Killzone 2 showed behind closed doors at GDC, More at E3.

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Chandoo

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http://ps3.ign.com/articles/770/770996p1.html


As a "special thanks" for the media that attended his pre-GDC conference last night, Sony Computer Entertainment's President of Worldwide Studios, Phil Harrison unveiled the first in-game footage of Killzone ever seen. However, we did see it with a few caveats.

"Please remember that we're showing you this footage as an example of our technology," stated Harrison before running the b-roll. "Keep that in mind when looking at it and don't think of it as looking at the game directly."

The technology that Phil was referring to is "PlayStation Edge," a new advanced graphics tool that's meant to simplify PS3 development. The package comes complete with RSX performance analyzer and GCMReplay.

Following his brief statements, the footage played on multiple HD screens and showed off both ISA and Helghast soldiers blasting the bejesus of each other. The best way to describe how the aftermath looked is that it's "BLACK" for the next generation. There was a high level of destructibility as the bullets flew, and some seemingly-purposeful moments of slowdown (as in bullet-time, not a technical hitch).

As the footage came to a close, the word "E3" flashed on the screen followed by Harrison's confirmation that July is when we'd see the game next.
 

Chandoo

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gamespot's version.


Word on Sony's Guerilla-developed Killzone for the PlayStation 3 has been scarce since it made its splashy debut in the I-can't-believe-that's-gameplay trailer from the Electronic Entertainment Expo a few years ago. Since then, the game has been mostly off the radar, save for a few mentions peppered throughout public comments from Sony reps. Though hard info on gameplay and a release date is still scarce, the game made an intriguing appearance, again in trailer form, at Sony's Game Developers Conference press event last night. Following a brief overview of the PlayStation Edge suite of developer tools Sony is set to release to devs in the hopes of helping with development of PS3 games, Phil Harrison casually mentioned he'd show a trailer of a game that had benefited from the tools. Before firing up the video from the cross media bar of a PlayStation 3, Harrison offered the disclaimer that the demo was meant to highlight technology and not the game itself.

The video offered a montage of sequences from the game that emphasized various technical aspects of it. A lone soldier running with a vast cityscape behind him segued to various combat sequences that showed situations that seemed tailor-made to highlight the tech Harrison had mentioned. An indoor combat sequence showed a soldier blowing to bits everything around him in a kitchen. Another sequence showed a soldier blasting the objects some enemies were using for cover. An outdoor combat sequence showed off standard on-foot combat as well as vehicle-based shooting, courtesy of a mean-looking tank.

Given the tech-focused nature of the trailer, there were some showy moments that revolved around blowing out individual windows in a warehouse area, as well as another sequence that showed shafts of light coming in through holes being blown in a structure. The use of light also figured prominently into a sequence, specifically the light on a soldier's rifle as it illuminated a dimly lit area. An extended sequence also focused on assorted soldiers getting plugged full of bullets in different venues, which yielded the expected twitching and flailing. The humanoid- and vehicle-focused action was livened up at the end of the video when wicked mechanical sentinel-like creatures unfurled their appendages and menaced the camera.

As with the previous Killzone trailer, the game looks like it has the potential to make quite a splash for the PlayStation 3 if it delivers on its promise. The action looks fast and detailed, and it seems to be covering all the right bases. The visuals are looking sharp, and the vast scale of the outdoor areas is impressive, while the indoor spaces we saw were good and claustrophobic. Granted, we didn't see anything quite as jaw dropping as the eerie human animation in the previous trailer, but as Harrison noted, this trailer was more of a technical showcase than a proper trailer. Look for more on Killzone at E3 later this year, where Sony and Amsterdam-based Guerilla will hopefully deliver the goods in playable form.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
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gamespot's version.


Word on Sony's Guerilla-developed Killzone for the PlayStation 3 has been scarce since it made its splashy debut in the I-can't-believe-that's-gameplay trailer from the Electronic Entertainment Expo a few years ago. Since then, the game has been mostly off the radar, save for a few mentions peppered throughout public comments from Sony reps. Though hard info on gameplay and a release date is still scarce, the game made an intriguing appearance, again in trailer form, at Sony's Game Developers Conference press event last night. Following a brief overview of the PlayStation Edge suite of developer tools Sony is set to release to devs in the hopes of helping with development of PS3 games, Phil Harrison casually mentioned he'd show a trailer of a game that had benefited from the tools. Before firing up the video from the cross media bar of a PlayStation 3, Harrison offered the disclaimer that the demo was meant to highlight technology and not the game itself.

The video offered a montage of sequences from the game that emphasized various technical aspects of it. A lone soldier running with a vast cityscape behind him segued to various combat sequences that showed situations that seemed tailor-made to highlight the tech Harrison had mentioned. An indoor combat sequence showed a soldier blowing to bits everything around him in a kitchen. Another sequence showed a soldier blasting the objects some enemies were using for cover. An outdoor combat sequence showed off standard on-foot combat as well as vehicle-based shooting, courtesy of a mean-looking tank.

Given the tech-focused nature of the trailer, there were some showy moments that revolved around blowing out individual windows in a warehouse area, as well as another sequence that showed shafts of light coming in through holes being blown in a structure. The use of light also figured prominently into a sequence, specifically the light on a soldier's rifle as it illuminated a dimly lit area. An extended sequence also focused on assorted soldiers getting plugged full of bullets in different venues, which yielded the expected twitching and flailing. The humanoid- and vehicle-focused action was livened up at the end of the video when wicked mechanical sentinel-like creatures unfurled their appendages and menaced the camera.

As with the previous Killzone trailer, the game looks like it has the potential to make quite a splash for the PlayStation 3 if it delivers on its promise. The action looks fast and detailed, and it seems to be covering all the right bases. The visuals are looking sharp, and the vast scale of the outdoor areas is impressive, while the indoor spaces we saw were good and claustrophobic. Granted, we didn't see anything quite as jaw dropping as the eerie human animation in the previous trailer, but as Harrison noted, this trailer was more of a technical showcase than a proper trailer. Look for more on Killzone at E3 later this year, where Sony and Amsterdam-based Guerilla will hopefully deliver the goods in playable form.
 

devilscallmedad

Women,Children and Kunka first
Jan 18, 2007
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Rawalpindi
www.worldenow.com
1UP

Explaining that this was a work-in-progress and it wouldn't be a part of his GDC Keynote the following morning, Sony Computer Entertainment Worldwide Studios President Phil Harrison wanted a way to point at the power that the PlayStation 3 could unlock. At the conclusion of a presentation that unveiled 'Home' and the irrefutably smart LittleBigPlanet, Sony showed us Killzone. It wasn't called 'Killzone 2,' it was just called 'Killzone' and the video footage appeared to be artifacted somehow. It wasn't the clear, crisp HD footage Harrison's presentation had been populated with -- it was almost like an afterthought. It didn't look as good as the fake-footage we saw at E3 2005, but it didn't look bad, either. It was just a half-hearted show of particle effects, bullets ripping through warehouses, tearing apart kitchens and showcasing the rag doll physics in the Killzone engine. If the footage ever surfaces, it'll likely be treated as an 'engine' demonstration, but the first-person perspective, gunplay and action clearly show gameplay in some state.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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It was just a half-hearted show of particle effects, bullets ripping through warehouses,
well duh, it wasnt meant to be a trailer, it was just a show of the technology powering the game.
 

USUF

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Jan 19, 2007
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Karachi
so we'll see some gameplay footage of killzone on this year's E3..thats great news...been waiting for this for a long time
 

Chandoo

Resi Evil 4 > Your fav game.
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OPM UKclaim they'll have first screens and some solid info for KZ2 in their next issue.

Killzone 2. Sonys incredible future shooter breaks cover! OPM has the first in-game shots and hard info...NEXT ISSUE ON SALE 30th March
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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i smell a false news item as harrison clearly said that kz2 won't be revealed to the public before e3
 

USUF

Dont use -blam!-™
Jan 19, 2007
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Karachi
hmm...some screens before E3 will be good...but i think that gameplay movie will be shown at E3 and not before
 

devilscallmedad

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Jan 18, 2007
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well you can't get any better than halo 2 already was, its nearly perfect all bungie has to do is a graphic update and considering guerrilla's track record don't blame me if i find that hard to believe.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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but didnt bungie themselves say they messed up on halo 2, some perfection eh ?

as for guirella's track record, KZ 1 was originally made for PC's, back then guerilla was a free independent company, after KZ sony bought them out and now they're like uberly well funded to make a better game, its possible.
 

devilscallmedad

Women,Children and Kunka first
Jan 18, 2007
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Rawalpindi
www.worldenow.com
but didnt bungie themselves say they messed up on halo 2, some perfection eh ?
its called being humble, halo 2 was perfect in my eyes ( and thousands of others ) if halo 3 is even better i am even happier ( that said they said they messed up the story elements inserting arbiter, cliffhanger ending )

as for guirella's track record, KZ 1 was originally made for PC's, back then guerilla was a free independent company, after KZ sony bought them out and now they're like uberly well funded to make a better game, its possible.
its possible but there IS NO REASON ( atleast for me ) to get any excited about killzone the developers have yet to ship a good game and the only thing we have seen about KZ3 is a CG trailer.
 

Chandoo

Resi Evil 4 > Your fav game.
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the developers have yet to ship a good game
you know killzone liberation has been called a good game a good many times, im sure you've read all the posts about it on neogaf.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
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actually i haven't seen much said about killzone lib on psp, from what i know it was a decent-good game let me rephrase the developers have yet to ship a console game which doesn't suck.
we'll just have to wait for KZ2 (or 3 if you count liberation as 2) cause they only released one console game after killzone and that was a multiplatform game.

http://en.wikipedia.org/wiki/Guerrilla_Games

oh and, taken from the halo 3 topic

halo 1 was good halo 2 was bullshit poor lvl design a kid culd do much betta this game has thtat fancy premise but i t will fail to deliver unless the same morons of the last game are still in the team
now you see why bunjie admitted halo 2 was messed up, sure the halo purists liked it anyway, but seems a lot of the general public didn't.
 
Last edited:

devilscallmedad

Women,Children and Kunka first
Jan 18, 2007
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Rawalpindi
www.worldenow.com
now you see why bunjie admitted halo 2 was messed up, sure the halo purists liked it anyway, but seems a lot of the general public didn't.
err..the halo purists didn't like halo 2 that much they just wanted to play as MC, i for one found playing arbiter awesome ( he is more of an assassin then a super omega killer ). If there is any indication halo 2 is still the most played console game i'd say that says a lot of how many people liked it ( plus halo 1 and 2 are one of the highest rated games ever )
 
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