MULTI GTA V Next Gen Detailed. Releasing March 15th. RT. 4K. 60 FPS. Improved Draw Distance/Textures

Necrokiller

Expert
Apr 16, 2009
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So you choose to remain ignorant, and not even correct your mistake on your own.

Can't say I'm surprised anymore :LOL:
 

iampasha

Seasoned
Apr 4, 2013
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F
Says 188fps is the engine limit, has no answer for stutters happening below that number 🤷‍♂️:LOL:



Pasha, do share a 10 min video of non-stop driving a car with the speed limit unlocked and the frame time graph running via the OSD (y)

Asked Necrokiller to do the same for Cyberpunk 2077, but he didn't listen 🤷‍♂️ :LOL:
For that I'll have to delete my mods and enb presets and reinstall the vanilla version also overlays of any kind can cause performance issues in this game to ye bhi point hai...Last time I played vanilla GTA it was 2015 xD
 

Necrokiller

Expert
Apr 16, 2009
13,594
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For that I'll have to delete my mods and enb presets and reinstall the vanilla version also overlays of any kind can cause performance issues in this game to ye bhi point hai...Last time I played vanilla GTA it was 2015 xD
pasha don't waste your time with him. Isska ghee seedhi ungli se nahi nikle ga kabhi :LOL:
 

Radical

FUCK Y 'all !
Jan 25, 2009
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The charatcers could have used a much required boost! They still look like PS3 era!
 

CerebralTiger

Expert
Apr 12, 2007
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Islamabad

RT is deployed here on shadows only, and specifically shadows cast by the sun (interior shadows are standard shadow maps - albeit of a higher quality, with decent filtering). RT shadows significantly reduce artefacting issues, eliminates the jarring cut-off points found in shadow cascades where a high quality shadow switches to a much lower quality one at close range and most importantly, the properties of shadows in real life are more accurately rendered. Shadows from small details are retained where often they disappear with shadow maps, the so-called Peter Pan effect. This term describes how light leaks through objects as the area of contact cannot be rendered correctly.

Ray traced shadows do not have this issue and more than that, they accurately display shadow softening: the further a shadow is from the object casting it, the more diffuse the effect. Interestingly, the PC version has Nvidia PCSS shadows - an attempt to simulate this effect - but it is exactly that: an attempt. It was good for its time, but RT gets the job done properly. The RT shadows look good, but do not run at full resolution, which can result in some pop and fizzle. The fidelity mode does not eliminate these issues - rather, it makes the shadows a touch more accurate to the pixel due to the higher output resolution.
Technically, I think the new Grand Theft Auto 5 is the preferred version of the game - a big improvement over the PS4/Xbox One era rendition and better in many respects than the PC game too. That's down to aspects such as the increased fluidity via motion blur and the fixed-up cinematics, plus the inclusion of temporal anti-aliasing that cleans up a lot of the legacy image quality issues. Yes, there are visual features from the PC version missing in this new release - but crucially, aside from distance LOD, they don't tend to be noticed in the general run of play. Ultimately, there's the sense that Rockstar could have pushed harder to deliver more - so don't go in expecting an upgrade on par with something like Metro Exodus Enhanced Edition. In terms of 'next-gen' upgrades, what we're effectively getting here is the obligatory 60fps upgrade, a touch of RT and a smattering of pleasing refinements.
Better than the maxed out PC version @iampasha
 

iampasha

Seasoned
Apr 4, 2013
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Better than the maxed out PC version @iampasha
Better in some* worst in others.. LODs and draw distance is still on par with base ps4! Still x4 anisotropic filtering like the ps3 and ps4! Highest fidelity version stills runs at *sigh* 30 fps. No texture improvements from PC version, no models improvements from PC version. But 6 years after the PC version you get better shadows, a few effects, and a new temporal anti aliasing. While Alex forgot to mention, the rain reflections are actually blurrier than the PC version. (Which could be a bug?) PC version is 6 years old at this point bro, like come on. That's more than half a console life span lol

For 10$ if you are a console user, definitely get this if you want to experience GTA V for the third time, for a PC user, look away and stick to the PC version.
 

Necrokiller

Expert
Apr 16, 2009
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Oooof, dat draw distance is terrible. You'd think on these CPUs it would atleast come close to the PC version.
 

CerebralTiger

Expert
Apr 12, 2007
19,839
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Islamabad
Better in some* worst in others.. LODs and draw distance is still on par with base ps4! Still x4 anisotropic filtering like the ps3 and ps4! Highest fidelity version stills runs at *sigh* 30 fps. No texture improvements from PC version, no models improvements from PC version. But 6 years after the PC version you get better shadows, a few effects, and a new temporal anti aliasing. While Alex forgot to mention, the rain reflections are actually blurrier than the PC version. (Which could be a bug?) PC version is 6 years old at this point bro, like come on. That's more than half a console life span lol

For 10$ if you are a console user, definitely get this if you want to experience GTA V for the third time, for a PC user, look away and stick to the PC version.
It's better in most ways tbh, and that was Alex's conclusion as well. LOD and AF are the only notable areas that are lacking in comparison. Rain reflections being blurrier likely comes down to the resolution being lower than the PC version running at a higher res.

Alex didn't mention the faster cars in GTA Online. I'm not aware of this, but is it possible to apply mods to make cars faster and also play online in the PC version?
 
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