The Official BlazBlue: Continuum Shift (360/PS3) Thread of Cyborgs and Furries

fareedusmani

PG: express your insecurities
Mar 17, 2009
1,704
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sydney, Aus
ITS GLORIOUS! ITS SO DAMN GLORIOUS!
I have to thank you guys. You made me go back to the drawing board. This is perfect. Its got both CS, CT arts, its classy, its got my gamertag, and it has Hakumen murdering Terumi. <3

That said, I'm afraid I can't show it to you now. That'll jinx my precious. I can, however, show you a half-assed pic.
wow, how typical >_> i hope u add a great deal of changes to it... >_>
 

sephi22

Its a Trap!
listen you one track peon ... my gaming tastes divulge into other genres and how many god damn times must i tell you i'm primarily an RPG gamer, i don't take people who own less than 50 ps3 games seriously.
Alrighty then. Leave the fighting game/fightstick talk to the big boys.
I'll come to you if I'm having trouble beating the Midgar Zolom or trouble deciding on my dress spheres, etc.

On second thought, keep ABCD there. It'll help your puny little brain remember which input is mapped to which button. why dont you add a little move list at the bottom of the art for haku as well to help u out.
Funny, coming from someone who's idea of a high-level combo is D, CCCCCCC....

---------- Post added at 01:05 PM ---------- Previous post was at 01:01 PM ----------

wow, how typical >_> i hope u add a great deal of changes to it... >_>
Eh? Hulk not understand.
 

Roark

Well-known member
Sep 3, 2007
1,872
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Karachi
Alrighty then. Leave the fighting game/fightstick talk to the big boys.
I'll come to you if I'm having trouble beating the Midgar Zolom or trouble deciding on my dress spheres, etc.


Funny, coming from someone who's idea of a high-level combo is D, CCCCCCC....

---------- Post added at 01:05 PM ---------- Previous post was at 01:01 PM ----------



Eh? Hulk not understand.
Don't Jlewis !!
 

fareedusmani

PG: express your insecurities
Mar 17, 2009
1,704
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sydney, Aus
Funny, coming from someone who's idea of a high-level combo is D, CCCCCCC....

---------- Post added at 01:05 PM ---------- Previous post was at 01:01 PM ----------



.
Owned..!!!

as for my earlier post i meant there are thousands of BB sticks with that layout and style, i hope you change some stuff on it...
 

Roark

Well-known member
Sep 3, 2007
1,872
1
43
Karachi
Sephi's just a tool man, don't waste your time on him ... he probably copied the style so he can fit in with the bb community ... trust me in a month or two he'll be talking smack to anyone who doesnt have this artstyle claiming it's the bb official stick style, and you aint got game if you aint got the art ...
 

sephi22

Its a Trap!
Did you change around 3 avatars in the last 10 minutes?

ah well whatever you are happier with, btw a mesh ball top would look better than a clear one :p
Already ordered and shipped. Didn't plan on making a BB stick, it sorta just happened.
8 Clear buttons and 2 Clear balltops are on the way (Red, White).

Red will go with MvC3 stick. So this one gets white. Dropping the Okami stick idea.
 

sephi22

Its a Trap!
Holy Shit! Continuum Shift II (Arcade) loketests notes are in (these will be patched into the console version)

Ragna:
5D on grounded opponents no longer floats
3C is techable
5B>6A gattling is gone
Inferno Divider no longer has wall bounce
Belial edge doesn't bounce as high any more (can still follow up with a quick 5D)
Woah. He's my sub so I don't feel too bad. Bastard needed a couple nerfs.

Jin:
2C>5C gattling added (cannot re-input 2C)
B musou knocks down again
Good for him

Noel:
2C>5C gattling added (cannot re-input 2C)
j4D is damn fast. As if you can't see her falling from the air.
5D reduced invincibility frames
Screw this Abuses will lead to ban, do not want.

Rachel:
Overall damage increased
5B>2B gattling added
6A activation speed increased
6B on counter slides
6B jump cancel possible on block
2C hit stop increased
5C>C now slides. Mid screen C lobelia>3D> Sword iris/BBL combos. In corner 5C>C>3C can be done for 2 loops.
j2C can be canceled into attacks on landing
Lobeilas come out even when hit
George has been changed (there's a frog gauge now)
Tempest dahlia? what the heck is that? [i think he means it's been removed]
Aww shit. Rachel's comin' back to take her top tier status. Better get that platinum before she comes back. She's my weakness.

Tager:
Nothing known.
something about his collider mechanics being revised
Lol.

Taokaka:
new jB, cat motion 2's animation for 2 hits
old jB is now j2B
taunt loop's been nerfed bad. it's now a joke.
drives are more stiff(?), increased hit stop.
health increase [i think.]
Hope the health increase makes up for Tauntloop going.

Arakune:
overall damage decreased
guarded drive moves give less curse meter
Get blown up insect!

Litchi:
more gattlings without staff
6A with staff must be RC otherwise no followups available
4D slides. follow up possible in corner
6D's level(?) decreased. [maybe priority?]
jC without staff is now techable
She can still Abuses will lead to ban us out I guess.

Bang:
5B slower start up
2B slower start up
2B>5B gattling added. (cannot reinput 2B)
heavenly phoenix thrust no longer wall bounces for both air and ground
3C is techable
ashura slower start up, no more invincibility frames, has become a joke DD
I hope these are not too big nerfs. I love Bang and I would love him to be a top tier character, but in his current state he's broken. A tier bang would be perfect.

Carl:
2B>5B gattling added cannot re-input 2B)
ada's gauge recovers slower
No one plays him anyway.

hakumen:
jD cannot be followed up
5D increased damage
[something about his yukikaze.]
other than that don't know much
WHAT? Why the hell? Cmon change this. Hakumen is perfect as he is.

Lambda:
5DD activation slowed
blade summonings are slower
Hehehehehe.

Tsubaki:
5D instantly gives 1 stock, but holding down D gives a slightly slower charge speed
2D starts out slow but the charge speed rapidly increases. Also more stiff now.
jD charge speed increased
5B more strong
2BB>5BB gattlings added (Cannot re-input 2BB)
236A start up time increased, if comboed into cannot be follow up [i think.]
214A, B doesn't float opponent even when done by itself
623A on counter hit, untechable time decreased so cannot follow up
cannot cancel into any move from throw, throw slides. mid screen do 236D to follow up, in corner can follow up with normal combos.
after air throw timing for follow up attacks more strict
I like this. I think Tsubaki's awesome and she needed the buffs.

Hazama:
Ouroboros start up and move speed slowed (although it really feel like there's no difference)
Ouroboros gauge takes longer to recover
5B level reduced. If 5B>3C is not inputted with the fastest timing it won't combo.
Hazama was cool. They didn't need to buff/nerf him. I hope he doesn't get nerfed bad. In fact, slight buffs be great.

Makoto:
parry cancel gone
5B faster start-up, can jump cancel even on block.
Yay. Parry cancel gone. Now she won't be banned in tournaments.

Valkenhayn:
cannot block or crouch in wolf form. cannot switch directions.
Hmmmm....

Of course, this is just the first loketest, and the final version might be completely different. I still remember that Tager was broken in the first loketest of CS. Let's see how things turn out. To me, it would be great if they slightly nerf S tiers, leave the A tiers as they are, and buff the ones below.
 

Roark

Well-known member
Sep 3, 2007
1,872
1
43
Karachi
damn right, hakumen getting nerfed ... his C damage also needs to be nerfed ... i hate that son of a Abuses will lead to ban.

By the way, whats gattling.
 
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manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
51,830
395
89
On earth...Lahore
whoa nice ppl are interested in blazblue too :) im waiting for my collectors edition from uk to come lol damn why do uk ppl get this game the last :p
 

Omyakha

Senior
Dec 8, 2007
5,029
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Lahore
Just checked, nov 19th actually. Why'd they delay it? It's already out elsewhere

---------- Post added at 12:48 PM ---------- Previous post was at 12:34 PM ----------

BlazBlue: Continuum Shift the game I had been patiently waiting to play has now been delayed. The game was scheduled to be released last week Friday, but has since been pushed back to November 19th 2010. Loads of quality games have dropped this fall pushing the release date of many games back to maximise sales.
BlazBlue is not one of those games, and has a very loyal and supportive fan-base leaving publishers no need to push back the release date of BlazBlue: Continuum Shift. So why is BlazBlue: Continuum Shift you ask? Well today Zen United has released a statement to the waiting fans on the reason for the delay which can be read below.
Seeing as many of you on here have asked, we thought it only fair to update you guys on the status of BlazBlue: Continuum Shift and give you some more detail surrounding the delay.
Obviously we can’t go into the minute detail on this, but we’ll do our best to give you a better understanding as to why the delay has happened.
Firstly, while the game has been completely localised, the code still needs to be verified by the platform holders in the EU. This process is completely separate from the US and Japan, so even though the game has released in those territories, it’s not simply a case of using that version with additional languages and then releasing it!
The rules for games to ‘pass’ in each territory are different – so as you can imagine, getting though this process is a time-consuming business. Unfortunately it’s not as simple as just ‘bringing the game over’ or ‘just translating it’ – although we really wish it was!
Secondly, the DLC issue? This is a harder one to talk you guys through, as it involves both developer and platform holder. The problems have meant making last minute alterations to the EU release to bring the game in line with the changes happening to the other territories.
Last but not least, the delay is definitely not intentional! We want to see BB:CS safely into your hands just as much as you do – and we won’t stop working until that happens!
Once again, thanks to everyone here for your continued support, patience and understanding and believe us when we tell you, we really do share your frustration!
We wouldn’t normally make this kind of announcement, but we feel you guys in particular, deserve a heads up on what’s going on behind the scenes.
Whenever we have any more information we can share, you guys will be the first to know.
The Zen Team
Gorramn it! Really wanted to play this game. I hear the first got delayed in the UK as well when it came out
 

sephi22

Its a Trap!
First one got delayed a whole year. This one is atleast delayed only 5 months.

I don't know what the big deal is. For the first one, I could understand the gamble, this being a niche title and all. Their reasoning was that they weren't sure whether the west would adopt the game so released it only in the US.

But then why release CT in EU in 2010? If they wanted to expand to the EU market as well, they could've done a simultaeneous CS release of US and EU. The recent PC release is also last year's title. This baffles me.

What's more surprising is the situation they are in right now. The arcade version is getting an update called Continuum Shift II which will probably hit in December. Rumors are that the console versions will get patched to Continuum Shift II as well. But the DLC character Valkenhyne is out on the PS3 but not on the 360 yet. The other DLC character - Platinum hasn't been given a release date yet.
The EU version shall be worth it if they pack in all 3 DLC characters from the get go.

I want the EU version to release too. Needless to say, most of my online opponents are US and JP players. JP players own me but don't say anything. US palyers get owned, ragequit, then message me 'Your internet sucks.' not realizing that I'm in ME, not US territory and I've imported the US version.
 
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