corner is bison's specialty , u have standing m.k and standing H.k to maintain pressure, u can keep doing scissor kick with l.k since its safe on block to maintain pressure, try not to do combos , a ryu can shoryuken his way out of a blocked combo, make sure u have an ex bar with u , ex headstomp is always a very good option if an opponent is trying to escape, watch andre vs daigo, things will become 10times clearer.. and im not very sure about frame traps, i know a few safe jump ins but those are very very basic..
Yea dude actually that is how i learn a character. I pick a Character and Start watching its matchups. I have seen TwistedJagos Match vidoes with Diago,Chris Hu,Mike Ross,sanford
Espcially the one in Season Beating Where Andre aka Twistedjago Outplayed Diago , The match was pretty intense though.
I know the standing mk,standing hk is a frametrap and c.Mp , St Mk another example which Andre does most of the time.
The Combo i mostly execute in the corner is cr.lp,st,Lp,cr lk into Sc Kick. if i anticipate the
opponent is gonna poke me with a LK pr Mk ( Like Ryus cr.mk into Shouruken), i normally
follow it up with a ex Sc Kick.
Is there another way to follow it up without using the meter for the Ex Sc Kick, Secondly if the Combos is blocked can i continue doing the L,Sc Kick in the corner or do i need to be certain if i have frame advantage over the opponent to pull that L.Sc kick . ( Official Bison Pressure is how Chris Hu Explains it)
and what are those safe jump ins bro, Would want some insight from you since you play bison ...
Thanks again for the help appreciate it.