General Information
Developers: Irrational Games, 2K Marin
Publisher: 2K Games
Composer: Garry Schyman
Platforms: XBox 360, PS3, PC
Release Date: March 26th, 2013 (World Wide)
Overview
BioShock Infinite is an upcoming first-person shooter video game and the third installment in the BioShock series. Previously known as "Project Icarus", it is being developed by Irrational Games for a March 26, 2013 worldwide release on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms. BioShock Infinite is not part of the storyline of previous BioShock games but features similar gameplay concepts and themes.
Setting
The primary setting of BioShock Infinite is a city suspended in the air by giant blimps and balloons, called "Columbia", named in homage to the female personification of the United States. Unlike the secret development of the underwater city of Rapture used as the settings for BioShock and BioShock 2, Columbia was built and launched in 1901 by the American government under President William McKinley's directive, to much fanfare and publicity. The city was meant to symbolize the ideas of exceptionalism; the reveal trailer for the game alludes to the 1893 Worlds Fair which is historically considered to be a growth point of American exceptionalism. On the surface, Columbia appeared to be designed as a floating Worlds Fair that could travel across the globe; however, some time after its launch but before the game's events, the city was revealed to be a well-armed battleship.
Gameplay
Like BioShock and BioShock 2, BioShock Infinite is a first-person shooter with role-playing elements similar to the previous two games. As Booker DeWitt, the player moves about the various structures of Columbia using a grappling hook, a series of railways connecting the buildings called the Skyline, and other transport means to search for Elizabeth. The player will gain weapons which can be used in numerous ways within the environment, including on the Skyline, to defeat enemies; however the player is only able to carry two weapons at any time.Booker gains powers and abilities by using vigors and wearing gear that are found through Columbia, the equivalent of BioShock's plasmids and tonics respectively. Vigors grant activated powers such as telekinesis, electricity manipulation, or animal control (as seen by the manipulation of a flock of crows within the gameplay demo), while selected gear are passive abilities that can improve the player's strength or damage resistance.
Box Art
Reverse Box Art
Screenshots
Gameplay and Trailers
Collector's Edition
Reviews
*Will be updated as they arrive*
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