Thank you guys, yea we have some amazing stuff in the works right now.. Its going to take time before i can actually share anything but its going to be pretty kick ass thats all i can promise ..
@SolidLink: Yea ofcourse we used other softwares, marmalade is an sdk with which we coded the game.. we didnt use zbrush because that is used for very high poly meshes, we used 3d studio max for modelling, photoshop for texturing, etc..
[MENTION=4999]Pleasant[/MENTION]: Well there is not exactly a safe poly count, it depends from item to item and the importance it has in the game.. but for mobile games, even the main character cant go over 1500-2000 polys.. and even allowing this amount of polycount requires effort.. Objects that are more or less for detail are usually kept between 50-200 polys tops..
@SolidLink: Yea ofcourse we used other softwares, marmalade is an sdk with which we coded the game.. we didnt use zbrush because that is used for very high poly meshes, we used 3d studio max for modelling, photoshop for texturing, etc..
[MENTION=4999]Pleasant[/MENTION]: Well there is not exactly a safe poly count, it depends from item to item and the importance it has in the game.. but for mobile games, even the main character cant go over 1500-2000 polys.. and even allowing this amount of polycount requires effort.. Objects that are more or less for detail are usually kept between 50-200 polys tops..