MULTI Keiji Inafune Kickstarts Mega Man spiritual successor Mighty No. 9

manigamer

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[h=1]Mighty No. 9 Officially Coming to PS4 and Xbox One[/h]


Mighty No. 9 has managed to reach one of its highly demanded stretch goals of its campaign — next-generation platforms. The new game from Keiji Inafune is now officially coming to the Xbox One and PlayStation 4, hitting the $3.3 million stretch goal when combining both Paypal and Kickstarter pledge amounts.

With less than 22 hours left, the developers are looking to reach a couple more goals before the Kickstarter ends. Goals yet to be reached include PS Vita and 3DS versions at $3.5 million and a new single player stage/boss fight as the game's heroine, Call, for $3.7 million. Backers can increase their pledges by ordering a physical copy of the title if they wish to do so.

The developers have also announced that Mighty No. 9 will be created using Unreal Engine 3. A short engine test video was released, showing what Inti Creates managed to put together in seven days. The creators note that the video is using placeholder assets and animation. The final game will not look like this but it gives an idea on what can be accomplished in just a week's time of development


Recently, it was announced that the composer of Mega Man 2 will join the development team.

The title is now confirmed for PC, Mac, Linux, PlayStation 3, PS4, Xbox 360, Xbox One, and Wii U.

Source: Kickstarter
 

Major Aly

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Goal reached for portable versions, Coming to PS Vita and 3DS


The goal for portable versions of the game has been recently achieved. With the closing date drawing near people are getting on for the support faster in order to see Mighty No.9 the light of day across many platforms. The Kickstarter was started by Comcept USA, it was started on August 31 and stretched all the way to its closing date today, October 1st.
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manigamer

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[h=1]Mighty No. 9 is Also Coming to PS Vita and Nintendo 3DS, New Stretch Goals Revealed[/h]


The final stretch for the Mighty No. 9 Kickstarter has been incredible. There's only about seven hours left until the crowdfunding campaign ends. In its final hours, the game has reached goals for PS4 and Xbox One platforms. Now it is officially confirmed that Mighty No. 9 will hit PlayStation Vita and Nintendo 3DS as well.

At of the time of writing, the pledges from both Paypal and Kickstarter amounts equal to about $3.6 million. The next stretch goal at $3.7 million will bring a new single player stage and boss for the heroine Call. Two additional goals have also been revealed: an optional retro-style chiptune soundtrack and sound effects for $3.8 million, and an online battle race mode for $4 million.


$3,800,000: OPTIONAL RETRO-STYLE CHIPTUNE SOUNDTRACK + FX! You’ve seen the names of the legendary musicians attached to this project: Manami Matsumae, Takeshi Tateishi, Ippo Yamada… It’s a veritable who’s who of veteran game composers. So we thought, why not tap into that retro vibe and cook up an optional chiptune version of the entire Mighty No. 9 game soundtrack, including classic sound effects? That’s right – we’ll remix the entire soundtrack, retro 8-bit-style, and the game’s sound effects, for you to listen to in-game as you play, as an option you can toggle on or off in the settings menu!
$4,000,000: ONLINE BATTLE RACE MODE!! The ultimate online competition! You and a friend compete online, racing to the end of slightly customized versions of single-player stages. You can see your rival as a "ghost" image in your game, but you can't affect each other…save for the enemies you defeat being sent over to impede your opponent’s progress! It's an all new twist on versus mode play that will give Mighty No. 9 life well beyond the single-player campaign!


The creators have also clarified on the physical versions of the game. The USB stick versions will contain the Mighty No. 9 on a 2GB drive. Though the title doesn't release until 2015, there's a possibility that the USB drives may increase in size if it's cost effective to do so. Additional, the disc version will come packaged in a standard DVD case and disc.

Mighty No. 9 will arrive in 2015 for PC, Linux, Mac, PS3, PS4, Xbox 360, Xbox One, Wii U, PS Vita, and 3DS Sounds like there's no excuse to pick this up when it's finally ready.

Source: Kickstarter
 

manigamer

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[h=1]Mighty No. 9 Kickstarter Ends With Over $4 Million Pledged[/h]


Comcept's Kickstarter campaign for Mighty No. 9 came to a close a few moments ago, receiving pledges of $3,845,048 on Kickstarter with an additional Paypal figure of $186,380 (though this figure is not final). This brings over $4,031,468 for the game and marks this project as one of the most successful video game Kickstarter campaigns, only behind Torment: Tides of Numenera at $4,188,927.

Due to the enormous funding total, the Kickstarter campaign met all stretch goals announced, including the newly announced online battle race mode and the optional retro-style chiptune soundtrack.

Mighty No. 9 will come to PC, Linux, Mac, PS3, PS4, X360, Xbox One, Wii U, PS Vita, and 3DS in Spring of 2015.

Source: Kickstarter
 

Major Aly

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It's a spiritual successor of Megaman....And Astroboy? ROFLCOPTERRRRRRRRRRRRRRRRR, Keiji Inafune just died and turned in his grave after hearing that.
 

MegamanEXE

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For others, it's not about being a MegaMan game, it's about showing Crapcom how to make games. We can all agree they messed up RE6 big time. Deep Down looks brilliant, definitely, but it being free and possibly 'pay-2-win'...you get the point.
 

Arkonov

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For others, it's not about being a MegaMan game, it's about showing Crapcom how to make games. We can all agree they messed up RE6 big time. Deep Down looks brilliant, definitely, but it being free and possibly 'pay-2-win'...you get the point.
Capcom knows how to make games, they just don't know what to make and when.
 

manigamer

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there are some versions of megaman where he is not a kid at all... well i just thought of him being a cross of both. they are not entirely different from each other
 

Major Aly

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You're thinking about Megaman X. Megaman was the original and Megaman X was created an undisclosed number of years AFTER the Megaman series and thus starting the Megaman X series.
 

JKhan

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I still remember playing the original RockMan on the Nintendo FamiCom game console. Haven't played it in years. So is it coming on PC ?
 

MegamanEXE

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All Megaman(s) have the kid-type appearance. That's one of Megaman's core qualities. All Megamen (Original, X, .EXE, ZX, Legends, Zero), they're all 'kids'. This is also one of the cool features which drew me towards Megaman. Heck, Megaman is 10, Megaman.EXE is also 10 as he's designed from Lan's twin brother's DNA (that's what makes him special). X is also designed to be like 10-16, but he's in (hypersleep?) for hundreds of years.
 
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    It's based on an actual real life person so I don't think the woke police have a valid case here.
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    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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