First up, there’s the matter of load times. Sony has touted the speed of the PS5’s solid-state drive, and how it virtually eliminates long loads. In practice, we watched as Kena was launched from the PlayStation 5 system menu. It took about two seconds. That’s not resuming a suspended game, but launching the game fresh.
The PlayStation 5’s controller is another significant upgrade. “The triggers on the DualSense controller have resistance on them, so we’re utilizing that for the heavy attacks, but also for the bow,” Mike says. “You draw it, and the way it sounds and the resistance feels like a bow tightening up.”
“The triggers are a part of it, but when you get the haptics in the hands, it really brings it all together,” Josh adds. “Obviously, you feel the tension in your trigger finger, but when you’ve got the bow drawn and you add the Rot into it, we can dynamically say, ‘OK, this right palm feels the Rot jumping into it.’ And then when we use the Rot cloud, as the cloud shifts from left to right on the screen, you can feel it transitioning from left to right in your hand, as well.”