Less easy, seemingly impossible even, is the act of hopping back into a session if you lose connectivity. Once you’ve started a session, there’s no way to access the multiplayer options again, even if your partner is dropped. Traveling your way back to the big blue orb merely results in an “already used!” pop-up window. (When reached for comment about a workaround, Sony did not immediately have anything to add.) Given PlayStation’s recent woes with its online services, not ideal! It’s all a microcosm of Returnal’s design sensibilities: trading convenience for that ever-elusive, ill-defined target of “immersion.”