seesh , heres the link.
http://www.1up.com/do/newsStory?cId=3156739
Bungie Reacts to Bungie
"Does the Bungie team hate Halo 2? Nah, of course not," said Community Lead Brian Jarrard. "But after making so much progress on Halo 3 and specifically setting out to fix things that we felt were shortcomings of the last game, it's hard for many to see anything but the 'bad' parts of Halo 2 at this point."
"It's funny to read our team's own criticisms of Halo 2," O'Connor said. "I wonder what folks would have thought if we'd come out and said 'Halo 2 was a shimmering work of perfection that could not possibly improved in any way, shape or form.'"
When considering those criticisms, the first ones to look at are Butcher's remarks to Edge. The Technical Lead is a Networking-related perfectionist, and his comments about Halo 2 being unplayable had little to do with controls, gameplay or weapon balance but rather the foundation of technical framework the online experience was built on. "For Halo 2 we had our sights set very high on networking," Butcher said. "We thought about the great LAN parties you can have with Halo 1 and decided to try and recreate that awesome experience of having all your buddies over to play, but using Xbox Live instead of having to lug consoles and televisions around. Going from having no Internet multiplayer to developing a completely new online model was a big challenge to tackle all at once, and as a result we had to leave a lot of things undone in order to meet the ship date commitment that we made to our fans."
The reflection going on at Bungie is necessary -- they are trying to improve on the last product they shipped. "The Bungie team has always been its own harshest critic and this constant self-critiquing and drive to continually outdo prior efforts is a huge part of our company culture," said Brian Jarrard. "And a big component of the Studio's success."
O'Connor added, "That internal criticism is being shoveled into the furnace of development like fuel."
The approach with Halo 3 pre-release is entirely different than how Bungie approached Halo 2. Where that game was shrouded in secrecy, Halo 3 is strangely media transparent. The number of available assets is still pretty minimal, but already, with likely 10 months to go before the game ships, Bungie has made alpha videos available via the ViDOC series. Each week they've been profiling a different element of Halo 3's universe at their
official site and word is that there may be even more video content in the works.
All of that doesn't even mention the game's
beta coming later this Spring. While there's still a great shroud of secrecy covering the game's single player, the studio has been lifting the veil on very specific parts of Halo 3's experience. For Bungie, the reflection and criticism comes naturally and while it's easy to take quotes out of context and attribute a single comment to an entire studio, O'Connor expects that ultimately people will be pleased: "I think everyone's going to enjoy the benefits of our reflective nature."
now go kill yourself.