MULTI Fallout 4 |OT|- Out of the Vault, into the Wasteland

its Me

Senior
Aug 10, 2008
6,176
62
53
Karachi
Has fallout 4 ready to launch? I am still preloading the last 2GBs.
In some parts of the world its unlocked, on my steam store its saying 22 hours left approx. In Australia its unlocked, saw one guy in my list playing it (sm1)
 

neox3d

Proficient
Feb 11, 2014
848
1
23
Lahore
In some parts of the world its unlocked, on my steam store its saying 22 hours left approx. In Australia its unlocked, saw one guy in my list playing it (sm1)
Thanks I just checked, showing the same 22hrs on my side as well.
 

Urhum

SAVE ME PLS
May 6, 2013
457
0
21
Karachi
CAN'T WAIT TO PLAY!!! BODY ROCKING, HANDS FREEZING, **** oops xD :dance4::dance4::dance4::dance4::dance4:
 

MrJayPlays

Senior
May 4, 2008
8,502
0
41
www.youtube.com
seen some gameplay on YouTube on pc. game is rocking 60fps high settings. i feel sorry for console players

Sent from my SM-N910F using Tapatalk
 

Ottoman

Senior
Sep 15, 2008
8,589
3
44
Wow Chhowni
Wow, I just got done watching a video review of the game and the character models and environment textures are incredibly pathetic for a 2015 game. It'll be interesting to see what PC modders come up with.

Bethesda might have finished developing the game a year back but if this is the best polish they're capable of, it speaks volumes about their incompetence.
 

MrJayPlays

Senior
May 4, 2008
8,502
0
41
www.youtube.com
Wow, I just got done watching a video review of the game and the character models and environment textures are incredibly pathetic for a 2015 game. It'll be interesting to see what PC modders come up with.

Bethesda might have finished developing the game a year back but if this is the best polish they're capable of, it speaks volumes about their incompetence.
leave it to pc modders srgnt.

if u planning to play this on console its a big no and it is always just like previous games by Bethesda

Sent from my SM-N910F using Tapatalk
 

rotipuj

Proficient
Oct 4, 2012
850
0
21
We really shouldn't excuse poor graphics with "The modders will fix it". Bethesda has always been pretty incompetent.

Even with graphical mods, it all falls apart once it actually starts moving. Horrible animations destroy the illusion.

[MENTION=173]venom[/MENTION]
I dont know whether its a good idea to compare this to Witcher 3 but atm the side quests offer no motivation in fallout unlike witcher 3. Whether or not this will change as i progress, only time will tell.


It's a Bethesda game. I wouldn't count on it. Shit writing and uninspired quests have always been the norm in their games.
 

Ottoman

Senior
Sep 15, 2008
8,589
3
44
Wow Chhowni
leave it to pc modders srgnt.

if u planning to play this on console its a big no and it is always just like previous games by Bethesda

Sent from my SM-N910F using Tapatalk
Bethesda have made a habit of it; leaving modders to clean up their mess. People who are done with The Witcher 3 will have a hard time adjusting to Fallout 4.
 

nafu

Senior
Jan 25, 2010
6,449
10
44
35
Islamabad
docs.google.com
And NVIDIA Favoring continues...... Shown Some Great Results in Fallout 4.

NVIDIA as usual Takes the LEAD and 970 excel, jumping ahead to AMD Fury

1080p


4k


AMd may have hinder its Crimson's miracle for non-NVIDIATitle.
 
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manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
52,087
395
89
On earth...Lahore
[h=2]Fallout 4's control scheme for PlayStation Vita is pretty great[/h]

If you have a PlayStation 4, a PlayStation Vita and a copy of Fallout 4, there's good news: the Remote Play control scheme for Sony's handheld is pretty great. So if you find yourself away from your PS4, bedridden or in an extended stay in the bathroom, playing Fallout 4 via Remote Play is doable, thanks to some smart Vita-specific control tweaks.
The PlayStation Vita hardware is missing some control options that PS4 owners have access to on the DualShock 4 controller, namely the clicky L3 and R3 analog stick inputs and L2 and R2 shoulder buttons. Bethesda has moved those functions elsewhere on the Vita, to the system's D-pad and front touchscreen.


The D-pad controls, as you can see in the control diagram above, move the sneak input to the right D-pad input and VATS to up on the D-pad. Sprint is done by pressing down on the D-pad; perfect, as you'll likely be pressing up on the left analog stick anyway and the D-pad will be within reach. Pressing left on the D-pad brings up your favorites. Tap left and a little pop-up menu will appear; from there you can tap the D-pad again to select one of your favorite weapons.
The left and right side portions of the touchscreen are dedicated to bash/grenade/power attack, replacing the DualShock 4's R1 button. Tapping the center area of the screen toggles the game's camera and brings up the workshop. The rest of the Vita's control layout is pretty much the same.
The only other Remote Play controls worth noting are Pip-Boy-specific. Tapping the left and right sides of the Vita touchscreen tabs left and right, respectively, through the Pip-Boy interface, while tapping the center of the screen lets you sort items.
Maybe the best part of the Vita control implementation? There are no controls that rely on the system's rear touchpad.
We have Bethesda designer Josh Hamrick — who did similar work on Destiny's Vita-specific controls — to thank for Fallout 4's Remote Play control scheme.
 

venom

Lado-K-Lashkary
Mar 15, 2007
2,759
256
88
Karachi
Inventory management is a complete chore in this game. Lots of my time is actually spent on figuring out what to keep and what not just so i can manage the inventory within the weight that i can carry. On top of that one cannot fast travel back to the sanctuary if you are over weight. Whoever thought of this is a complete asshole.

Apart from that gave in around 3 hours to the game last night and still couldn't move to the main quest. The thrill in exploring new locations is such a rewarding experience.
 
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