From the video:
Very impressive stuff.GPU based procedural placement for rocks, foliage, wildlife and sound affects, all placed in realtime
Dynamically generated volumetric cloud simulation
True volumetric light shafts
Disappointing.No water reaction with character
No foliage reaction with character
No global illumination
"Water....water is hard" heard this from a AAA developer recentlyOn the other hand: No water reaction with character
Disappointing.
Final Fantasy XV remains the only large open world game to pull off (mostly) real-time global illumination.
this is a pretty cool storyKojima explains that he offered no payment for the use of Decima, but rather, received the engine via a more surprising method.
“Usually when you go to use, buy or borrow an engine, someone will say, “Lend us your name,” or of course ask for payment.
We had no contract with Guerrilla Games, but when we met them they suddenly gave us a box, a very pretty box.
When we opened the box, there was a USB dongle inside that had the source code for the engine.”
With no contract in place, Guerrilla Games’ handed over the keys to the City,
the source code of all the studio’s hard work over the years, “they simply said, “Mr. Kojima please use this engine,” and we thought these people are incredible.”
Although Horizon Zero Dawn‘s developer was keen for Kojima and his studio to use its Decima Engine, there was one stipulation –
that the pair developed the engine together, “there was onecondition though, that Kojima Productions doesn’t just use
the engine, but that we develop the engine together with Guerrilla Games, that it should be a collaborative effort.
So we were really blown away by their stance on this and being so open with the engine and we thought “Wow, these are the people we have to work with.”
The only thing bothered me in the video was lack of watter 'ruffling' from Aloy's movement, other then that it looks like they opted for performance and sheer IQ over other visual effects.From the video:
Very impressive stuff.
On the other hand:
Disappointing.
Final Fantasy XV remains the only large open world game to pull off (mostly) real-time global illumination.
I aint a techie but dont you think the compromises made are worth given how good the overall IQ is as compared to these titles ? AI on the other hand is something of real concern though. Saw a gameplay video a couple a couple of days ago where Human enemies were acting pretty much stupid for the most part. The uploader did mention that he was palying it on easy though.How can something so basic as foliage and water interaction be absent? That very essential to the presentation given the foliage heavy environments. Even Rise of The Tomb Raider has dynamic foliage interaction and FFXV, Witcher 3 and Just Cause 3 all have very impressive water simulation.
Those sacrifices arent related to the IQ though. DF didn't cover the AA implementation so Ill hold my judgement on that til I play it myself. They do however mention that texture filtering isn't good on base PS4 which remains a widespread issue on the platform.I aint a techie but dont you think the compromises made are worth given how good the overall IQ is as compared to these titles ?
Just to add to that, the foliage reaction isnt universal but bigger foliage pieces (specifically one's Aloy can hide in) do react.Those sacrifices arent related to the IQ though. DF didn't cover the AA implementation so Ill hold my judgement on that til I play it myself. They do however mention that texture filtering isn't good on base PS4 which remains a widespread issue on the platform.
a 20 min video, in which I think he didnt miss too many points. I mean he covered all the basics and noted how some sacrifices were made, but in his opinion those sacrifices were justified looking at the end result.Thats a largely disappointing tech breakdown considering that DF was calling it a masterpiece.
Not all foliage , not all water interaction.How can something so basic as foliage and water interaction be absent? That very essential to the presentation given the foliage heavy environments. Even Rise of The Tomb Raider has dynamic foliage interaction and FFXV, Witcher 3 and Just Cause 3 all have very impressive water simulation.
Alot of the reviewers have mentioned how good the gameplay is and how every robodino requires a different pattern or a different way to defeat it. They actually praised its AI, so I am not clear where you got "they couldnt overcome" fromKZ2 was lauded for its AI, but clearly the jump to an open world sandbox presents a bigger set of challenges which they couldnt overcome.
Why is there a but here? more than 1 game cant be pretty great.As an overall package it might still be great, but the games I mentioned pull that off very well too.
In a given scene world size doesn't really matter. For optimizations' sake, every game loads textures in a given scene and no game is loading the whole world at any given moment.The edge Horizon has is that it seemingly maintains solid performance which Just Cause 3, FFXV and launch Witcher 3 didn't. Then again, those games boasts a game world which dwarfs Horizon's
Also, I know Wajhi hates this, but the Pro upgrades, the 4K resolution and improved texture resolution and AF, makes me glad I got my Pro
.
..no..please..I have to work... I cant keep writing/reading walls of text..Balkeh wait, let me remove it all .@NaNoW Thats a very uncharacteristic response from you lol... I have answers but now Id rather post my detailed impressions once I finish the game now, which wont be soon though. I know enough to wait for a bargain on this and Andromeda takes priority for me currently
Yeah, a physically correct simulation of reactive water is hard, not to mention taxing. Though, I think Guerrilla could've gone with mesh deformation or a displacement shader to fake water interaction."Water....water is hard" heard this from a AAA developer recently
Yeah, the lack of water interactivity sticks out like a sore thumb in an otherwise stunning and immersive game world.The only thing bothered me in the video was lack of watter 'ruffling' from Aloy's movement, other then that it looks like they opted for performance and sheer IQ over other visual effects.
Not limited to just rocks and trees, the procedural system assembles fully-fledged environments while the player walks through them, complete with sounds, effects, wildlife and game-play elements.
Guerrilla Games will be holding a presentation on their procedural placement technique at this year's GDC:Learn how the team at Guerrilla Games used compute shaders to dynamically populate the world around the player.
Incase you couldn't guess, i was in no mood of responding either
your new avatar
..no..please..I have to work... I cant keep writing/reading walls of text..Balkeh wait, let me remove it all .
u know similar shortcoming were present in Infamous SS case too which was also appalled for its visuals back in the day. glaring compromises to accommodate short term bragging rights. this is exactly why i sold all my consoles.From the video:
Very impressive stuff.
On the other hand:
Disappointing.
Final Fantasy XV remains the only large open world game to pull off (mostly) real-time global illumination.
I don't think that word means what you think it meansu know similar shortcoming were present in Infamous SS case too which was also appalled for its visuals back in the day. glaring compromises to accommodate short term bragging rights. this is exactly why i sold all my consoles.
lol but it's still possible to enjoy a game with technical compromises as long as it's well-designed, no?this is exactly why i sold all my consoles.
Yeah, Kojima's aiming for a more photo-realistic look as opposed to Horizon's surreal aesthetic. Should make for an interesting contrast. Here's hoping it's not a PS5 launch title@CerebralTiger now imagine Kojima's team using this tech. If we're able to see a Koji Pro Decima game in our lifetime, it should be something glorious.
Only if they were made to enhance gameplay/ story elements. Although it's not like horizon should be hanged for these but still the compromises are not justified here.lol but it's still possible to enjoy a game with technical compromises as long as it's well-designed, no?
Game reviewers = games looks gorgeous and plays incrediblyOnly if they were made to enhance gameplay/ story elements. Although it's not like horizon should be hanged for these but still the compromises are not justified here.
why you are paying american rates in Pakistan. Search cheaper region like Turkey. 13k for 13 months. Ms does not careShadowdragoo said:no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
There are no such thing as "bad design" bro, its all "artistic vision" nowEternalBlizzard said:Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord