Dat next-gen crowd simulation lol
Outside of the world density/AI routines, everything else, ranging from the aesthetic, to the gunplay and driving looked bland and uninspiring.
Aesthetically, it seemed like an odd mix of Sunset Overdrive, the recent Dredd movies, and Watch Dogs. The art style looked nothing like what they had shown in the original target render.
If verticality is a major aspect of the open world, I didn't see it anywhere in the footage. The studio has already confirmed the game won't feature any flyable vehicles, though it was said to be possible to board flying vehicles flown by NPCs. Would make sense if buildings have fully fleshed out interiors that can be explored/traversed across multiple floors.
Combat-wise, it looked like a mix of Deus Ex and Borderlands. Given that no one outside of CDPR has played it, it's hard to comment on how responsive movement is and how precise the collision detection is, but for a shooter these things are generally far easier to get right as opposed to a hack n slash RPG like TW3. The real issue for me is how bland the encounters looked. 48 mins of gameplay, and not a single gun fight looked fun or engaging.
Also, it's funny how the V queen thinks input from a Counterstrike professional can bring a substantial difference to the gunplay. Maybe if it were an actual CS dev, you'd have a point lol.
Best part of the footage was when V shoots at an enemy's leg and then continues to blow his head off but you can still hear him say, "Oww my leg!" :lol:
Precisely. And yet, it's a "jaw-dropping moment" for dyed in the wool CDPR fans :tv:
Pretty much, it's a great way to get some free marketing. I mean, look at how the studio approached this whole thing. At E3, they teased the game with a trailer during MS' conference and held back gameplay from the public. They then got the media and other VIP personnel on board with exclusive gameplay footage, and rinsed/repeated the same at Gamescom. And what does the media do when they get an exclusive? That's right, they blow it out of proportion. And that's exactly what happened here. A standard open world shooter was described as a generational leap over anything we've ever seen lol.
Post-Gamescom, there was no major games convention upcoming where they could continue this hype cycle, therefore they decided to reveal it to the public. As a matter of fact, they even hinted at this on the official Cyberpunk 2077 twitter, saying that there won't be any public reveal
during Gamescom. So yeah, this was pretty much expected.
Yup, that's the key difference. A studio can do pre-production for as long as it wants. The end consumer doesn't know or care. It starts caring from the point where its actually announced. The hype cycle begins from there.