an honour to watch, but this is just the beginning. Whether you’ve followed Waking Titan or not, we welcome anyone to sign up to the Citizen Science Division, and to join us on the official CSD forums. Our journey continues.
Thank you for this year. We hope you enjoy what comes next.
Sean
 

manigamer

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[h=1]Massive No Man’s Sky update adds multiplayer, 30 hours of story and much more[/h]

[h=2]A year later, Hello Games delivers on more promises[/h]


No Man's Sky developer Hello Games just released Atlas Rises, the third major update for the space exploration game, on both PlayStation 4 and Windows PC. Coming 367 days after No Man’s Sky launched, Atlas Rises sounds like the game’s biggest expansion yet. Significant new elements include a preliminary implementation of multiplayer features, 30 hours of story content alongside a revamped quest system, the ability to edit terrain, and an overhauled galactic economy.
“This update marks the one year anniversary of No Man’s Sky, and a lot has changed,” said Hello Games. “This is the next step on our journey.”
As with the two previous expansions to No Man’s Sky, November’s Foundation updateand March’s Path Finder update, the Atlas Rises update is full of changes and fixes based on community feedback. No Man’s Sky players have long been asking for features such as the ability to salvage crashed freighters, fly close to planets’ surfaces and land a ship without being automatically ejected from the cockpit — and they can now do all of those things.
GRID VIEW




Hello Games’ willingness to adapt to its fans’ desires is noteworthy, particularly because some of its post-launch changes to No Man’s Sky have seemed to contradict the studio’s original vision for a “chill game.” At launch, the game was a relatively directionless experience. It soon became clear that the majority of players wanted more structure — or at least more activities — and Hello Games has responded in Atlas Rises with a new story. Here’s the studio’s synopsis:
In the Atlas Rises story, the fabric of existence is starting to falter. A mysterious new interdimensional race have appeared. Glitches are causing ancient portals to activate. [...] Discover the truth behind the Abandoned Building logs, the World of Glass, the Sentinels, the Redemption of the Gek, and the meaning of sixteen… After Waking Titan, Atlas Rises.
Hello Games is promising “double the lore and interactions of the existing game”; presumably, the new alien race will provide much of that. The studio has implemented a proper quest system, along with new features to support it, such as a communicator inside your ship that allows you to interact with characters even when you’re on the go. The developer has also expanded upon the existing fetch-quest-style missions with “constantly generated” missions that are “unique and rewarding.” And the process of building up your reputation with each alien race — as well as other elements of your progress through the game — is now codified and tracked in the redesigned menu interface.



The Atlas Rises update also brings more variety to No Man’s Sky, just as the Foundation and Path Finder updates did. In this case, the changes are centered around planets and their biomes, with new “exotic planet types” popping up as you approach the galactic core. Atlas Rises also gives you the power to change planets yourself: A new terrain manipulator allows you to sculpt the landscape with the Multi-Tool. It works “anywhere on any planet,” and lets you choose from various materials, shapes and sizes.



 
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