Only to get a bigger piece of the pie. They know they made a mistake by betting on the wrong horse and now they're trying to make amends as soon as possible.EA thinks that titanfall is selling good enough to warrant a sequel.
Guess how many people worked on Call of Duty 4? A hundred :tv:COD was a much bigger package with huge Activision funding. Titanfall was a small developer with less then 100 guys working, took over by EA and then MS at the very end.
And did you really just call Titanfall a "small development"? The game that's being called "Microsoft's Killer app" ever since E3. The marketing budget alone must have skyrocketed into the millions for that game.
So on one end you're saying that Sucker Punch is a known developer, which West and Zampella clearly aren't with games like Call of Duty and MOHAA under their belt, then you say they have no talent. What are they known for then exactlyInfamous is made by a know developer with tons of expereince and first party support. Anyone trying to make it look like a next GTA ,was living in the dreamland considering at the pedigree and talent of Sucker Punch. I believe there games sell in the range of 2-3 million max with mediocre meta.
You are a contradiction to yourself my friend.
Water has never played a major role in any of the Infamous games. Cole would get electrified if he entered water and Delsin can't swim. On top of that, the whole game takes place on dry land. Maybe if Delsin had water powers this would be something worth looking into but as it stands the only thing prevalent to a showcase of his powers is the lighting which is top notch here.all that bling doesn't come without sacrifices. water effects are static in this game and don't react to player interaction.
It's a new IP. If it isn't revolutionary now, what hope does it have for being so in the future :lol:Titanfall might not be revolutionary now, but you will be hard pressed to find a shooter in next 5 years which is not implementing PARKOUR and TITANS into the mix.