Played the Alpha today. Ran at a relatively stable 120fps, though this was on Champion Hill mode, which is 3 vs 3 at max. Will be interesting to see how frame rate fares in 6 vs 6 modes.
Movement and core mechanics are similar to Modern Warfare. The slide covers a larger distance than in Cold War, the mount mechanic is back from MW, and your weapon model loosely tracks your reticle like in the latter, and TTK is about the same. Weapons, however, feel different in handling. From what I've played so far, Vanguard's gameplay seems to be a cross between WWII and MW.
Will decide if I'll get this day 1 after the Beta. COD games usually go on sale during the Christmas period, so may wait until then.
The DualSense features are fantastic. Haptics and adaptive triggers are both better implemented here than in Cold War. The left trigger tightens up at the mid-pull (at least with the default weapon), so you don't end up pulling it all the way. This is a real game changer for me. I'm confused as to how they're going to replicate this on the Xbox controller, since it appears to get enabled after a few weapon upgrades. It kind of makes sense for it to be tied to upgrades, because you go in and out of ADS much faster than you do if you pull it all the way down.
P.S. Did Necrokiller make this?