MULTI Pakgamers Official 2013 Game Of The Year Awards!

CerebralTiger

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Apr 12, 2007
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Last time i checked i was not doing platinum trophies for killzone shadowfall hehe
LOL no way dude, I only finished it once. Haven't touched the single player since then, and only occasionally play the multiplayer because I don't have much else to play on the PS4.
 

khasho

Proficient
Oct 25, 2008
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karachi
Last of Us is a good game....graphics are good...awesome music...story is great...I just have one complain with it..its gameplay is too linear and there is not much depth in it....otherwise it is a great experience....Its certainly not the best game of this generation as some people say about it....

I cannot comment on GTA V haven't played it yet but seems like greater number of people like GTA V because According to number of sales of 2013 GTAV is number 1....
 

NaNoW

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Last of us is like american hustle of movies. High praise from critics. Movie start hti hai, great acting,but nothing exceptional to write home about. We wait for a something gteat to happen but nothing really changes or happens both story or narrative wise unless you are some japnese weirdo who likes emo underage girls. Booo fucking hoo
I dont know how many times will I have to post this here....but The Last of Us: Between the Lines with Barry Kibrick and Neil Druckmann - YouTube


Last of Us is a good game....graphics are good...awesome music...story is great...I just have one complain with it..its gameplay is too linear and there is not much depth in it....otherwise it is a great experience....Its certainly not the best game of this generation as some people say about it....

I cannot comment on GTA V haven't played it yet but seems like greater number of people like GTA V because According to number of sales of 2013 GTAV is number 1....
GTA V is not a playstation exclusive...also it has the backup of a whole franchise
 
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CerebralTiger

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I just have one complain with it..its gameplay is too linear and there is not much depth in it
Too linear? I can understand if someone says that about the Uncharted series, but TLoU lets you approach encounters and situations in different ways. And it's not a corridor shooter either. The environments are fairly large, and some mild exploration is there as well.

On the other hand, the games in your avatar/sig? Those are the ones I would term as too linear. With TLoU, Naughty Dog has shown Capcom how to do a zombie/survival game right.
 
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r3aper

W'Sup, G?
Jul 23, 2007
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The results are bashed every year by butthurt fanboys

Funny thing is the bashers didnt see the active involvement of PS Fanboys defending the results in previous years but this year they express their "doubts" when supposed PC Elitists and Xbots are defending the results :tv:
Prevoius yeasr GOTY felt unjustified to me as well untill I plaued the game myself. Never did I vote though, did all the designing and stuff only just to let you know.

Now having played most of the games .... I am not defending neither bashing just pondering what factors made BioShock Infinite take the GOTY award this year, other than the factor I quoted earlier.
 

khasho

Proficient
Oct 25, 2008
881
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21
karachi
Too linear? I can understand if someone says that about the Uncharted series, but TLoU lets you approach encounters and situations in different ways. And it's not a corridor shooter either. The environments are fairly large, and some mild exploration is there as well.

On the other hand, the games in your avatar/sig? Those are the ones I would term as too linear. With TLoU, Naughty Dog has shown Capcom how to do a zombie/survival game right.
Resi 1 is not linear and tht was on ps1....I m not saying last of us is a bad game....its a great game..a fantastic game but i don't think it deserves the title of greatest survivor horror game ever or best game of this generation....

Best game of this generation for me is Red Dead Redemption and all time best survival horror action game is Resi4...

Resi4 is also admired by the last of us team...when Neil Druckmann was asked to name his favourite games one them was Resi4 and the other two were ICO and Monkey Island 2...ICO and Resi4 are the two games which inspired Last of US according to naughty dog....tension and action of Resident Evil 4 and character development from ICO...Idea of Clicker enemy was inspired by the chainsaw guy from Resi4 as said by Straley...As for Resi1...there is a tribute to Resi1 in Last of US...A trophy is named after the famous line "Master of Unlocking."...

Last of Us is best survival horror action game i played this generation....but when it comes to all time its Resi4 which inspired the last of us.....

Its not fair comparing old generation games with current generation games...But if we look at Resi6 which I think is crap...most disappointing game of 2012 for me....and the last of Us is best survival horror action game of current gen...


But still waiting for Evil Within....
 
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CerebralTiger

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Resi 1 is not linear and tht was on ps1
I'm not sure what your definition of linearity is, but for me it's when a game progresses in a predetermined manner. And Resident Evil 1 fits that definition.

Resi4 is also admired by the last of us team...when Neil Druckmann was asked to name his favourite games one them was Resi4 and the other two were ICO and Monkey Island 2...ICO and Resi4 are the two games which inspired Last of US according to naughty dog....tension and action of Resident Evil 4 and character development from ICO...Idea of Clicker enemy was inspired by the chainsaw guy from Resi4 as said by Straley...As for Resi1...there is a tribute to Resi1 in Last of US...A trophy is named after the famous line "Master of Unlocking."...
Being inspired by RE is one thing, and being better than it is another. Resident Evil 4 is undoubtedly a classic, but one that hasn't aged as well. If you go back to play it today, its outdated game mechanics stick out like a sore thumb. Part of the reason why RE5 and RE6 weren't as well received was because Capcom decided to stick with the same archaic gameplay conventions.

Iin a reversal of fortunes, RE7 will supposedly be taking inspiration from The Last of Us and Tomb Raider.

Capcom: Resident Evil 6 felt bloated, Resident Evil 7 will return to survival horror roots | Games industry news | MCV
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
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S.S Normandy
I'm not sure what your definition of linearity is, but for me it's when a game progresses in a predetermined manner. And Resident Evil 1 fits that definition.
I think Linear better defines games where you're only going in a straight line, or corridor if you will, without much in the way of backtracking, side tracking etc. Resident Evil doesn't fall on that at least.

Even if you talk about game progress in a story manner, the original RE games had like 6 endings each, determined by various choices in the game. Still, the point is while they follow a set path, the machinations and puzzle elements have you constantly go back and forth areas, not just progress in a straight bee-line towards the final boss.
 

hasanJ

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Nov 24, 2007
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Prevoius yeasr GOTY felt unjustified to me as well untill I plaued the game myself. Never did I vote though, did all the designing and stuff only just to let you know.

Now having played most of the games .... I am not defending neither bashing just pondering what factors made BioShock Infinite take the GOTY award this year, other than the factor I quoted earlier.
Its not like some no name game was given the award
Bioshock Infinite has won GOTY from a few one Metacritic Certified Reviewers so its definitely a contender i guess

I was surprised aswell because the game with the most fanboys in Team PG wins the awards usually and its surprising that Bioshock Infinite has more fanboys this time around than TLOU and GTAV :p
 
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BumperJumper

#VitaBros
Jul 27, 2010
11,878
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41
Being inspired by RE is one thing, and being better than it is another. Resident Evil 4 is undoubtedly a classic, but one that hasn't aged as well. If you go back to play it today, its outdated game mechanics stick out like a sore thumb. Part of the reason why RE5 and RE6 weren't as well received was because Capcom decided to stick with the same archaic gameplay conventions.

Iin a reversal of fortunes, RE7 will supposedly be taking inspiration from The Last of Us and Tomb Raider.

Capcom: Resident Evil 6 felt bloated, Resident Evil 7 will return to survival horror roots | Games industry news | MCV
Agree to Disagree here :)

Resident Evil 4 mechanics still work well. Heck, they were copied in almost every popular third person shooter this entire generation(Including TLOU ;)). Some people might have trouble with shooting + no moving part but it doesn't mean that the entire gameplay sucks now or has aged horribly :p. Even the graphics can hold well enough(HD Re-release) or PC(With mods).

The game still has the best pacing of any game, best monster design, best replay value etc of any game. Although we can't really put it in decision here, no doubt TLOU is the best Survival Horror game this generation while Resident Evil 4 was of the PS2 generation. I love both of them :spiteful: .

Spoiler: show
Can't wait for The Evil Within
 

Spartan 117

PG Spartan
Mar 28, 2011
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Halo aik number ki fazool game hai, 15 min lobby mae bhaitho tu koi player join hta hai matchmaking mae, usme se bhe adhay bhag jatay hain, halo singleplayer kheltay kheltay space dogs mar k mjhe tu nend agai sach mae.

Last of us is like american hustle of movies. High praise from critics. Movie start hti hai, great acting,but nothing exceptional to write home about. We wait for a something gteat to happen but nothing really changes or happens both story or narrative wise unless you are some japnese weirdo who likes emo underage girls. Booo fucking hoo
 

CerebralTiger

Expert
Apr 12, 2007
19,688
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Islamabad
I think Linear better defines games where you're only going in a straight line, or corridor if you will, without much in the way of backtracking, side tracking etc. Resident Evil doesn't fall on that at least.
Well, in that case, the earlier RE games take place in narrow corridors for the most part, with some courtyards connecting them here and there. There is some backtracking involved, but once you clear an area, it's not possible for you to go back to it. RE1 was somewhat of an exception because the whole game took place inside a mansion.

Even if you talk about game progress in a story manner, the original RE games had like 6 endings each, determined by various choices in the game.
Yeah, I can agree to that bit, although the variation in endings was quite minor and driven by a handful of basic choices.

Resident Evil 4 mechanics still work well.
Probably for you, but it's cringe-worthy for me to go back and play that game with the realization that I can't even move while I aim. And that's not the only particular thing that bothers me about it. RE6 took care of that issue, and even then it's riddled with flaws that have been around since the RE4 days.

You and Chandoo are RE fanboys, so I wouldn't expect you to agree with me anyway. I mean, I still remember that you guys actually enjoyed RE6. :p

Capcom should sell the RE franchise to Bethesda, so they may let Mikami handle it. That's the only way it'll ever have a chance of returning to its former glory.
 
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khasho

Proficient
Oct 25, 2008
881
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21
karachi
Re1 had a lot of variations...If u check RE1 gamefaq faqs section u will find a cinema flowchart which shows how ur actions while playing the game changes the game and effects the story...and it starts when u start playing the game...like when we have to bring serum for richard....we could either bring serum for him...or collect the serum but use it our self when when our character gets poisoned or don't collect serum at all....and we could even leave our side character in a situation where they would be killed and progress the game without them....so much variation gives lot of reasons to play it again and again.....

I m a big RE fan....I don't like RE6 and i consider it worst in the series.....but RE4 on the other hand is a great game and its not flawed....it has great atmosphere, excellent boss fights and shooting parts are so much fun...i still play it to this day and enjoy it as much as i did back in 2005....it has such top notch weapons...its always fun using different combination of weapons and ending the game with them...my fav being handgun+mine thrower+grenades....

I like stand and shoot....I play every TPS this way...I have played last of us, UC series, MGS 4 and even RE6...ended all these games in their highest difficulty setting playing this way....i always prefer stand and shoot in TPS and it is one of the reason why i m not good with FPS games....

It is not fair to compare old games with new one...technology gets better so obviously new game will have more features and new game always learns from the past games....like we cannot compare Legend of Zelda link to the past to Skyward Sword...its not fair
 
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