I have a new query to make guys and i hope stick users will help me out on this one as they usually do. First of all, how important are short cuts for inputs and do you guys use them? i have been told that DF, DF is a shortcut for shoryuken. let's say that i am blocking while crouching and the opponent jumps at me.
Should i let go of the stick and get it to neutral (middle) and then start a inputting commands for shoryuken? or is it wiser to input shoryuken commands while i am crouching? cuz i loose control of the player if i input commands while i am cruching?
You guys have probably have all these setups stored in your muscle memory, so my guess is that you guys don't even notice it. For a newbie like me, should i start every command from a netural point or it dosent matter? il try to explain it better.
I play akuma, and sometimes i am crouching and poking with lp, lp or mp, mp at the oppenent, since i am crouching while doing that i have to hold the stick downwards. From there i want to ex round kick (tatsu?) so i input DB,B since i already holding D. Now for me that tatsu wont come out. If i let go of the the stick before inputting that command then akuma will stand up and il loose all the momentum. Now this is just one scenario.
Any suggestion or tips? i really hope that you guys understood what i meant.
Short-cuts are, I think, important for some very high-level Option Selects (something you shouldn't worrying about ATM), and one more thing... The crouching DP!
What you've been told is incorrect. DF, DF won't work cause that's only two inputs, you need at least three. The regular DP motion is F, D, DF but in SFIV, you can get away with inputting any F, any D, and any F in that order. So you could do UF, DB, F and you would still get a Shoryuken (lol, if you can manage that insane motion)! That's just the formula for a short-cut though, the most used short-cut for the DP motion is DF, D, DF (AKA, the crouching DP). This is a good short-cut to use for anti-airing because while you're crouching, your hitbox is much lower than when you're standing so it's more difficult (not by much, but just a little
) for the opponent to hit you. Secondly, using this short-cut, you can make sure that you achieve full damage off of your anti-air DP, and do it all much more effectively. For example, if you hit the jumping opponent with Akuma's DP while he's at the top of his arc, you'll connect only one hit and it won't do much damage; there is also a high chance of you trading this way because most invincible moves have the majority of their invincibility around start-up, and this is true for Akuma's DP. In contrast, you can start crouching, wait for the opponent to be at the end of his jump arc, and then DP him. Since you were crouching, this will make it harder for him to hit your; since you waited for him to be at the end of his jump arc (where most people would execute their air attack and try to hit you), your DP will cleanly beat whatever attack your opponent will throw out because of the invincibility frames of your DP--which are at the start-up off your DP.
Now you know why that short-cut is important, and why it's better to DP while crouching, but it is not essential. In most cases, even a standing DP will scores all hits and cleanly beat any air attacks if timed correctly. So it's good to practice both, really. I use short-cuts, but I try not to rely on them too much because then your execution can get fucked up for other fighting games. lol
As for your Cr.MP>Cr.MP xx EX Tatsu... IDK, man, that should work. That's how everyone does it, in fact. :s Maybe you're just doing the DB, B too slowly? Try speeding it up. It's good to practice all your combos that start off with crouching attacks starting with when you're in the D position, AND practice them starting while you're in the DB position. Because sometimes, you want to throw out some pokes right after blocking, and if you're playing Akuma and want to cancel those pokes with a Tatsu, then if you start off your pokes while you're holding DB (since you just got done blocking), you won't be able to get the LK Tatsu because it requires D, DB, B whereas in this case you'll only be able to pull off DB, D. Uhhh, get it? xD I hope I'm not complicating things for you. lol, just ask if you need any more clarification.
BTW, I notice you still haven't watched VesperArcade's tutorials despite most of us recommending them to you.
He actually goes over exactly what you've asked in one of his videos. xD Haha, you should watch them, man. Not to say that we don't love helping you out (we do
), it's just that you'll learn so much about the game that you didn't know before, and will have most of your questions answered because his explanations are very clear, in-depth, and concise.