Doesn't change the fact that the hit reactions were just as good before.
Can't trust footage that doesn't represent the final look of a game. After all, the only gameplay mechanics I found interesting i.e. wall running and clinging using mantis blades, have been axed. Don't let that disappoint you, though, because the PC gamer article totally "justified" their omission lol.
Speaking of which, I wonder if it's at least still possible to perform aerial takedowns.
The definition of a miserable individual. Makes excuses of critical analysis and ends up pre-ordering CDPR games
I also preordered Sekiro and Rage 2, among other games, to offer my critical analysis, so it's not like it's the first time or exclusive to CDPR games. No excuses detected, but someone sure is reaching for them
Not even worth reading for the lulz.
That's too bad. My findings in both the Witcher 3 thread (randomized attack animations with varying priority, dumb af AI) and Sekiro thread (spammable deflect mechanic) both came with visual evidence. But oh well, as you already know, numbers don't lie. Here's hoping you'll at least entertain my shooting lag analysis @ 30fps
As for the gameplay to cutscene ratio, it's likely to be much higher than TW3's due to its interactive conversations. Good to see CDPR has finally seen the light lol. Though, it'd be disappointing if all you can do during dialogue is rotate the camera.