MULTI Metal Gear Solid V: The Phantom Pain |OT| Kept ya waiting, huh?

venom

Lado-K-Lashkary
Mar 15, 2007
2,739
256
88
Karachi
Waiting for Cracked PC Version :2cool:
From what I'm heard the DRM they are using is pretty hard to crack so it will take time.

- - - Updated - - -

Is it me or does time really fly by with this game? I mean I played about five-six hours straight and just saw that I did two-three missions only. :p
I can second you on that.... It takes quite some time planning on how to go about a certain section if you need a good rank... I usually restart missions again and again just to get a better rank until right at the very last section of a mission i get detected by an enemy and i say fuck it lets just get this over with.
 

aneeq101

New member
Sep 4, 2015
1
0
0
MGS V requirements

Hi,
If anyone knows whether MGS 5 phantom pain will run on a laptop with an Nvidia 750 M , please let me know .I need a laptop and I need it to run MGS 5 smoothly , at least on medium graphics ,
 

baqai

Well-known member
Dec 9, 2008
1,711
0
41
47
Karachi
www.saquibbaqai.com
has anyone reached to the level where you can expand the base? i am currently on research level 7, and what do these skills on soldiers mean? need to go through the manual (i hate doing that normally)
 

Innceptionist

The Zero Lifer
Mar 6, 2014
307
0
21
26
Sheikhupura
I'm extremely happy that the developers have used DRM technology in this game. MGS is indeed gonna be a masterpiece and gamers will know its actual worth by purchasing it.

Just waiting for the holidays to come so I can activate my 'no-life mode' on Mad Max and MGS.
 

venom

Lado-K-Lashkary
Mar 15, 2007
2,739
256
88
Karachi
has anyone reached to the level where you can expand the base? i am currently on research level 7, and what do these skills on soldiers mean? need to go through the manual (i hate doing that normally)
The expansion part is pretty early in the game.. You basically can expand the central command center and other platforms as well that will house your combat, medicine, intel, support and a couple of other units.... In order to develop weapons and gear you need to have a certain level of the skill of one or multiple of these units.... When you mark an enemy with your binoculars there skill rating in each of these fields (Combat, Intel, Medicine, support etc) will appear that can range from E to A, with E being the least and A the highest. You can go to your idroid and then to staff management and then auto assign them so they are assigned to the unit they have the highest skill rating for.

You can also manually assign a soldier to a certain unit incase you need a higher skill rating to develop a certain weapon or a gear that you desperately need. Once you are able to develop a gear and then manually downgrade the skill of that unit by transferring soldiers to another unit, the weapon that developed earlier will still be there. This is a great exploit imo.
 

baqai

Well-known member
Dec 9, 2008
1,711
0
41
47
Karachi
www.saquibbaqai.com
I have done three missions excluding prologue, I am busy doing side ops, how many missions I need to do before based expansion is available?

Sent from my A0001 using Tapatalk
 

venom

Lado-K-Lashkary
Mar 15, 2007
2,739
256
88
Karachi
I have done three missions excluding prologue, I am busy doing side ops, how many missions I need to do before based expansion is available?

Sent from my A0001 using Tapatalk
Not exactly sure as i cant recall but i think its around the 5th main mission or so.
 

Arkonov

I'm already a demon
Apr 14, 2011
2,727
1
44
Karachi
I have done three missions excluding prologue, I am busy doing side ops, how many missions I need to do before based expansion is available?

Sent from my A0001 using Tapatalk
You need to do the 6th mission "Where do the Bee's sleep?" before you get the ability to expand your base.
 

Arkonov

I'm already a demon
Apr 14, 2011
2,727
1
44
Karachi
Nah, I got it before mission 6. Did lots of side ops and got R&D and Base Dev platforms up.
Weird. I just got that recruitment screen when heading back to motherbase and Kaz telling me that I can expand my base now after that mission.
Oh well.
 

r3aper

W'Sup, G?
Jul 23, 2007
8,322
34
54
Karachi
I don't know how the expansion thing works, I got this notification for the development of the Sick/Medical Bay and that happened right after I recruited a guy with a B rank in medical. Could be a coincidence but it happened right after I finished the side op where I got that soldier.

About the bear, I had this encounter with a it, when I was hauling my ass back to an LZ point escaping a hot zone it was a shit encounter.

Talking about side ops, how many of you guys finished the "wandering motherbase staff" or something like that side op? Where you have to capture this drunk or whatever guy... that one was crazy.

On a different note, have you guys realized that the enemies adapt to your gameplay style? I often used smoke grenades on whenever I saw 3-4 guys together but in the recent missions I have played I have seen them wearing gas masks as a counter measure, same thing I have read about using tranq rounds too much that they start to wear helmets. Now thats some depth to the challenge.
 

BumperJumper

#VitaBros
Jul 27, 2010
11,878
0
41
The bear can be one hit stunned using the Stun Arm fully charged. No need to waste tranquilizer rounds on it.
 

Mac Ten

Fully Automatic!!!!!!
Jan 6, 2009
512
0
21
Pindi
Does the "Where are the others" interrogation option work for everyone else??? They never tell me the location.
 

Xerolt9

Catharsis ლ(ಠ益ಠ)ლ
Apr 1, 2011
1,967
0
41
Mordor
Just got done with the game. And by 'done', I mean I reached Mission 42, got really frustrated with the game to the point that I didn't feel motivated to play anymore, and then watched the True Ending on YouTube.

The first 20 hours of the game were immensely fun. I could understand why it was awarded a 10/10 by so many reviewers. However, as I approached the end of the game, I began to feel a little disappointed. And once I was done with the first ending, it all went downhill.

Don't get me wrong, MGS: Phantom Pain is a great game; it's just not a good Metal Gear game. I loved the gameplay, even thought it was near-perfect, loved the graphics and was blown away the first 20 hours. Unfortunately, I have a lot of problems with it:

- I hate having to see the intro and outro credits each time I go for a mission. The intro credits even reveal the cast, which can sometimes be a spoiler. For example, there was a mission that appeared normal, but apparently the Skulls, SkullFace and Sahelanthropus made an appearance. I saw this coming because the intro credits told me.
- I hate having to watch Snake get out of the chopper and then back into it for each mission. I just completed a Side Op a few hours ago, that took me literally 30 seconds (had to extract a container). So the mission itself took 30 seconds, but I still had to watch the whole chopper sequence (x2).
- What is up with having to repeat old missions on EXTREME or TOTAL STEALTH modes to unlock the ending? That's utter bullshit if you ask me. I expect such re-hashing from cheap second-rate games, not MGS. And speaking of rehashing, lots of missions/side ops took place in the same locations. I didn't even have to think while playing some of the later missions because I knew all the routes.
- Afghanistan is very dull to watch. I wish there had been a more varied palette. Sure it's large and fun, but something a little better on the eyes would've been nice.
- The story is pretty much non-existent for the most part. Cutscenes are very scarce, and this bothered me because I was a huge fan of the cutscenes in the previous MGS games. I love a good story, and Phantom Pain failed to deliver. Yes, I know the cassettes have a lot of story content, but it got really boring listening to the tapes after the first hour. You could argue that I can listen to the tapes while performing missions, but that's easier said than done. While I was listening to the tape, enemy chatter would break out, or Kaz would start giving me mission information or something else would just block the sound of the tape. Also, I prefer a good cutscene over audio dialogue.
- Quiet is way too sexualized. I didn't have a problem with what she was wearing, but the whole zooming in on her breasts and butt during every cutscene that features her is sorta weird. Also, it's kind of annoying how Snake and Quiet are the two characters I'm interested in, and Kojima decided they shouldn't talk. Nice move.
- The game's presentation isn't as good as the previous MGS games. Remember those split screen cutscenes in MGS 4? Or Heaven's Divide playing while you fought a Metal Gear? Or even climbing that ladder while Snake Eater plays in the background? There was nothing 'epic' in this game, except maybe the prologue (which was already ruined by trailers). Some individual missions come close, and you feel like a badass when you complete them, but that's something else. Doesn't really add to the presentation.

I remember having a few more problems with the game, but they aren't coming to mind right now. I'll update when they do.

I'd give this game an 8.5/10, MAYBE a 9 if I'm feeling generous - and this is JUST because of the gameplay and graphics. It's a great game, just not a good MGS game.

MGS 1 > MGS 4=MGS3 > MGS2 = MGS 5
 

CerebralTiger

Expert
Apr 12, 2007
19,688
5,868
129
Islamabad
Good shit, CT. If you have reflex mode enabled, does that cap your rank to an A like GZ?
Thankfully that's not the case in TPP. Though, disabling Reflex mode nets you an extra 10k points. If you're going for a stealth run, you're better off keeping it disabled.
 
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