MULTI Crysis 3 |OT|

Shyber

PG Pioneering Member
PG Pioneering Member
Oct 11, 2007
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The Land Down Under
The gameplay isnt the BEST, but those outta the world visuals have got me addicted to the game. Im on the part where u prophet has to save claire. How much of the game have i covered in terms of % ??? Just want to know hw much more is left till i finish it and start studying for exams -___-

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You're near the end but the game gets kinda tight at the end.
Plus DAT OPEN WORLD.

Why the hell didn't anyone mention THAT. I mean seriously, Crysis defense force is doing a poor job here. That buggy in the mud segment felt BETTER than the target render of the first Motorstorm game we saw back in 2005.
 

HMS1193

Death Core
Oct 10, 2009
6,648
3
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31
Lahore
You're near the end but the game gets kinda tight at the end.
Plus DAT OPEN WORLD.

Why the hell didn't anyone mention THAT. I mean seriously, Crysis defense force is doing a poor job here. That buggy in the mud segment felt BETTER than the target render of the first Motorstorm game we saw back in 2005.
And i was playing through that section last night, one of the screens i grabbed: *Will upload more in the PC SS thread later*
 

fahd

Proficient
Dec 3, 2007
501
0
21
Crysis defense force is busy in the God of war thread

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Necrokiller

Expert
Apr 16, 2009
13,573
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Plus DAT OPEN WORLD.

Why the hell didn't anyone mention THAT.
Yeah, pretty insane how huge the levels get later on. The added verticality actually puts the openness above some areas from Crysis 1 imo. The buggy controls were horrible though. And hacking is used a bit too much and the mini game itself is boring. Prophet tying the dog tags of the fallen crew to the Bow was a very nice touch.

I'm actually on my second playthrough. Wanted to see what I've missed in terms of different approaches to the objective. Took me 7 hours to complete it on the highest difficulty. The in-game clock counts the time taken to reach the next check point. Retries do not count and I died a lot of time so the final time is probably a little over 8 hours. I think most reviewers just rushed through the game on the easiest difficulties clocking in 5hrs.
 

Shyber

PG Pioneering Member
PG Pioneering Member
Oct 11, 2007
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The Land Down Under
Yeah, pretty insane how huge the levels get later on. The added verticality actually puts the openness above some areas from Crysis 1 imo.
Agreed. It may be the most poorly received game in the series, but it's my favorite in the series. There comes a "tipping point" in some games that force me to overlook the shortcomings in them. The ending has been awesome, the little touch like

Prophet tying the dog tags of the fallen crew to the Bow was a very nice touch.
felt really awesome. Too bad the voice over and expressions were a bit poor.

The buggy controls were horrible though.
Aren't they always? :p

And hacking is used a bit too much and the mini game itself is boring.
True that. Some variety in the mini-games would've been nice.

Am beginning to feel that the reviewers were unnecessarily critical with this game.
 

moiz1992

Intermediate
Dec 29, 2012
184
0
21
Rawalpindi
Plus DAT OPEN WORLD.
yeah pretty amazing how one level takes u through various terrains and settings but just before starting crysis3, i finished farcry3 and THAT was SOME open world gameplay :p
hence im still kinda mesmerized by tht wonderful open world island setting which makes it hard for me to fall in love with the crysis 3 open world :p



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Necrokiller

Expert
Apr 16, 2009
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The ending has been awesome, the little touch like

felt really awesome. Too bad the voice over and expressions were a bit poor.
Oh, so you're done with the game? I thought the ending was very well done. For all the shit the story gets, I was surprised to see that they did manage to wrap it up nicely.
Spoiler: show
How fitting was it that the ending scene takes place at exactly the most iconic scene from Crysis 1, that moment when you see the Ling Shan Island in broad daylight.
The space segment was good too, not in terms of gameplay but on a whole. This game easily has the best implementation of full body awareness in a FPS.


Voice acting was pretty good throughout. It was actually some dialogues which weren't that well written. For instance, Prophet's yapping during the final boss fight was getting to my nerves. Or maybe it was the fact that I died a lot and I had to hear it over and over again which was getting annoying :p

Am beginning to feel that the reviewers were unnecessarily critical with this game.
If this is accurately rated, then Crysis 2 should be a much lower rated game. I enjoyed this more than Crysis 2. And for me that is saying a lot since I really enjoyed C2. However, I will say that I felt Crytek played it safe with this one. If Crysis 2 was a new direction for the franchise, Crysis 3 is a refinement of those ideas. Critics probably expected another "reboot" in terms of drastic changes to the game.
 

CerebralTiger

Expert
Apr 12, 2007
19,688
5,868
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Islamabad
Spoiler: show
The space segment was good too, not in terms of gameplay but on a whole. This game easily has the best implementation of full body awareness in a FPS.
If you're referring to the last bit prior to the ending, how is it a segment? Cut scene would be the appropriate term, considering how there was no real player involvement (save for one little trigger that you had to pull).
 
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Necrokiller

Expert
Apr 16, 2009
13,573
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CerebralTiger said:
If you're referring to the last bit prior to the ending, how is it a segment? Cut scene would be the appropriate term, considering how there was no player involvement during that part.
Not sure what the issue is here esp since I explicitly stated I'm not talking about the gameplay.
Spoiler: show
The space segment was good too, not in terms of gameplay but on a whole.

I did not call it a gameplay segment either, in which case it would be an incorrect statement.
 

CerebralTiger

Expert
Apr 12, 2007
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Islamabad
I did not call it a gameplay segment either, in which case it would be an incorrect statement.
I understand you weren't praising the gameplay, but the term 'segment' leads to the suggestion that it had gameplay, even though your praise wasn't aimed towards it. It was just a little misleading to me, that's all.
 

Shyber

PG Pioneering Member
PG Pioneering Member
Oct 11, 2007
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The Land Down Under
Well, it's official.
I like Crysis 3 more than Crysis 2 or even Crysis.

Screw the fanboys and screw the reviewers, it was a genuinely entertaining ride. Not to mention immensely beautiful.
 

Soulhunter

BriNg IT oN
Dec 11, 2008
4,903
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Rawalpindi
apparently crysis3 sold 3 times less compared to dead space 3 according to NPD numbers. BOMBA DAT 66m$ budget for a 5hour campaign and a decent mp doesnt make any sense
 

fahd

Proficient
Dec 3, 2007
501
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21
Dont forget that dead space 3 came 2 weeks earlier than crysis 3.

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CerebralTiger

Expert
Apr 12, 2007
19,688
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Islamabad
Here's how I would arrange all of the Crysis games (in rank order):

1. Crysis
2. Crysis Warhead
3. Crysis 2
4. Crysis 3

Even though the original Crysis lacks in terms of storytelling, its open-ended design and in-depth suit abilities give it a significant edge over the other games. The same goes for Warhead, but given its shorter length, I would put the original over it.

Crysis 2 was stripped of the original's open-ended gameplay, but still had some relatively consistent pacing to go with its linear design. The AI also saw somewhat of a downgrade from the original, and was exploitable with the suit's stealth ability. The end result? A decent enough game that tries to pull through with its cinematic ambitions, while sacrificing on certain gameplay elements. It also introduced a half-decent cover system that worked well enough once you got familiar with its kinks.

Crysis 3 starts off on a high note and manages to remain interesting up until the first few encounters with the Ceph in the open grass fields. Not being able to see through the thick grass, and having the Ceph attack you from all corners was an engaging experience. If only it could've kept the same momentum going for the rest of the game. However, everything takes a nosedive from the "Safeties Off" mission. Unfortunately, it's not just the safeties that come off lol. From there onwards, the entire game is an extremely boring romp through never ending corridors, ultimately leading to some relatively wider areas that hardly serve any purpose. Your objective is usually right ahead of you, and it begins to feel like you're traveling in a straight line for the entirety of the game. The level design is horrible, with hardly any sense of verticality. What's more, Crysis 2's cover system has completely been eliminated from the equation in the sequel. The bow is a pretty useless addition to your arsenal. I ended up switching to one of the other weapons even when the game encouraged me to use it. If all that wasn't enough, Crysis 3's AI hits a new high in terms of artificial stupidity. Not only are the classic "call for backup" moments from Crysis 2 intact, but enemies often end up refusing to acknowledge and respond to your presence. I literally had to melee a few to try and knock some sense back into them. It's great for comic relief :)hah:), but that's just about it. Towards the end, the game does make a conscious effort to bring back some excitement, with a set-piece driven buggy ride through a hoard of enemies. The excitement doesn't last long, however, as the vehicle controls have to be the worst I have seen in a game this generation. Boss fights are ridiculous as well. Keep shooting a giant vegetable and dodge its limited array of attacks, and voila, it's over before you know it. This is by far the shortest game in the series (not counting Warhead), and when it was over, I was thankful for it.

I'd give the game's single-player mode a 5/10. Based on what I have played of the multiplayer beta, it isn't as bad as the single-player. Therefore, I'd probably give it an extra point for that. Hence, overall, it's a 6/10 game for me, and by far, the worst game developed by Crytek thus far.
 
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    Meanwhile Ghost of Tsushima PC version is out now. Looks 100 times better than ASS Creed already.
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    First Fallout 4 update and now this 🤡
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    MS and Bethesda continuing their streak of massive Ls 😬
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    by closing down good studios
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    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
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