MULTI Unreal Engine 3 Updates to be Showcased at GDC

babloo

not a jihadist,fanatic,bigot.
Nov 18, 2007
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Dank , Hamilton .
Unreal Engine 3 Updates to be Showcased at GDC
Epic Games, Inc., invites interested parties to visit its booth (ES-144 in the expo suite section of Moscone Center's West Hall) next week at the Game Developers Conference, where the latest Unreal Engine 3 engine features will be demonstrated alongside free advanced training sessions for existing users, the introduction of an integrated Massively Multiplayer Online Game back-end environment, and closed door presentations for its prospective customers, evaluators, licensees, members of its Integrated Partners Program and the media.
Unreal Lightmass, a new global illumination solver, will be shown for the first time at GDC. Unreal Lightmass produces high-quality static lighting with next-generation effects, such as: soft shadows with accurate penumbrae; diffuse and specular interreflection; and color bleeding. Furthermore, Epic's new Swarm distributed computing framework enables lighting to be generated up to ten times faster. The new lighting features are bundled with Unreal Engine 3 and benefit all current and future engine licensees. Like all of Epic’s engine features, Unreal Lightmass is available at no additional cost to licensees.
A new content browser and search engine, powered by a back-end database, enables designers to find game assets near-instantly among large amounts of source content. With thumbnail previews, support for content tagging, and asset collection management, the Unreal Content Browser frees artists from the need to manually open files to look for game assets.
“We looked at how easy it was to search the net with Google, and find photos on Flickr, and redesigned Unreal Engine 3's content searching and tagging along those lines,” said Tim Sweeney, chief executive officer and technical director of Epic Games. “The result was a productivity boon for artists and designers.”
To power the online community features of Gears of War 2, Epic developed a scalable statistics and data management back end. Now available as a general feature of Unreal Engine 3, the Unreal Master Control Program (MCP) is a high-reliability online service architecture supporting announcements, settings management, online population tracking, and data collection for hardware, profile, and game stats. Unreal MCP includes a set of tools for visualizing gameplay, including such features as heat maps displaying regions of player activity within a level.
"Battle-tested by over 6.8 million hours of online player time, Unreal MCP seriously ups the ante for game engines," says Mark Rein, vice president of Epic Games. "The online infrastructure required for a modern, triple-A game represents man-years of work, and all of this is now included in Unreal Engine 3."
Licensees of the Unreal Engine can take advantage of free training sessions on topics including game optimization, content and programming tips, rendering, animation, physics and visuals, as well as workflows for the Unreal Editor, level design and tools at GDC.
16/03/09

http://www.electronictheatre.co.uk/...ne-3-updates-to-be-showcased-at-gdc-04160309/
 

Raptorian

Senior
Feb 15, 2007
5,205
0
42
Dubai
It's safe to say that CryEngine 3 will blow Unreal Engine 3 out of the water BUT there's NO denying that Unreal Engine 3 is THE most licensed engine this generation with outstanding results (Gears of War 1,2, Mass Effect, Mirror's Edge) and not so outstanding (Hour of Victory, Wheelman).
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
it may be the most licensed, but its also guilty of producing the most grey brown games this generation as well.
 

azharkhan

# Runnig Away
Jul 16, 2008
2,820
0
41
Lahore
I personally loves the unreal engine much i am sure they will rise upto the level of other competitors especially Cryengine....!(y)
 
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