“There are a set of people on the team that are concerned about that. Personally, I’m not concerned about it at all.” The reason is pretty simple: The game just wouldn’t be much fun as a standard release. “It will clearly demonstrate to people why we did this in VR,” Walker said.
The magic lies in being inside the world, being able to touch it, and interact with it, directly. The game’s design and pacing would lose all meaning if played as a standard game, even if more players would be able to experience the story for its own sake.
https://www.polygon.com/2020/3/24/2...valve-mods-vr-standard-display-mouse-keyboard