MULTI [OT] Red Dead Redemption II | Wild West 1899

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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Also, the context sensitive commands when you're focusing on NPCs is terrible. At that point it becomes R2 to RAISE weapon once .. god forbid if you accidentally double tap it, you'll end up shooting people instead. .. I've already shot a few NPCs unintentionally because of this.
 

The Punisher

Hawk Eyes
Jan 9, 2008
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^I have lost a lot of poker games due to this mismatch. And it seems like this control scheme is too much for a controller.

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Necrokiller

Expert
Apr 16, 2009
13,594
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There is only so much compexity these aging controllers can handle now.

 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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S.S Normandy
There is only so much compexity these aging controllers can handle now.

I don't see controllers like the Elite with the paddles on the back becoming standard any time soon, the Steam controller was a lot of nothing as well. Regardless, it's not an issue with controllers. It's R*'s deliberate schemes for what they're doing. Every button has multiple tasks assigned to it, some of these could have been done automatically. For example, you need to press or hold X just to run from a walk, 99% of games do walk or run depending on how far you push the analog stick .. there's absolutely no reason this game couldn't have done that too.

Similarly, the "focus on NPC" shouldn't have to need a dedicated button, you should have those options all the time (to speak to someone, or pull out gun to threaten them) .. so you don't accidentally end up shooting a store owner. The above things, paired with the sluggish and slow lumbering way Arthur controls, makes the act of controlling the game a bit of a hassle.

All that being said, everything else the game does is way more than enough to power over the control related concerns.






















 
Last edited:

Necrokiller

Expert
Apr 16, 2009
13,594
5,125
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All that being said, everything else the game does is way more than enough to power over the control related concerns.
So better than Breadth of the Wild?

As good as the reviews suggest or another GTA IV/V type situation?
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
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S.S Normandy
So better than Breadth of the Wild?

As good as the reviews suggest or another GTA IV/V type situation?
You're asking the wrong person for a Breath of the Wild comparison :p

But yes, I can definitely see this being the next GTA IV. Those who love it will love it, but won't be surprised if 1 or 2 years later there's a lot of negativity about the design choices this game makes.
 

venom

Lado-K-Lashkary
Mar 15, 2007
2,758
256
88
Karachi
For example, you need to press or hold X just to run from a walk, 99% of games do walk or run depending on how far you push the analog stick ..
Yeah its the smaller stuff like these control settings that are distracting in the initial phase. Almost every game use the R3 for sprint, its pretty standard for every game now. Pressing X to sprint while pulling the analog stick feels to be a very dated control design. I hate auto targeting but the targeting system feels too heavy that i dont think i can play with auto targeting off. Also, i am not sure if its just me (i’m colorblind) or the poor HDR implementation that more often i have to use the auto targeting to find out enemies in a fire fight. Its a bit too hard for me to figure out where the enemies are in combat situations.

Overall, i think the tank like movement of Arthur is a deliberate design choice by R*. I just feel this is to ensure players take this slow in contrast to GTA and the previous RDR where usually players run from one objective to the other.



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The Punisher

Hawk Eyes
Jan 9, 2008
2,560
4
43
34
Toronto
Yeah its the smaller stuff like these control settings that are distracting in the initial phase. Almost every game use the R3 for sprint, its pretty standard for every game now. Pressing X to sprint while pulling the analog stick feels to be a very dated control design. I hate auto targeting but the targeting system feels too heavy that i dont think i can play with auto targeting off. Also, i am not sure if its just me (i’m colorblind) or the poor HDR implementation that more often i have to use the auto targeting to find out enemies in a fire fight. Its a bit too hard for me to figure out where the enemies are in combat situations.

Overall, i think the tank like movement of Arthur is a deliberate design choice by R*. I just feel this is to ensure players take this slow in contrast to GTA and the previous RDR where usually players run from one objective to the other.



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Same here. I tried turning auto targeting off but the cursor seemed too slow. And the shooting feels like there is a wait period between shots.

Did R* tried to take the realistic approach too seriously?

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faraany3k

They are dying YO!!!
Nov 14, 2007
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Capital Territory
Man, Rockstar is just too damn ballsy or lazy. I mean instead of streamlining red dead 2, they have made it more grounded in reality than even GTA 4. I think even GTA 5 played much more smoothly then this game.

But man if you have time to play this game, it is the finest piece of craftsmanship gaming has ever seen.

I can see why kids of today will not like this game who are fine tuned to fortnites, assasin creeds and other quickfixes. This is a game you need to sink your time, enjoy the fine details, and treat it like your favourite TV season.

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Radical

FUCK Y 'all !
Jan 25, 2009
12,850
632
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Best game I have played, ever! It is perfect.
Also, yeah modern kidco gamers with their short term memory & limited brain capacity, may find the controls tough to grasp. Stick to your twitch-fest cods and fortnites.
This is a game, made for them big boys. (sm1)
 
Dec 9, 2007
5,246
488
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Karachi
Some impressions based on my 30% completion rate.

- Controls, of course. I don't get the needless multilayering of the control scheme where a single layer would have sufficed. For instance, object/item interaction involves at least 2 buttons while interactions with NPCs require you to hold a button before you can interact with them. At one point, I got off my horse to help a woman and the next thing I see is Arthur choking her, presumably because I had pressed the NPC interaction and the horse dismount button together (or pressed it multiple times) - which turned out to be a combination for a threatening interaction in that case. It's hard to get hold of the controls after a long way into the game because their scope and context is not well defined. I don't think this is due to the limitation of the controller per se because other games have done it better. For instance, I've never faced this problem in The Witcher 3 which involves all sorts of interactions and multilayered buttons because the context is well defined and there is no needless complication. As for input lag, I haven't had a problem in that regard yet, so that's not my complaint. The controls being heavy and overly animated is a deliberate choice R* made for realism and I guess it is something you just love or hate. The animations indeed feel real but sometimes they do get in the way of controls, as when you have to reposition yourself or the camera to face an object or the animations getting a little edgy before Arthur responds to your call for cover, etc. There's only so much you can do for realism in controls and it comes at the cost of convenience and comfort. I for one am not too bothered by realism in controls but considering most other games, I guess most gamers would be bothered. With that said, Arthur feels usually heavy even for realism. I mean a normal person can walk faster than him. They could have allowed him to brisk walk depending on how much you move the analog stick. Moving Arthur around the camp is like moving a cargo. You see the person or place you want to go to in sight but somehow you aren't getting there. There have been times when I wanted to do something in the camp but instead I took the horse and rode out because I didn't want to move Arthur's black hole of a body. His movement is okay outside the camp and other indoor places.

- Gunplay. The same old GTA stuff which isn't good in GTA either. Aiming is slow and too heavy (realism again?) - something that might make sense if you hand over a rifle to a rookie but not when we are talking about a pro outlaw. It does get fast though when you auto-aim and the cursor magically lands on enemies. It is as if the game wants you to play with auto-aim on but then does not do a good enough job at it because how the auto-aim functions is not realistic at all. Regardless, there's little to no recoil in your aim and it is sometimes difficult to spot enemies unless you have auto-aim on, which basically helps you staple bullets to enemies given how the cursor moves. If I replace the gunplay and aiming mechanics with Uncharted, Fallout, or even Mafia III to take a relevant open world example, I can easily see how the gameplay becomes much better and fun to play without really losing much (or anything) on realism. Since I'm playing in the first person, I can hardly tell when Arthur takes cover unless I point my weapon and he takes it out to aim - so that's how I've to make sure I'm in cover. I don't know if a mandatory third person camera would have helped in cover but it is problem at times. The worst thing is fighting on a horse. I'm playing in the first person moving the camera all around to take out enemies and bam, my horse gives a headbutt to the tree and both of us are on the ground. At other times, the horse stops moving while I'm fighting on the run because I'm not pressing the gallop button while aiming and shooting (how much can a man do?!). There I'm surrounded by enemies, trying to make the horse run again before starting to shoot again. All the while I was moving the analog stick forward and wished it was enough to make the horse run (and possibly follow the mission route), at least during the gunfights. I got better at it but still, it demands a lot of needless work and takes away from the fun of horseback shooting. Another nuisance is that you have to equip your weapons everytime you leave the horse when it would have been better if you could permanently equip a preferred set of weapons while other weapons were stacked on your horse. At one point I had two horses (permanent and temporary) and I wanted to change my horse but the game wouldn't let me mount the other one. Apparently, I'd have to take the new horse to stables before I could do that.

Ok, now the good part. It would seem that I have a lot of issues with the game but overall, I'm loving it.

+ The camp and companions feel lively. People are chatting around, having quarrels, working, reading, etc. There are get-togethers around the camp bonfire where people sing songs, dance, get drunk, play games, or just chat with each other. New conversations and interactions among companions keep happening.

+ The atmosphere in the camp as well the world in general genuinely feels like the Wild West. It is absorbing with the background music, scenery, natural sounds, and human interactions. Just riding the horse around is a rewarding experience as you explore different places and sure enough, stop and take a good look at (and screenshots of) nature. I like how they did the lighting and how it realistically changes with the time of day and weather (although I think the moonlight is overdone as if the moon is a huge bulb; the environments don't look dark enough). Sound design is particularly noticeable in gunplay as it changes depending on whether you are in an open area or indoors.

+ The narrative pacing is positively slow given the theme of the game and the element of exploration and character development. The story is surely going somewhere and gets interesting as you progress. Some of the missions are fun and action-packed while others are more or less repetitive (which wouldn't have been much of a problem if the gunplay was better). I also read Arthur's journal regularly where he keeps a record of key events and missions in the story (it provides a good recap of story elements along with Arthur's thoughts on the events). A couple of side missions I did were also meaningful and fun to do. Likewise, stranger encounters are unexpected, interesting, and varied. I stopped a kidnapping, saved a person's leg from a bear trap, and saved a person from domestic abuse. The most interesting and unexpected was the one where I was stopped from crossing a bridge by a rival gang waiting there. I raised my hands to surrender as one of the gang members came forward to rob me, at which point I took out my weapon and killed them with rapid fire (and robbed them of course).

+ Brilliant voice acting and writing that makes you feel at home in 19th century Wild West and reflects the many sides of the life of an outlaw.
 

venom

Lado-K-Lashkary
Mar 15, 2007
2,758
256
88
Karachi
Can weapon set be defaulted to Arthur instead of the horse ? Everytime i get into a fire fight or about to kill an animal i forget all my weapons back on the horse.

Also, in order to craft satchel upgrades do you need to donate the skins to the cook or keep them held up in your inventory while crafting upgrades ?
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
Can weapon set be defaulted to Arthur instead of the horse ? Everytime i get into a fire fight or about to kill an animal i forget all my weapons back on the horse.

Also, in order to craft satchel upgrades do you need to donate the skins to the cook or keep them held up in your inventory while crafting upgrades ?

No, Arthur doesn't carry all the weapons each time, he stores them on the horse and carries one in his off hand if you carry 3. You need to make sure that you don't forget the weapons you want on the horse, otherwise you'll be doing a lot of shooting with the revolvers lol
 

NaNoW

Administrator
ADMIN
Feb 5, 2008
11,350
433
89
Karachi, Pakistan
Also, in order to craft satchel upgrades do you need to donate the skins to the cook or keep them held up in your inventory while crafting upgrades ?
Buy the leather tool working upgrade from camp and then find the skins recipes for the cook




Also for legendary animal skin stuff - find this guy ( I found him in bar ) : https://www.shacknews.com/article/1...ing-clothing-and-prices-red-dead-redemption-2

https://www.gamerevolution.com/guides/450275-red-dead-redemption-2-trapper-location
 

NaNoW

Administrator
ADMIN
Feb 5, 2008
11,350
433
89
Karachi, Pakistan
@chandoo @CerebralTiger @V3nom @Radical @SolitarySolider @The Punisher :


taken from reddit

Here you go to save you all some frustration



  • Holding start brings up the map straight away.
  • Holding circle/B in a menu/shop catalogue lets you exit straight away
  • Double tapping L1/LB lets you do a cool trick when you put away your gun
  • Holding R2/RT lightly allows you to draw into deadeye
  • Pressing up with a gun in your hand allows you to shoot into the air to scare predators away
  • Tapping left on the d-pad brings up a task list of requests, hunting challenges etc
  • Holding down lets you have quick-access to radar options (expanded, normal, compass, off)
  • Likewise, pressing down quickly brings up information on the screen if the map is off etc. Great for them full screen immersions!
  • If you press x/A in time with your horse's gallops, you won't use as much stamina, this apparently also works when Arthur is on foot
  • Waypoints can be enabled from the settings, I'm pretty sure they're disabled by default? Which is odd (Display settings)
  • Toggle to run in the settings lets you just tap x/A once to keep running (still have to tap to sprint) *If you keep x/A held whilst going into the cinematic camera view, you don't need to hold run anymore, and with a waypoint active, your horse will follow the route
That's about everything I can think of off of the time of my head, lemme know if you've got any others!
Edit:

  • Using the ledger in camp, after Dutch's tent has been upgraded (might be worth doing this early since more people begin to contribute), Arthur's tent can be upgraded to enable fast travel ($260)
  • The lasso is great and can be used for a multitude of things
  • You can lasso witnesses without losing honour/being caught
  • Lassoing large animals lets you keep them in place and get in close for a (albeit pretty brutal) knife kill without damaging the animal
  • Pressing down whilst in first person will enable iron sights
  • Crouching whilst crawling up a steep incline may help with grip and stop Arthur from falling over
  • If you steal a carriage, train etc. You can just whistle your horse and it will follow behind you
  • Holding triangle whilst on your horse will hitch up anywhere, even into the ground or a tree
  • Running into someone and pressing triangle will tackle them to the ground
  • Courtesy of u/phantomsignal "... if no one's mentioned this you can sell Legendary Buck Antlers for a trinket that improves the quality of pelt of animals you skin. Super helpful! I'm not 100% the mechanics of it, but looked like it would improve a pelt but one quality level. One good pelt would be perfect. The Legendary Buck is NW of strawberry next to an Indian Burial ground." (Fences sell the trinket, like the one in Saint Denis)
  • You can interact with mirrors by pressing L2+o (LT+B), thanks u/dj4y_94
  • "Check the chimneys", u/DavyJones317
  • You can hold square/X to continually loot things from cupboards etc. (thanks u/DoStuffAndStuff)
  • You can lasso animals that are dead in rivers and bring them towards you by holding R2/RT (u/Jinghy)
  • You can start a fist fight if you have a bounty and let the police arrest you by surrendering to have your bounty go away (u/benedictxxii)
 
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