FIFA 11 !! We are 11 !!
Alrite guys all the latest Updates,Discussions, Videos, News is gona be shared here. Only a month left till we see the fifa 11 (that is if it doesn't get leaked, which i am hoping it will)....SO START THE HYPE ENGINE!!
Its coming out on 26thSep and 1oct
Official Trailer:
PC gameplay: (same engine on console)
Some of the major improvements:
All new Creation centre - this a new feature called that will provide football fans with the tools to customize content in FIFA 11 in new ways. You can craft your own football player and create the team of your dreams. Fans will be able to share their created players and teams with friends and download into their console to play online, in Tournaments and in Kick-Off matches in FIFA 11. In addition, fans can choose player attributes and manage their created team's formations and tactics right from the web.
Custom Audio - This enables fans to assign chants for every team and league in the game. Fans can set their home club's chants to play during player introductions, halftime, and after goals - even hearing their name echo in the stands of Old Trafford(woot woot) or San Siro with created chants for their Virtual Pro. Plus, fans now have the ability to play music from their hard drive in game.
Improved pro passing system - A new passing system where pass accuracy is determined by a gamer’s ability on the control pad, and player skill, situation and urgency on the pitch. Poor decisions or over/under striking the ball will mean error-prone outcomes. New types of passes such as swerve passes will enable players to make a safer and more effective play.:bow2:
Career Mode - this is the newly named manager mode and you can begin as a real player, created player or Virtual Pro and evolve into a player-manager.. Or alternatively just begin at the top and enjoy a 15-year career. Players now receive instant feedback and enjoy a vastly improved status system. Plus, authentic tournament structures, results and new calendar system, featuring simultaneous simulations, improve the speed and flow of games. It also features a new Team Management for simpler player comparison. :bow2:
FIFA Theatre - You can now save highlights from any match, including online...right to your hard drive to view, replay or upload.:bow2:
Personality - this sees a footballer’s performance on the pitch mirrored authentically in game, differentiated and replicated for every player’s skill-set. New body types and player models will further help identify players. 'Personality' at every position on the pitch reinvents how players look, and perform on and off the ball.
360° Fight For Possession - this allows for true freedom in man-to-man interactions, transforming physical play from individual lateral jostling.....to full 360° collisions involving multiple players
Career Mode in a bit more detail:
Spoiler: show
Here in the office I've been fortunate enough to get access to an early build of Career Mode (playing as a Player-Manager) and so far it is a big change from FIFA 10. Things seem a lot slicker and refinements in a number of areas are definitely noticeable. So far I've taken Man Utd to Community Shield victory against Chelsea, signed Chiellini and Thiago Silva to replace the ageing Ferdinand and had a bid accepted for Benzema although I'm still to confirm personal terms with the player. Yes, you did read that right, "confirm personal terms with the player". The transfer system is now a two-stage negotiation where you agree a fee with the club in question and then have to agree terms with the player themselves. I've already had the experience of the club saying yes and the player saying no (Higuain) as he didn't want to move country.
There are now a few more search options in the transfer market with you being able to search for a primary attribute and a secondary attribute and respective ratings for them.
The main interface has changed dramatically and now has the look of an online "news portal", a bit like www.premierleague.com. You have a couple of news stories on display working in rotation, league ladder and top scorers lists on the right, career rating on the bottom left and then your menu options top left. The associated screenshot highlights this layout and as you progress through Career Mode you will become more familiar with it.
When changing days between matches the calendar now has a daily view and will stop progressing if there is an important action happening such as an email from a team interested in buying your player or something from the Board. You can easily see when the cup matches are, friendlies, international matches and your standard league matches. When you do get to a match and opt to Sim it there are a few new elements here as well. On the left of the screen you get both line-ups including substitutes and on the right you get a ticker updating you with important events from the match and a summary of key events from other matches happening at the same time. When you score, your players collect cards or get injured the left side of the screen updates with the appropriate symbol so you can easily see who has done what and who has been subbed.
On the side of injuries they are still there and have been tweaked as well. I got two injuries during the first match I simmed both of which were of different lengths; one 82 days and one 27 days. I got a news item on the main screen after the match telling me so and an email from the Coach drilling it in that these players would be unavailable and that I'd need to change my team selection accordingly. Injuries can also happen after matches, I played the Community Shield against Chelsea and got an email notification after winning that Rooney would be unavailable for a period having picked up a knock. Overall there are three types of injury; those that happen but aren't severe enough to sideline a player (stats reduced but can still play), those that sideline the player for a short period as they are unfit to play and those major injuries that can put a player out of action for months.
I'm still getting to grips with all the ins and outs but so far the changes that I have noticed are great and I'm enjoying playing it in the office. Look out for another article in the near future once I've guided Man Utd to victory and started a career as just a Player.
Video: Introducing Pro-Passing with Gary Paterson
Personality + video with David Rutter, and Mike Day on new player models.
Video: David Rutter talks FIFA Theatre
Video: Aaron McHardy on Player Behaviour (Heading and Tackling)
Video: Aaron McHardy talks about Enhanced AI
FIFA 11 Test Bed Video - Personality +
FIFA 11 Official Trailer [HD]
http://www.youtube.com/watch?v=1GSVOOrkBPw
Be a GK:
http://www.youtube.com/watch?v=kC42-59qFSU&translated=1
Stamina:
http://www.youtube.com/watch?v=m5VFwWZ5Tyk
first impressions :
gamplay:
MAJOR PC owners UPDATE::
Spoiler: show
Requirements:
Recommended Specs: CPU with Dual core processor (Core duo 2 or better). Intel Core2Duo @ 2.4Ghz on Windows XP / Windows Vista / Windows 7. 1 Gigabyte of RAM (2 GB required for Windows Vista / Windows 7). DirectX® 9.0c Compatible 3D accelerated 256 MB video card or equivalent (must support Shader Model 3.0 or above). ATI RADEON HD 3870. NVIDIA GEFORCE 8800 GT
Rating: E for Everyone, PEGI 3+
Own mp3:
Another important aspect is the stadium songs. More significant for the atmosphere than the game itself. Developers will give us the opportunity of returning to play their own MP3s. It has long dreamed of something like that. For several years the leading clubs and national teams are cheering on the virtual stadiums FIFA. Our staff and club teams met with utter silence. Now, nothing will happen in the way that we gained by Błaszczykowskiego the gate they heard loud, "One more." Assign a specific key to a specific chants, which cast and listened to our fans. Yes it is working, and hopefully so, because the dispute would be a plus for the overall attractiveness of the game.
Differences PC vs Console
Unfortunately, in some respects, FIFA 11 on PC will stand out from its odpowiedniczki on the Xbox 360 and PlayStation 3 It will not be so drastic a difference as it did a year ago. But it will. Example? Passing System Pro, which - rightly - to praise the creator console version. Thanks to the Pro Passing the effectiveness of administration depends on many factors, including primarily the class of player. This is not obvious, because in ten console (on the basis of which is getting FIFA 11 on PC) application, which players have performed in Barcelona, did not differ drastically from the players' moves significantly below listed teams. Unfortunately, as this PCs does not improve uświadczymy (the console versions of the event, I can not write, because the embargo in force).
:v:
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