[OT] Deathloop delayed to September

CerebralTiger

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I wonder who's 'bright' idea it was to map dodge to L3; easily the most awkward button placement for this kind of a mechanic that I've come across 🤦‍♂️
 

CerebralTiger

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Apr 12, 2007
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I mean, I've finished Mario 3D World. Ab kitni baar kheloon? 🤣

i guess coz moving from Left analogue so just click while moving, will get being used to i guess. can't you change it ?
Yeah, will take some getting used to. Sadly, there's no button remap option in the game. Hopefully, they add this along with a 40fps RT mode on PS5 for those with 120Hz displays.
 
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Necrokiller

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lol oh, but there is; in the accessibility system settings. But it's not ideal, at least not when I tried it on the PS4 a few years ago.
Says it all about how useful it is :ROFLMAO:
Do tell us how you would be able to remap the L3 from the system and still have the in game functions work in tandem. Don't see any reason why you would choose to get used to an inferior control scheme.
 
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CerebralTiger

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Apr 12, 2007
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Inferior? lol switching dodge to L1 is much, much superior in my book. The only downside is that whatever was originally set to L1 gets mapped to L3, but I'll take that over having to click L3 while awkwardly moving the analog stick 🤷‍♂️

Also, why isn't Necrokiller playing this? Ab tou 'hotfix' bhi aa gya hai :LOL:
 

Necrokiller

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I mean, the fact that Alex found drops shows which one was more accurate. 😂

Yikes at 2133x1152 upscaling on a 4K display.

Yikes at the next gen performance. No wonder people are wishing for a 40fps mode 😂
 
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Necrokiller

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Inferior? lol switching dodge to L1 is much, much superior in my book. The only downside is that whatever was originally set to L1 gets mapped to L3, but I'll take that over having to click L3 while awkwardly moving the analog stick 🤷‍♂️
Looks like you need a game changing controller with additional inputs and/or game changing controller API.

 

CerebralTiger

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Apr 12, 2007
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How would that help when the dodge and sprint logic is tied to the same button 🤣

The startup for sprint is odd to begin with. You dodge first, and then begin sprinting. Reminded me of sprinting in Sekiro (lol), which worked in the same manner 🤷‍♂️

I mean, the fact that Alex found drops shows which one was more accurate. 😂
Faulty I/O or RAM module perhaps lol. You shared a video from Returnal not too long ago with someone encountering pauses during traversal (was it ctron? :unsure:). Never experienced that in my playthrough 🤷‍♂️
 
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Necrokiller

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How would that help when the dodge and sprint logic is tied to the same button 🤣
You can bind two buttons to the same function. Sprint can stay on L3, but you do not necessarily have to press it again to dodge. Versatility rep 🤷‍♂️ 🤜

Can't figure out everything with a brief hands-on "at a friend's place" :ROFLMAO:
 
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Necrokiller

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2060 Super performance the same as PS5 in "performance mode " and performs better in RT mode as well 🤷‍♂️
 

CerebralTiger

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Apr 12, 2007
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Sprint can stay on L3, but you do not necessarily have to press it again to dodge.
You don't need to press twice to dodge. It's a single press that transitions the dodge to sprint provided you keep L3 held down.

Can't figure out everything without trying the game 🤣

2060 Super performance the same as PS5 in "performance mode " and performs better in RT mode as well 🤷‍♂️
2060S internally runs at a lower frame rate compared to the PS5 in performance mode (naturally, because the PS5 performs between the 2060S and 2070S in quality mode, which is roughly on-par with its expected performance), so it'll either end up dipping below 60 in late-game taxing instances where the PS5 wouldn't or drop to a lower res than that of the PS5.

Also, you accidentally forgot to mention the stutter issue that often occurs in the PC version (happened twice for Alex in 40 hours of playtime, but more so for others) when a new area is loaded and persists across the level, and restarting the app is the only way to fix it 🤷‍♂️

From the PC performance thread on your favorite forum, Reset Era:

Pargon said:
Does anyone else keep running into problems where loading a new level frequently runs like crap?
Sometimes, doing things like toggling v-sync will fix it, but other times I have to completely quit and restart the game.

Same location, before a restart:


And after a restart:


It still looks absolutely terrible even when it's working "correctly" and running at 60, though.
That's with everything set to low, except for texture resolution, and RTAO rather than CACAO Performance.
Disabling RTAO doesn't seem to make much difference to performance in most locations anyway (but does look a lot better).
Peaty Condor said:
Yes. Doesn't seem to happen 100% of the time but definitely after some of the transfers (the first time going from Updaam to the Complex, and on the first return to Updaam as well). Haven't been playing with Afterburner on but I watched my montior's FPS counter and could see the frametime spikes happening and the framerate dropping 15-25 FPS every few seconds as I was just standing there not moving, staring at walls.

I've just been quitting the game after each level to avoid it. This port is shit.
La Fawn Duh said:
Thats what i said. Every new level u start it stutters. First run is smooth. I noticed that one of my CPU Cores gets a 100% usage after this (while the rest is below 40%). I have to restart after every new level starts.
Slochy said:
Computerbase hinted at a broken VRAM allocation/usage eventually leading to every card hitting its limit sooner or later without being able to purge it, resulting in stutters and general performance drops, especially when using the Raytracing options. Fiddling with the settings while in-game and/or loading new levels only accelerates this, meaning it's best to restart the game completely after you've changed stuff in the visual options and/or played for an x amount of time. It's quite an interesting read, too bad its language barrier prevented their observation from gaining any traction in this thread. Maybe it's something Alex is going to cover as well?
Hedonism Bot said:
Yes absolutely, every new level! Doesn't matter if I've been in the same area and the same time of day before, the second level of play always gets stutter spikes at regular intervals. Have to restart to fix, and not related to any in game settings at all!
GavinUK86 said:
Yeah I have to restart after every level else I get a weird stutter that goes from 60 to 58 every 3 or 4 seconds. I tend to load into the next one then quit so it puts me right back into the level upon booting.
Wait for it...wait for it...yikes!! 🤣
 
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    SolitarySoldier said:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
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    Necrokiller said:
    MS one upping Sony in catching the biggest L in gaming
    tbh gaming industry as a whole is failing much like tech industry. They have buckled down too much to Corporate suites then relying on passionate and innovative people. A corporate only believes in financial growth and shareholders.
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    MS one upping Sony in catching the biggest L in gaming
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    oh
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    iampasha iampasha: Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada...