MULTI GTA V Next Gen Detailed. Releasing March 15th. RT. 4K. 60 FPS. Improved Draw Distance/Textures

Necrokiller

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Apr 16, 2009
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Says the guy who posted only a screenshot of an instance where CPU/GPU usage is <5%. Pehle apne rules khud tou follow karna seekh lou :ROFLMAO:

You're dead wrong again CerebralTiger. About time you made peace with it.
 
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Necrokiller

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Apr 16, 2009
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Single instance? lmao I'm right, as always. And duh, of course cpu/gpu usage will drop when it stutters. Have you learned nothing from Elden Ring? 🤣

LMAOOOOOOOOOOOOOO

Did you mute the audio when watching this? The engine has an upper limit at 188fps.

Embarrassing stuff, CerebralTiger. Even by your low standards. Pathetic really at this point. Not sure if its misformation you want to spread or just lack the ability to understand these things. 🤦‍♂️
 

CerebralTiger

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Apr 12, 2007
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Reaching the engine's upper limit doesn't induce stutter lmao. There are plenty of instances in that video where the game runs at 188fps and doesn't micro-pause. Try again 🤣
 
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iampasha

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Bhai Konsa stutter lol? I have like 900 hours in gtav even in HDD back then it didn't stuttered when driving. Han overlays se is game Mai pange zaroor hote hain and framerates bhi girte uthey han. Ye issue hosakta hai. But this is the definitive edition thuru and thuru specially with graphics mods. No version comes close to it. This ps5 is laughingly bad compared to what has modders achieved for PC. Shame for Rockstar for two stinkers in a row for consoles
 

Necrokiller

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Bhai Konsa stutter lol? I have like 900 hours in gtav even in HDD back then it didn't stuttered when driving. Han overlays se is game Mai pange zaroor hote hain and framerates bhi girte uthey han. Ye issue hosakta hai. But this is the definitive edition thuru and thuru specially with graphics mods. No version comes close to it. This ps5 is laughingly bad compared to what has modders achieved for PC. Shame for Rockstar for two stinkers in a row for consoles
Its CerebralTiger, man. Let it go at this point. :LOL:
 

iampasha

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Reaching the engine's upper limit doesn't induce stutter lmao. There are plenty of instances in that video where the game runs at 188fps and doesn't micro-pause. Try again 🤣
Yes I can confirm it does when it hits that number, it's a known bug or just an engine limitation. I think DF talked about it too
 
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Necrokiller

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Yes I can confirm it does when it hits that number, it's a known bug or just an engine limitation. I think DF talked about it too
Its a known issue with RAGE engine. Modern CPUs hit 188fps easily. Its no surprise that CerebralTiger chose that exact moment to screenshot :ROFLMAO:

The guy literally mentions in the videos to keep the frame rates below 188fps to avoid it. But no.... CerebralTiger ki sunno bas :ROFLMAO:
 

Necrokiller

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Yeh waala stutter, jo 139fps pe bhi hou raha hai (bringing the frame rate down to 20fps). But hey, engine limits!! 🤣
This happened when he was changing the graphics settings and a moment before CerebralTiger took the screenshot the fps was 180fps+.

Bas kardo CerebralTiger. No ones buying your shit here. :ROFLMAO:
 

iampasha

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A tiny tidbit of info about gtav:

The vehicles in this game had a uper limit of only 120 m/h even the fastest race track cars. This was because of the shitty storage inside ps3/4 Xbox 360/one that wouldn't be able to load assets on the go after 120m/h. They were barely hanging there dropping frames into mid 20 so Rockstar put that hard limit. Unfortunately because of this, PCs also had this stupid limit. I unlocked the limit via a trainer on PC and vehicles can go beyond that limit easily indicating that PC suffered because of designing driven by console limitations. Thankfully in the ps5 version it's mitigated?
 

Necrokiller

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Apr 16, 2009
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Wonder why CerebralTiger won't just google and try to learn about the RAGE limitations. He's choosing 1080p benchmarks where modern CPUs hit the high fps limits of the RAGE engine. 🤷‍♂️

Oh right, he wants to die on this hill where he thinks he is right. 🤦‍♂️
 

CerebralTiger

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Apr 12, 2007
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Says 188fps is the engine limit, has no answer for stutters happening below that number 🤷‍♂️:LOL:

The vehicles in this game had a uper limit of only 120 m/h even the fastest race track cars. This was because of the shitty storage inside ps3/4 Xbox 360/one that wouldn't be able to load assets on the go after 120m/h. They were barely hanging there dropping frames into mid 20 so Rockstar put that hard limit. Unfortunately because of this, PCs also had this stupid limit. I unlocked the limit via a trainer on PC and vehicles can go beyond that limit easily indicating that PC suffered because of designing driven by console limitations. Thankfully in the ps5 version it's mitigated?
Pasha, do share a 10 min video of non-stop driving a car with the speed limit unlocked and the frame time graph running via the OSD (y)

Asked Necrokiller to do the same for Cyberpunk 2077, but he didn't listen 🤷‍♂️ :LOL:
 
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Necrokiller

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Its a well documented issue online, even from sources you can't refute. I don't have to make videos for it.

But yes, there is nothing to learn for someone who is stubborn and always had a misinformed agenda to begin with 🤷‍♂️
 
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