Is really we are going to make a Team or Game!!!

Shyber

PG Pioneering Member
PG Pioneering Member
Oct 11, 2007
16,736
2
44
39
The Land Down Under
making a team is easy
making the team do something is difficult
making the team stay focused is even more difficult
making the team stay is the most difficult

----

Game development is not the kind of job easily adaptable to a distributed type of development, thats why you don't see a lot of open source games coming out. There are like hundreds of teams aligning up for game dev (internationally) but not even 10% of them ever actually end up making a successful product.

But exceptions are everywhere!
Game development needs 4 things:

1) Passion
2) Persistence
3) Commitment
4) Funding

I've never seen an example where all these factors are present. Hence, we get off but never take off.
 

Firebender

Proficient
Mar 22, 2008
723
0
21
Islamabad
The immensely popular multi-platform game,
World of Goo, was developed for the most part by just two people. Fact.
(The game has 26 sec credits where only 4 people had anything at all to do with development, the slew of others was marketing and people who ported the game from PC to Wii, PSP, etc).
 
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Rapchik Killer

Well-known member
Jan 18, 2007
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Karachi, Pakistan
I think a team is really good but very unpractical so i am personally a fan of going solo unless someone else like a firm puts me in a team which i know would stick.. I think pakistan will churn out a lot of great games in the future but looks as if none will come from a team only solo or maybe a partnership between friends..
 

alleey

Beginner
I think a team is really good but very unpractical so i am personally a fan of going solo unless someone else like a firm puts me in a team which i know would stick.. I think pakistan will churn out a lot of great games in the future but looks as if none will come from a team only solo or maybe a partnership between friends..
I think pulling off something BIG enough to cheer the world as a solo endeavor would have to be a Titanic effort!

I've been solo in my entire (game dev) career, so far, and the biggest problem has been lack of motivation down the road. Plus when you are in a team, there is alway someone to scrutinize your urge to continuously refactor and refactor. There is nothing great like working in a team, but unfortunately I have to agree that its quite difficult (if not impossible) at the moment.
 

Rapchik Killer

Well-known member
Jan 18, 2007
1,263
0
41
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Karachi, Pakistan
I think pulling off something BIG enough to cheer the world as a solo endeavor would have to be a Titanic effort!

I've been solo in my entire (game dev) career, so far, and the biggest problem has been lack of motivation down the road. Plus when you are in a team, there is alway someone to scrutinize your urge to continuously refactor and refactor. There is nothing great like working in a team, but unfortunately I have to agree that its quite difficult (if not impossible) at the moment.
Its almost impossible to have a big enough effect to cheer the world but still i think its possible to make nice quality games single handedly and ofcourse you have to pay the graphics guys some money but other than that you are alone from the designing to releasing part..

As for motivation i have never had motivation as an issue.. my passion for game development is pretty much the only thing that drives me.. and for the team part you are absoloutely right, with a team you can create an amazing algorithm that could handle all your issues where as when you are alone it could take weeks till the right point hits you..
 

WarMachine

Talented
Oct 3, 2008
54
0
11
Santa Monica
Which team are we talking about? A team to design a game engine from a scratch or a team that will work on a mod?
I dont think we have the manpower to start work on a new game engine from scratch and bring it equal to id's Tech5 or Epic's UnEd in just few years.
Coming to mod, yes we can do that. But i havent found anyone here who's a seasoned modder.
I think we should inspire people first. Release a genuine Pakistani mod using any engine and that'll bring in more talent from all over Pakistan. Atleast thats what i think.
 

haroonshaikh

Moderator
Moderator
Jul 27, 2007
3,091
9
44
35
Karachi
even though i am not related to computer programming.
i think its an enourmous task to make a game.

it needs hard work,
people have to sit together for hours and work on game.
its not that some people simply start a game development by passing their work and ideas on net .
 

waqqas1988

Waqqas Waheed
Feb 19, 2009
3
0
1
36
Karachi
Well hello everyone..
In pakistan, PPl talk more and do less. its a fact..
THe main thing is that, every one just think of money. Questions like, will we earn money from our game ?, How much expanses etc etc...
I am a student of media sciences working on my skills. Then i'll go abroad for masters. Its my aim to bring gaming institutes, scope here in PAK and i'll do inshallah..
TO make a team is easy to say but difficult to create..
Let us make a team, but are we enough skilled... ? NO
we need to first build our skills.. Learn things.. Programming, AI, Designing, modeling etc etc..
THen we can think of a team..
A day will come...
 

WarMachine

Talented
Oct 3, 2008
54
0
11
Santa Monica
I dont agree. We have all the skills required. But not to make a game engine, but to make a MOD. We shouldn't start with something as huge as designing a new game engine.
I have seen iTrango in islamabad working on their enigne 'Helios' for past many years and its an impressive piece of work. But it's hell of a tedios job and still in progress.
On the other hand, we can easily make a MOD using any engine available in the market. I can take the mapping and level designing job easily if people are willing to work as coders and modelers. I have seen gaming companies hiring whole modding teams when their mods hit the spotlight.
if there are people here who are genuinely interested in breaking into the gaming industry, i suggest they start with a mod first.
 

Rapchik Killer

Well-known member
Jan 18, 2007
1,263
0
41
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Karachi, Pakistan
^ i dont agree warmachine.. mods are neat but just as a hobby not something a company would invest in.. i agree that you shouldnt start with building your own game engine but you could use some other engines and then make a game from scratch over them..

btw no offense but level designing isnt a very hard job and thats not what a company in pakistan would hire.. someething like a 3d modeler and animator are proper jobs that a company cant work without, these are the guys who would also work on the level.. creating levels using radiant are not that big a deal..
 

WarMachine

Talented
Oct 3, 2008
54
0
11
Santa Monica
not correct. i can name countless mods that made it big in the gaming industry, like Prey and MechWarriors currently being made using Crysis. Alex Roycewicz was a regular modder until he was hired by Infinity Ward to map for then-to-be-released Call of Duty 4.
secondly, modelers and animators have no part in mapping whatsoever except providing static models and thats it. they dont work on level geometry, brushwork or gameplay.
no offence, but i dont think you have mapped big before. it is hell of a hectic job.
 

Rapchik Killer

Well-known member
Jan 18, 2007
1,263
0
41
34
Karachi, Pakistan
mod is building a game using the modkits provided with a game.. like cs is a mod of half life.. and garys mod is a mod for half-life 2.. but prey isnt a mod of doom.. they licensed the id tech4 engine and heavily modified it for their own purposes.. and i dont think anyone in pakistan can invest big enough to but idtech or unreal engine.. we are best of using a free or a cheap engine, and hiring a couple of modelers and a couple of programmers and thats the kind of team someone in pakistan could invest in..

one more thing i know level designing is a very difficult job but if you are investing in pakistan do you think we have the resources to hire a level designer? then we should also have a couple of animators, modelers, tool programmers, physics programmers, sound programmers, game programmers, graphics director, lead programmer, game director, and so on.. it costs a lot of money and becomes impractical to even talk about..
 

WarMachine

Talented
Oct 3, 2008
54
0
11
Santa Monica
well if you want to make it big, you have to spend big too. whats the use of getting a low grade engine and ending up making a PAC MAN. All the technical people that you mentioned above can be found here in Pakistan. It comes back to the point of assembling a team.
About three years back, two indian brothers completed their bachelor's degree in Game Development and Animations from US and came back to India. They appealed to the overnment to provide them with some financial boost and they will, in turn, start the first official gaming company in India. The government bought Tech5 for them for $250,000 (not a huge figure for government). They then gathered the team from all over india. now they are well on their way in releasing the first ever indian title, something about hanuman i think.
my point is, if you can make a mind blowing mod on any engine, people will invest big in you and, who knows, even the government too. we have all the necessary ingredients here and no coordination.
 

Cade2

Talented
Feb 1, 2009
71
0
11
cade.mooo.com
well if you want to make it big, you have to spend big too. whats the use of getting a low grade engine and ending up making a PAC MAN.
High quality engines are available too, I will give mine for free to any credible and proper team effort, which easily outdoes the old one written by iTrango. But so far, I have heard from no one.
 
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