Establishing a successful franchise by developing poor ports like these won't help. My point being, the console ports should have been really taken care of since it was their debut. This here, is just amateur work.
Bayonetta was also an original IP and the PS3 port really sucked(Which they fixed later by patching though), but then Platinum Games latest release Vanquish was favored equally on both platforms. It was Crytek's first effort on PS3 and knowing the architecture of PS3 which is quite difficutly to work with as opposed to XBOX 360, they tried their best to make an equal port.
Most developer struggles at first with the PS3 and then learn with experience. I also recall Orange Box port by EA which was also bashed critically for it's poor performance on the PS3.
Before bashing the PS3 version, let's just wait for the final retail code release and it's analysis by DF, all opinions are based on the beta MP code for now.