Playstation Driveclub - 5 free Japam maps now available

manigamer

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Hearing news of Driveclub's delay just weeks before the PlayStation 4 launch in North America sure disappointed some people, especially when Sony promised to deliver a free PS+ version of the game. Until today, Evolution's racing game was slated for release in Japan on February 22, 2014, the same day the PS4 launches in the land of the rising sun. Sony has now classified the release date as "TBA."

In October, Sony confirmed that the game was delayed to an "early 2014" date. How early isn't known just yet, but Sony may reveal that soon.

"The team at Evolution Studios are working hard to bring Driveclub, a truly next gen driving experience to PS4 and we will announce the release date shortly," Sony said in a statement to IGN. "We're really excited about how Driveclub is progressing and thank you for your patience."


Hopefully the game will be worth the wait.

Via IGN
 

IzHee

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DriveClub's game director Col Rodgers has left Evolution Studios, VideoGamer.com can reveal.

Rodgers left the studio in February to form indie startup Big Red Switch Games, a development studio that he says is working on "some cool game concepts".
Rodgers also confirmed to VideoGamer that his departure is not connected to today's wave of layoffs, which saw redundancies at Evolution, Guerrilla Cambridge and Sony London Studios.
However, with Rodgers out it isn't yet clear who will be leading development on Evolution's delayed PS4 racer in his place.
Earlier this month it was revealed that Sony had previously taken DriveClub "back to the drawing board", although the game is still technically due to launch in early 2014.
Sony claims that the development of DriveClub "will not be affected" by today's layoffs.
 

amaga

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another 1 leaves Sony's Studio.

is Yohida is respossible of all these?

cos that happen start after Yoshi become president of all studios :fp1:
 

IzHee

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Driveclub still doesn’t have an official release date, but Dell is now sending out emails to customers pegging the launch day on June 12th. The date appeared on the site as well.That’s definitely an interesting date. It’s not the end or the beginning of a fiscal quarter (which would be the telltale sign of a placeholder), and it matches previous rumors started by the ItalianOfficial PlayStation Magazine that mentioned a possible release in June.Even more interestingly, June 12th is the last day of E3. The possibility is definitely intriguing, as Sony could use the release of the massively anticipated racing game to draw more attention on its line-up during the show.Normally E3 is about games that won’t be released for a long while, but having a big first party release right around the corner could definitely help in grabbing the spotlight. Interestingly enough, a very similar initiative was taken with The Last of Us, that released the day after last year’s E3.The game also recently appeared on Sony’s own rewards site, but was then removed, as the site normally offers only games that have already been released.Of course we should consider this with a much needed serving of skepticism until Sony makes an official announcement, but the date seems realistic. Will it be real? We’ll have to wait and see.

 

IzHee

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Drive club release date revealed in new trailer




For Pakistani users

[video]HTTP://WWW.PLAYIT.PK//watch?v=ny3JYGXCmFg[/video]
 

IzHee

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Well i forgot to add one thing.


Driveclub's graphics are improved since last time i played it on october.

Way better now.


This video will prove it.That i have played this game :p .(this one was my friend).




[video]http://www.playit.pk/watch?v=B5Y_pv7815o[/video]
 

manigamer

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New Game Director Announced

Driveclub, PS4's exclusive racing title from Evolution Studios, finally has a release date set. Players can look forward to the game on October 7, 2014.


The release date is revealed in a new trailer for the game that you can watch above. The fashionably late title confirms another delay as the game was targeted for a release early this year. That was after Sony took the game out of the PS4 launch lineup, originally due out in November 2013. In a post on the PlayStation Blog, SCE Worldwide Studios president Shuhei Yoshida said that the company is "committed to delivering on our ambitious promise of creating a truly innovative, socially connected racing game."


He adds, "The problem with being ambitious is you have to be prepared to accept there will be challenges along the way. What Driveclub offers has not been previously achieved in this category, and, because of this, the team needed more time to give you the game you’re waiting for."


Yoshida also reveals that the project received a new game director in February 2014. Paul Rustchynsky is now Driveclub's game director and previously served in the same role for Evolution's previous game MotorStorm RC. In addition, Rustchynsky has been involved with all major titles from Evolution Studios since 2004. "With Rushy in the lead, we know Driveclub will deliver on its initial promise to be a truly next gen racing title for our PS4 portfolio," Shuhei said.


Sony plans to reveal more about the game in the weeks to come.


Source: PlayStation Blog
 

manigamer

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[h=1]Evolution Explains Why Driveclub Was Delayed, Confirms PS+ Edition Contents[/h]


One main aspect of the game needed additional work.



PlayStation 4's racing game Driveclub was originally going to be a launch title for the new console. When it was delayed weeks just before it was due, players were curious why Sony and Evolution Studios decided to postpone the release so late into development. The game's new director, Paul Rustchynsky, explains what the team has been up to since the delay.



According to Rustchynsky, there was "one important feature" that they needed to get right, and that's the dynamic menu. He explains:


The dynamic menu is key to how much fun you’re going to get out of the game because it is the glue that connects you to everyone else in the Driveclub community. Whenever you fire up the game; between every race you play, and when you log in to Driveclub on your phone or tablet, the dynamic menu has to be slick to ensure your experience is seamlessly connected. Essentially it’s where you discover what to play, and who to play with.
It’s also absolutely vital to our ambition of growing a vibrant network of millions of connected clubs, who all share the excitement of driving amazing cars together. Whether they play just to have fun, or to complete every challenge and beat their rivals in every race, it’s this connected community who will keep the game fresh and enjoyable well after launch, so it makes sense for the connectivity to be perfect.
No racing title has ever combined the development of a socially charged, multi-platform dynamic menu with all the other connected online elements that Driveclub delivers. We know that what we are creating here is hugely ambitious and we’re proud of the fact that we’re getting close now because we’re a relatively small studio. The progress we’re making is great, so I’m looking forward to showing you more as development continues and prove that all the hard work has been worth it.


While the dynamic menu is the main reason for the game's delay, other aspects of the title were also improved upon. That includes optimizing the visuals, creating "state of the art" audio, tuning the driving physics to make it accessible for players of all skill levels, and refining the difficulty curve of the campaign mode.


They also tweaked the number of players in clubs to accommodate the reworkings of the dynamic menu.


"We’re making it easier for you to keep up to speed with what’s going on in your club as part of the rework on the dynamic menus. We’ve also tweaked clubs to support up to 6 players instead of 12 (because the game is more fun with tightly-knit clubs and it paves the way for awesome 6-on-6 club races)."


For players concerned about the game's framerate, Rustchynsky said in a reply on the PlayStation Blog that the game will be locked at 30 fps.


"The most important thing for a racing game is a locked frame-rate – whether it’s 30fps or 60fps. It’s vital that every controller input you make is consistent and also equal for all drivers. We chose a locked frame-rate for this very reason and with 30fps we don’t have to hold back any of the obsessive visual detail in our game."


Rustchynsky also confirms that the PlayStation Plus edition of the game is still due for release alongside the full version of the game on October 7. It'll include 10 cars and features 1 country to race around. That means 5 tracks with up to 11 "distinct variants."


Source: US PlayStation Blog, EU PlayStation Blog
 

faraany3k

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50 cars @30 FPS. Lose acess to content if sub lapses.
[MENTION=218]CerebralTiger[/MENTION] Its not looking pretty in the metas. PS4 is giving hit after hit.
 

CerebralTiger

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50 cars @30 FPS. Lose acess to content if sub lapses.
The 'losing access to content' issue seems like more of a misunderstanding. I'd wait until further explanation is provided by the developers.



The way I see it, you still have access to the PS+ edition when you re-sub, just as it is with every other PS+ game.

And why is 30fps a problem? This isn't a sim.

@CerebralTiger Its not looking pretty in the metas. PS4 is giving hit after hit.
lol let's wait until the metas are actually available. The game is nearly 6 months away.

Maybe you'd like to discuss the 'hit' after 'hit' you're getting on your beloved platform instead? *hint* *hint*

The PS3 didn't start getting great games until at least an entire year after its launch. It's the same with the PS4. These things take time.
 
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faraany3k

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The 'losing access to content' issue seems like more of a misunderstanding. I'd wait until further explanation is provided by the developers.



The way I see it, you still have access to the PS+ edition when you re-sub, just as it is with every other PS+ game.

And why is 30fps a problem? This isn't a sim.



lol let's wait until the metas are actually available. The game is nearly 6 months away.

Maybe you'd like to discuss the 'hit' after 'hit' you're getting on your beloved platform instead? *hint* *hint*

The PS3 didn't start getting great games until at least an entire year after its launch. It's the same with the PS4. These things take time.
You wait 6 months, I can detect a turd game from mile away :). I got you last two times on the hits I was referring to :p

And I am playing Titanfall and Dark Souls 2 Uber editions on PC lately. All is fine and dandy here.
 
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