3DS XL Revealed!

R3Z0N

Shingeki No Boobies
Dec 11, 2008
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The new one is freakin' ugly man. Its only got a longer battery by one hour plus is not as portable.

Even given the option now, I'd buy the normal Flame Red 3DS. Its much more better looking imo.
@r3zon: khush reh yar, u got a good device plus this is expensive than the old model...

@Magma: i have the flame red 3DS, the reason i waited a few months for nintendo to get some new colours, the price drop was amazing too ! :D
Bigger screen + better battery life make it a very good deal for $199.
 

Magma

Noctis Lucis Caelum
Dec 1, 2009
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DHA KARACHI.
I'd rather wait for a 3DSi XLL along with the circle pad pro add-on
Thats never gonna happen. You have my word on it.

If Nintendo introduces the circle pad pro on the next iteration of the 3DS, then developers would use it much more often and not provide controls without the two sticks. The 3DS XL and 3DS owners would be royally screwed.

Also, the circle pad pro has an R2 buttons, which adds a significant amount of height to the console. If they were to include it, the console would be alot more bulky.

I'm sure Nintendo would like to keep this only as an add-on and not divide their two consumer bases. :)
 

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
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Circle pad pro is quite optional atm for all games but it sure makes fun with games that support it :) especially re revelations, man without it the whole game felt really awkward ! with it easy as pie and sweet stuff :D

@amaga: i think u meant quality and not resolution since that is size of the screen, the quality doesn't get detoriated on the bigger 3dsxl screen :) 3DS has got better gfx than the DSlite :p
 

amaga

X Trophies Hunter
Member Sellers
Oct 22, 2008
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@amaga: i think u meant quality and not resolution since that is size of the screen, the quality doesn't get detoriated on the bigger 3dsxl screen :) 3DS has got better gfx than the DSlite :p
i mean,same resolution in big screen make a fugly result.same reso in small screen looks better.jus like pspGO.its screen is lil tiny then standard psp.but reso is smae as big screen had.so y its result (display) is crispy n beautiful then standard screen.
 

muhammad bt

Proficient
Aug 31, 2009
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I've always hated how the 3ds is so portable and easily fits in my pocket. This XL model will do!


Sarcasm thaa ye. -_____-'
 

manigamer

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Jun 28, 2007
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Nintendo's Satoru Iwata Said Another Circle Pad Would Have Made It a '3DS XXL'


The lack of a second circular pad on Nintendo's portable consoles have angered a lot of core gamers. The news that the 3DS XL wouldn't have one seemed almost an impossibility since it's almost twice as big as its predecessor. Nintendo, however, had to make a serious choice when it came to addressing one of the handheld's chief concerns.

Nintendo president Satoru Iwata said in an extensive interview with The Independent that when they were designing the 3DS XL, they considered adding another circle pad but it presented a serious problem.
If they added the extra circle pad, they would have to trade off one of the 3DS XL's other features, Iwata said.

"When we looked at the design of the 3DS XL we had to look at various factors, one was battery life, one was the overall size of the unit and we had to make some trade-offs. The choice, if we were going to include the second analogue stick, was to reduce the size of the batters or make the unit much bigger."

Nintendo's main focus for the new handheld was to make the screen bigger, so they decided to go without another analogue stick for yet another handheld, Iwata said.

"Attaching a second analogue stick is possible but it would have made the system even bigger and, though it perhaps puts a burden on people that really want that second stick, it's a call we had to make and these people will have to live with it."

The Independent: Satoru Iwata on Wii U: 'I think it will become increasingly difficult from now on to compete over graphics'
 

manigamer

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You'll Get Much Less Glare on the Nintendo 3DS XL


Nintendo has reduced the glare on the 3DS XL's screen by 75%.

Thanks to some reduced costs in the manufacturing process, they've been able to take the 3DS XL's screen reflectivity down to 3%. Compare that to the 3DS' 12% reflectivity and you get an idea of the potential benefit to consumers.

Takashi Murakami, from Nintendo's Research and Engineering Department, explains a bit of the process in a recent Iwata Asks interview:

"Anti-reflection is something that we've been working on for quite some time now. After all, immersion is important for video games.

On an LCD screen there are basically three reflective layers, which all of them reflects and cause glare. So this time, we specially treated all the layers. Reflectivity on the Nintendo 3DS was about 12%, but we decreased that to about 3%."

Nintendo President Satoru Iwata added, "Anti-reflection has been a topic every time since the Game Boy Advance system, but most of the time we had to give it up because of the cost."

Tallying up the notable improvements from the 3DS to the 3DS XL: A 90% larger screen, better-looking graphics, improved 3D and less glare.

Iwata Asks: Every Little Improvement
 
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