“We wanted to same-ship, and then when we realized that it wasn’t going to happen we started looking at what was possible to release it,” Vincke told Kotaku. “Then we saw that it was a very busy year, with Zelda, with Diablo, and Starfield, with Cyberpunk, and then there’s Final Fantasy—so we started looking ‘okay, well, what’s the good spot when people will be able to play and they’re not going to be fighting for attention?’ We have this game essentially ready to use on PC. So August 3 looked like a good one. So that’s why we picked that one.”